SOTW 0.8.24.18 - Second Act Beta!
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.16 - Second Act Beta!
Yes indeed need to disable it
they don't do any check for validity
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.16 - Second Act Beta!
I was a little sad I couldn't use the same method to attack my own party 
Edit: Dual wielding Krimm gets double mana return from Rage
Edit: Dual wielding Krimm gets double mana return from Rage
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.16 - Second Act Beta!
Hmm in theory could be right based on the skill description, but might become too much overpowered (10% SP regain each attack is too much indeed). Will change it!
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FireSeraph
- Young scout
- Posts: 48
- Joined: Thu Mar 08, 2012 1:50 am
Re: SOTW 0.8.24.16 - Second Act Beta!
Yeah my save game does not work at all. It's in Chapter 9 after I got Chalie and it keeps crashing. Any solution other than play from the start?
Edit: Nvm. Managed to redownload the previous version. Will play on from that one instead.
Edit: Nvm. Managed to redownload the previous version. Will play on from that one instead.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.16 - Second Act Beta!
I think when I make the next build with latest Ren'Py, that saves from 0.8.24.15 *should* be compatible, though seems depends mostly when you saved them (if in a map, dialogue, etc). I really don't understand the pattern/rules to keep the save at this point 
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.16 - Second Act Beta!
Okay I think makes no sense to keep online a build with the "old" Ren'Py if I'm going to use the new one when I release ACT3 anyway (also saves aren't compatible with current version). So I'll just update and upload (later today or tomorrow) a version done with the new Ren'Py. I suppose all major bugs should have been fixed, I'll test it myself a bit anyway 
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.16 - Second Act Beta!

If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.16 - Second Act Beta!
The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck"
I am doing some testing and everything seems to work, and is even faster (at least I can notice it). Worth updating 
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: SOTW 0.8.24.17 - Second Act Beta!
OK uploaded it. You'll notice a black screen for a few seconds when you launch it, is normal (is optimizing the screen code). Now back to work, I don't want to do any more updates until I have full ACT3 ready! 
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: SOTW 0.8.24.16 - Second Act Beta!
We can always figure it out. If a save won't load under .17, load it under .15 or .16 and advance the story, go to a different zone whatever, and see if any of that helps. Share your best recipes! Time saved for fellow players, insight gained for Jack.jack1974 wrote:The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck"
5/6 saves load fine.
1: Battle setup screen for Yeldin last phase (him + illusions), loads
2: Post-victory talk after Yeldin fight, does not load
3: Desert screen for Krimm's flashback, loads
4: Neutral district prior to Liberty Challenge, loads
5: Battle screen with Lugal mercs, loads
6: West of Ninim prior to going to get the bear cub, loads
7: Fabulaparva drinks alcohol in loads
If at first try it doesn't explode, it ain't Jack who wrote the code.
