SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

:) Just one question for now: What level is Vaelis expected to be on when he receives those axes?
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

I don't know :lol:
Because this part is quite "free play" meaning that there are 3 main places you can get quests but you can do them in different order. And I plan to allow some grinding too.
Anyway: since those items should still be good even in next act they should match level 20-21 items for sure, at least.
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

Facing another dilemma right now: the twins epic weapons :)
What was planned is: if twin is a Hunter, will give a Bow, if is a Ranger two swords, if is Druid a quarterstaff.
Though I'm thinking to just offer a choice of two items for each Class, since for example you could be playing a twohanded weapon Ranger. So will do something like:
Ranger: two swords/two handed weapon
Hunter: bow/short sword
Druid: quarterstaff / dagger
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

Druid & dagger? :shock: Mah druid can't equip a dagger right now.
Not trying to add to the problems here but what about shield-wielding rangers? :P
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yayswords
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by yayswords »

The hunter should get two swords. I'm not sure about the druid dagger. How would it differ from the staff?
Not trying to add to the problems here but what about shield-wielding rangers?
Or Vaelis.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

Ah yes, a shield too. That's not a problem, just adding an extra shield item.
As for Druid-dagger yes, you can't equip them but if I make custom item usable only by the twins can be anything. In theory even a 2h sword that could be used by a Druid :lol: (not going to do that though!!)
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

By the way, what happened to Morran's pants? I thought those were supposed to be the ultimate twin-item.

(Gotta drop them before the final romance scene... unless you'll make those undroppable.)
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yayswords
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by yayswords »

I think traditionally a druid would use a staff or nothing. Instead of a dagger you could have a swirly-whirly item called Spirit of Ninim or something.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by jack1974 »

Yes maybe some focus item, could work better indeed!
p.s. Morran's pants were eliminated from the game by the censorship! :twisted:
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fabulaparva
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Re: SOTW 0.8.24.15 - Second Act Beta!

Post by fabulaparva »

Thumbs up for the focus item for druid. :) I also support two swords for the Hunter as those would give extra power to the critical hit and dual-attack skills.
jack1974 wrote: p.s. Morran's pants were eliminated from the game by the censorship! :twisted:
Oh, that's just droll. Usually censorship adds pants instead of taking them away. What kind of censorship is this?
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