SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
Locked
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.16 - Second Act Beta!

Post by jack1974 »

Yes indeed need to disable it :lol: they don't do any check for validity
User avatar
yayswords
Elder Druid
Posts: 1436
Joined: Sat Jan 25, 2014 5:34 am

Re: SOTW 0.8.24.16 - Second Act Beta!

Post by yayswords »

I was a little sad I couldn't use the same method to attack my own party :(

Edit: Dual wielding Krimm gets double mana return from Rage :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.16 - Second Act Beta!

Post by jack1974 »

Hmm in theory could be right based on the skill description, but might become too much overpowered (10% SP regain each attack is too much indeed). Will change it!
FireSeraph
Young scout
Posts: 48
Joined: Thu Mar 08, 2012 1:50 am

Re: SOTW 0.8.24.16 - Second Act Beta!

Post by FireSeraph »

Yeah my save game does not work at all. It's in Chapter 9 after I got Chalie and it keeps crashing. Any solution other than play from the start?

Edit: Nvm. Managed to redownload the previous version. Will play on from that one instead.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.16 - Second Act Beta!

Post by jack1974 »

I think when I make the next build with latest Ren'Py, that saves from 0.8.24.15 *should* be compatible, though seems depends mostly when you saved them (if in a map, dialogue, etc). I really don't understand the pattern/rules to keep the save at this point :oops:
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.16 - Second Act Beta!

Post by jack1974 »

Okay I think makes no sense to keep online a build with the "old" Ren'Py if I'm going to use the new one when I release ACT3 anyway (also saves aren't compatible with current version). So I'll just update and upload (later today or tomorrow) a version done with the new Ren'Py. I suppose all major bugs should have been fixed, I'll test it myself a bit anyway :)
User avatar
yayswords
Elder Druid
Posts: 1436
Joined: Sat Jan 25, 2014 5:34 am

Re: SOTW 0.8.24.16 - Second Act Beta!

Post by yayswords »

Image
If at first try it doesn't explode, it ain't Jack who wrote the code.
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.16 - Second Act Beta!

Post by jack1974 »

The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck" :lol: I am doing some testing and everything seems to work, and is even faster (at least I can notice it). Worth updating :)
User avatar
jack1974
Pack leader
Posts: 15095
Joined: Thu Jun 16, 2005 4:43 pm

Re: SOTW 0.8.24.17 - Second Act Beta!

Post by jack1974 »

OK uploaded it. You'll notice a black screen for a few seconds when you launch it, is normal (is optimizing the screen code). Now back to work, I don't want to do any more updates until I have full ACT3 ready! :)
User avatar
yayswords
Elder Druid
Posts: 1436
Joined: Sat Jan 25, 2014 5:34 am

Re: SOTW 0.8.24.16 - Second Act Beta!

Post by yayswords »

jack1974 wrote:The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck"
We can always figure it out. If a save won't load under .17, load it under .15 or .16 and advance the story, go to a different zone whatever, and see if any of that helps. Share your best recipes! Time saved for fellow players, insight gained for Jack.

5/6 saves load fine.
1: Battle setup screen for Yeldin last phase (him + illusions), loads
2: Post-victory talk after Yeldin fight, does not load
3: Desert screen for Krimm's flashback, loads
4: Neutral district prior to Liberty Challenge, loads
5: Battle screen with Lugal mercs, loads
6: West of Ninim prior to going to get the bear cub, loads
7: Fabulaparva drinks alcohol in loads
If at first try it doesn't explode, it ain't Jack who wrote the code.
Locked