SOTW 0.8.24.18 - Second Act Beta!
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.15 - Second Act Beta!
OK good news, Ren'Py coder kindly fixed it on the engine-side, I tried some saves and was able to load 90% of them (not sure why one doesn't work). So while I'll appreciate people playing from scratch again on next update, it won't be required 
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.15 - Second Act Beta!
Happened during an extremely long regen dance. It was a Giant Ant Soldier. Didn't have logging on, but it is now in case it happens again.
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.15 - Second Act Beta!
Happened again (worker this time, and not a long fight). AI-log:
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.15 - Second Act Beta!
Ah lol I put a wrong skill, will fix it 
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.15 - Second Act Beta!
I noticed this during Riley's flashback. Cast Energize, then on your next turn, doubleclick an empty spot. He'll buff that empty spot with Energize. Or try anyway, 'cause he sure wastes the SP and the turn.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.15 - Second Act Beta!
Yes this happens with all skills actually - I allow player to click empty spots to cast Row/AOE spells, but for single target skills that should be unavailable, I need to think how to fix it!
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.15 - Second Act Beta!
While you're at it, can doubleclick remember Defend too? Would make regen dancing smoother :D
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.15 - Second Act Beta!
I've tried but is a bit problematic - anyway there are keyboard shortcuts like A=melee attack, D=defend 
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.15 - Second Act Beta!
Oh, I've tried doing that so many times actually. Bit needless that you gotta select the character first for defend, but great to know :D
What's the full list of hotkeys? I only found S for ranged attack too
What's the full list of hotkeys? I only found S for ranged attack too
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.15 - Second Act Beta!
Yep that's it
there was "I" for inventory in Loren but I've decided to remove it since you can't access inventory to "hotswap" stuff in the battle.
BTW, FINISHED ACT3!!!!!!! As said, still tilemap is missing but while I wait will go on with ACT4 and some extra sidequests I've added. Finally I can see the light at the end of the tunnel...! Will do an update in next days since old saves broke so you can at least play until the beginning of act3
BTW, FINISHED ACT3!!!!!!! As said, still tilemap is missing but while I wait will go on with ACT4 and some extra sidequests I've added. Finally I can see the light at the end of the tunnel...! Will do an update in next days since old saves broke so you can at least play until the beginning of act3
