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Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 3:10 pm
by renke_
yayswords wrote:Axes highest? I always see clubs winning.
clubs and axes have the same base damage, after [infinity symbol] generator calls the max damage should be identical for both weapon types.
Also, since it's a pair of axes, they should be called the Wicked Sisters. 50% off regen dance lessons for anyone who knows what I'm talking about.
with or without googling?

Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 3:14 pm
by jack1974
AWWWWWWWWW Spirit of Ninim!!
Image
it's the ultimate Druid item!!! too cute 8)

Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 3:19 pm
by fabulaparva
How cute!!! \(^o^)/ *dies due to too much Squee*

Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 3:39 pm
by Anima_
yayswords wrote:I think traditionally a druid would use a staff or nothing. Instead of a dagger you could have a swirly-whirly item called Spirit of Ninim or something.
Actually traditionally druids would use ritual daggers or a Sickle.

@ Zero quantity bug
Unfortunately screens and rollback do not interact that well. For example when rolling back trough a screen and the rolling forward again, everything you did in the screen will not be redone. I can see what could be done, but it just might be a problem inherent to rollback.

Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 3:40 pm
by jack1974
I managed to fix in the "single sell" button, will upload the sources. As said if you can fix it OK, otherwise np since will just disable rollback after you enter a shop in the final game release :wink:

Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 4:21 pm
by yayswords
with or without googling?
Now go read the books.
AWWWWWWWWW Spirit of Ninim!!
I currently feel this is the best suggestion I've made. That spirit is indeed cute :D is it from some other game?
Actually traditionally druids would use ritual daggers or a Sickle.
Traditionally might have been the wrong word... but in most games druids seem to be very averse to using any bladed weapon.

Also I checked the forum member list and sorted it by post count, and I checked Jack's registration date. I have to wonder what kind of ghost town these forums must have been before I arrived.

P.S. renke_ registered on my birthday, probably stalking me.

Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 4:41 pm
by jack1974
yayswords wrote:I currently feel this is the best suggestion I've made. That spirit is indeed cute :D is it from some other game?
Yes it's another sprite from Undead Lily (of course resized down a lot).
yayswords wrote:Also I checked the forum member list and sorted it by post count, and I checked Jack's registration date. I have to wonder what kind of ghost town these forums must have been before I arrived.
Yes in general before the RPGs were out was rather desert :)

Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 6:46 pm
by renke_
yayswords wrote:
Actually traditionally druids would use ritual daggers or a Sickle.
Traditionally might have been the wrong word...
you're not into Asterix? blasphemy!

but I digressed... the shawl slot would be imho perfect for the spirit (think cat on a shoulder, like a witch's familiar)

Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 7:16 pm
by jack1974
Yes but they should be all weapons :)

Re: SOTW 0.8.24.15 - Second Act Beta!

Posted: Wed Aug 27, 2014 7:33 pm
by renke_
..but shields are fine... :P
is there a story-driven reason for the "must be a weapon" thing?