SOTW 0.8.24.18 - Second Act Beta!
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renke_
- Elder Druid
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Re: SOTW 0.8.24.15 - Second Act Beta!
your party drops gold, the shop owner drops items ^^
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.15 - Second Act Beta!
Starting to add the "epic weapons" in ACT3:

Valis gets a couple of those, so is faithful to his sprite image
I put some values, which of course will need to be refined later by the "database hackers" volunteers

Valis gets a couple of those, so is faithful to his sprite image
I put some values, which of course will need to be refined later by the "database hackers" volunteers
- ValHallen
- Druid
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Re: SOTW 0.8.24.15 - Second Act Beta!
The legendary weapon could have a better name, "balanced hatchet" doesn't sound legendary at all
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renke_
- Elder Druid
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- Joined: Sat Feb 22, 2014 1:26 pm
Re: SOTW 0.8.24.15 - Second Act Beta!
actually I like the understated name - legendary weapons don't need "oh, shiny!" ornaments and over-the-top names like Francisca* the Dragon Slayer.
weapons are tools, and a mighty but introduced without fanfare legendary axe is imho a nice touch.
*) [Citation needed]
weapons are tools, and a mighty but introduced without fanfare legendary axe is imho a nice touch.
*) [Citation needed]
- jack1974
- Pack leader
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Re: SOTW 0.8.24.15 - Second Act Beta!
Anyway that can be changed, is not a problem
they're all custom forged by Aenais (a major character in ACT3, blacksmith) so you couldn't name them for example "Lost Hatched of The Hammerhands Troll"
but they could have a name maybe, or something else.
- yayswords
- Elder Druid
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Re: SOTW 0.8.24.15 - Second Act Beta!
This is the part where I don't mention finding a 26 damage onehander in act 2...
Admittedly that's a really rare roll though.
Admittedly that's a really rare roll though.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
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Re: SOTW 0.8.24.15 - Second Act Beta!
Yes but in Vaelis' case, you get TWO! a pair of weapons 
Anyways, I haven't made my mind if is cool/correct to get the "ultimate weapon" when there's still the final act. The final one is a bit shorter, but still unsure if that's the right thing to do. I guess I'll wait and see people's feedback.
Anyways, I haven't made my mind if is cool/correct to get the "ultimate weapon" when there's still the final act. The final one is a bit shorter, but still unsure if that's the right thing to do. I guess I'll wait and see people's feedback.
- yayswords
- Elder Druid
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Re: SOTW 0.8.24.15 - Second Act Beta!
Yeah and that 26 damage weapon was in a stack of three. If I was similarly lucky in act 3 I could probably find something better than those axes. But like I said it's rare, usually I don't find onehanders with over 21 damage and they have less stats than the hatchets. I think they're okay for now but I haven't tried act 3 casino. They're definitely not the ultimate weapons though 
If at first try it doesn't explode, it ain't Jack who wrote the code.
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renke_
- Elder Druid
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Re: SOTW 0.8.24.15 - Second Act Beta!
for Rare quality the maximum amount for axes (highest base damage for single-hand weapons) is:yayswords wrote:I think they're okay for now but I haven't tried act 3 casino. They're definitely not the ultimate weapons though :)
lvl 15: 28 dmg
lvl 20: 29 dmg
lvl 25: 32 dmg
lvl 30: 34 dmg
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.15 - Second Act Beta!
Axes highest? I always see clubs winning.
Also, since it's a pair of axes, they should be called the Wicked Sisters. 50% off regen dance lessons for anyone who knows what I'm talking about.
Also, since it's a pair of axes, they should be called the Wicked Sisters. 50% off regen dance lessons for anyone who knows what I'm talking about.
If at first try it doesn't explode, it ain't Jack who wrote the code.
