OK good news, Ren'Py coder kindly fixed it on the engine-side, I tried some saves and was able to load 90% of them (not sure why one doesn't work). So while I'll appreciate people playing from scratch again on next update, it won't be required
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Fri Aug 29, 2014 1:31 pm
by yayswords
Happened during an extremely long regen dance. It was a Giant Ant Soldier. Didn't have logging on, but it is now in case it happens again.
Spoiler:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1850, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1804, in script call
File "game/script.rpy", line 2190, in script
File "game/script.rpy", line 2195, in <module>
File "game/RPG Framework/enviroment.rpy", line 769, in execute
File "game/RPG Framework/skills.rpy", line 1107, in execute
AttributeError: 'NoneType' object has no attribute 'position'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/map.rpy", line 1334, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1850, in script call
File "game/plot/scene07_dingirra_adventures_1.rpy", line 1804, in script call
File "game/script.rpy", line 2190, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.24.15-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.15-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2195, in <module>
File "game/RPG Framework/enviroment.rpy", line 769, in execute
File "game/RPG Framework/skills.rpy", line 1107, in execute
AttributeError: 'NoneType' object has no attribute 'position'
Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.24.15
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Fri Aug 29, 2014 1:38 pm
by yayswords
Happened again (worker this time, and not a long fight). AI-log:
Spoiler:
[15:36:59] Start AI action request for Giant Ant Worker B
[15:36:59] Request action from node Root
[15:36:59] Condition is True
[15:36:59] Request action from node Staggered
[15:36:59] Condition is True
[15:36:59] Request action from node ForcedMovement
[15:36:59] Condition is True
[15:36:59] Request action from AI action ForcedMovementAction
[15:36:59] Return action for slot ForcedMovement with Bite as slotted skill.
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Fri Aug 29, 2014 1:57 pm
by jack1974
Ah lol I put a wrong skill, will fix it
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Sat Aug 30, 2014 1:12 am
by yayswords
I noticed this during Riley's flashback. Cast Energize, then on your next turn, doubleclick an empty spot. He'll buff that empty spot with Energize. Or try anyway, 'cause he sure wastes the SP and the turn.
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Sat Aug 30, 2014 5:46 am
by jack1974
Yes this happens with all skills actually - I allow player to click empty spots to cast Row/AOE spells, but for single target skills that should be unavailable, I need to think how to fix it!
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Sat Aug 30, 2014 6:24 am
by yayswords
While you're at it, can doubleclick remember Defend too? Would make regen dancing smoother :D
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Sat Aug 30, 2014 6:45 am
by jack1974
I've tried but is a bit problematic - anyway there are keyboard shortcuts like A=melee attack, D=defend
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Sat Aug 30, 2014 6:52 am
by yayswords
Oh, I've tried doing that so many times actually. Bit needless that you gotta select the character first for defend, but great to know :D
What's the full list of hotkeys? I only found S for ranged attack too
Re: SOTW 0.8.24.15 - Second Act Beta!
Posted: Sat Aug 30, 2014 7:19 am
by jack1974
Yep that's it there was "I" for inventory in Loren but I've decided to remove it since you can't access inventory to "hotswap" stuff in the battle.
BTW, FINISHED ACT3!!!!!!! As said, still tilemap is missing but while I wait will go on with ACT4 and some extra sidequests I've added. Finally I can see the light at the end of the tunnel...! Will do an update in next days since old saves broke so you can at least play until the beginning of act3