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Re: SOTW 0.8.24.16 - Second Act Beta!
Posted: Tue Sep 02, 2014 3:12 pm
by jack1974
Yes indeed need to disable it

they don't do any check for validity
Re: SOTW 0.8.24.16 - Second Act Beta!
Posted: Tue Sep 02, 2014 3:15 pm
by yayswords
I was a little sad I couldn't use the same method to attack my own party
Edit: Dual wielding Krimm gets double mana return from Rage

Re: SOTW 0.8.24.16 - Second Act Beta!
Posted: Tue Sep 02, 2014 4:43 pm
by jack1974
Hmm in theory could be right based on the skill description, but might become too much overpowered (10% SP regain each attack is too much indeed). Will change it!
Re: SOTW 0.8.24.16 - Second Act Beta!
Posted: Wed Sep 03, 2014 11:01 am
by FireSeraph
Yeah my save game does not work at all. It's in Chapter 9 after I got Chalie and it keeps crashing. Any solution other than play from the start?
Edit: Nvm. Managed to redownload the previous version. Will play on from that one instead.
Re: SOTW 0.8.24.16 - Second Act Beta!
Posted: Wed Sep 03, 2014 11:38 am
by jack1974
I think when I make the next build with latest Ren'Py, that saves from 0.8.24.15 *should* be compatible, though seems depends mostly when you saved them (if in a map, dialogue, etc). I really don't understand the pattern/rules to keep the save at this point

Re: SOTW 0.8.24.16 - Second Act Beta!
Posted: Thu Sep 04, 2014 8:35 am
by jack1974
Okay I think makes no sense to keep online a build with the "old" Ren'Py if I'm going to use the new one when I release ACT3 anyway (also saves aren't compatible with current version). So I'll just update and upload (later today or tomorrow) a version done with the new Ren'Py. I suppose all major bugs should have been fixed, I'll test it myself a bit anyway

Re: SOTW 0.8.24.16 - Second Act Beta!
Posted: Thu Sep 04, 2014 9:30 am
by yayswords
Re: SOTW 0.8.24.16 - Second Act Beta!
Posted: Thu Sep 04, 2014 9:54 am
by jack1974
The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck"

I am doing some testing and everything seems to work, and is even faster (at least I can notice it). Worth updating

Re: SOTW 0.8.24.17 - Second Act Beta!
Posted: Thu Sep 04, 2014 10:21 am
by jack1974
OK uploaded it. You'll notice a black screen for a few seconds when you launch it, is normal (is optimizing the screen code). Now back to work, I don't want to do any more updates until I have full ACT3 ready!

Re: SOTW 0.8.24.16 - Second Act Beta!
Posted: Thu Sep 04, 2014 10:26 am
by yayswords
jack1974 wrote:The fun thing is that SOME old saves worked. I have no clue anymore what breaks them, but when I upload the new version you can "try your luck"
We can always figure it out. If a save won't load under .17, load it under .15 or .16 and advance the story, go to a different zone whatever, and see if any of that helps. Share your best recipes! Time saved for fellow players, insight gained for Jack.
5/6 saves load fine.
1: Battle setup screen for Yeldin last phase (him + illusions),
loads
2: Post-victory talk after Yeldin fight,
does not load
3: Desert screen for Krimm's flashback,
loads
4: Neutral district prior to Liberty Challenge,
loads
5: Battle screen with Lugal mercs,
loads
6: West of Ninim prior to going to get the bear cub,
loads
7: Fabulaparva drinks alcohol in
loads