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Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Tue Sep 09, 2014 12:06 pm
by jack1974
Yes, that's the reason I'm doing the change now despite everything. Since to gain the speed you also need to change the actual coding (non compatible with previous version) I had to think quickly weighting the pro/cons and definitely I think is worth the troubles, even if I'm pissed
I added the credits screen and updated my role:

"old savegames breaker and master of balancing" seems appropriate

Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Tue Sep 09, 2014 12:32 pm
by yayswords
No human name for Anima, suspicions confirmed.
Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Tue Sep 09, 2014 2:09 pm
by jack1974
From Ren'Py forums:
the magnanimous one wrote:6.18.0.627 - The "Happy Jack?" prerelease.*
Fixes the missing use_cache problem, which occurred when loading certain screens.
* You can tell I'm starting to lose it when I start naming prereleases. My evil knows tightly constrained bounds.
So old saves should work! will test now to be sure

edit: yes all works!! \o/
Anima is like Neo of Matrix, is a living entity in the net, or in this case, in my code. Be kind to him, he could nerf all your party skills if he wanted!

Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Wed Sep 10, 2014 1:44 am
by Troyen
You told us to expect broken saves. It's only two acts, and yayswords would go through them both anyway regardless if his saves worked or not. Always another way to further max out his team.

Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Wed Sep 10, 2014 7:13 am
by jack1974
Haha yes but if you want to maximize the XP, even just two act in Nightmare would require several hours I think

anyway, seems saves works so all good!
Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Wed Sep 10, 2014 10:36 am
by yayswords
Getting from character creation to the end of act 2 the way I play is probably a full day's work
I can tell you I never do it in one sitting at least.
Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Wed Sep 10, 2014 1:49 pm
by fabulaparva
Mixed-up Servants. This is a "graphics" bug I'm not sure of if it's been reported before.
Starting the
Kiduu quest, we first go to their mansion, and meet up with this
guy #1:
Then Riley does his stuff to look like the porter from the
Lugal mansion, eg. this
guy #2 (the same-looking guy we met @Lugal mansion during the invitations guest and whom Robinia will so lady-likely call "bastard" if you would choose the Lugal quest instead):
And then it gets WONKY as if you go to the Kiduu-mansion after completing the quest to get your item, you'll be talking to ... this
guy #2:
I do realize that these are not unique servant designs and the same looking guy is also used elsewhere, etc... However, it's a bit confusing during this particular quest, because it's the exact shape that Riley took care to take to get past the Lugal guards to the Iron Hall that is now prancing around the Kiduu mansion. Would make sense to see
guy#1 at the Kiduu-mansion when you go back to buy stuff.

Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Wed Sep 10, 2014 2:29 pm
by jack1974
Yes can change that

Actually, I don't have any working saves during act2 (only one at the end that yaysword sent me), so for now I can't

Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Wed Sep 10, 2014 2:38 pm
by yayswords
I believe the save I just sent you should be quite perfect for this

Re: SOTW 0.8.24.18 - Second Act Beta!
Posted: Wed Sep 10, 2014 3:43 pm
by jack1974
Yes that will do, thanks
