SOTW 0.8.24.18 - Second Act Beta!

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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fabulaparva
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by fabulaparva »

I broke the bathhouse!!!! :D:D:D:D:D:D:D

Save + other files sent. :P
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

Lol not the bathhouse again! will check the save thanks :)
Ah OK in practice if you rollback, enter inventory, and then with mousewheel roll forward it always crashes, so not just in the bathhouse. Hmm I think before wasn't happening, though to be sure I should find an old version (I never tried to roll forward in character screen before).
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by fabulaparva »

I'm very confused with the guards in Chalassa's quest. After the very first experimenting rounds, I've always killed them all along my bath before I go face Ormond. Then during the fight I kill the 2 accompanying guards + Ormond. Now, after a long time of purely slaughtering everyone, I sneaked past the last guard on my path. Weird things started happening. So the first "alerted guard" joins in the fight, to the middle slot in the back row, as expected. I kill one of the first row guards, the "alerted guard" steps into the empty front row slot...and another "alerted guard" joins in the middle back row. OK, so maybe +2 guards join for every guard left alive...... I kill a second guard from the front row... AND the same thing happens: the guy from the back step to the front and another guard joins in the middle backrow slot.... now I have 3 "alerted guards" at the scene. I kill the first one who joined... and then 4th one appears... So it seems as if the moving of an alerted guard from the middle back row spot always triggers a new one entering??? ...Anyway, after the 4th appeared, I die just before Ormond, so I didn't get to see if there would've been a 5th one..... The most confusing thing is that each and every one of the guards is called the same "Alerted Guard E" so once you have 3 of them on your screen at the same time, it gets a tad confusing whose turn it is next. :P Is this intended behaviour?
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

Nope, Guard E means you indeed killed all the guards, but should appear just once. It was a bug, fixed it. Was there since the first time I coded that scene, I guess nobody noticed until now. Thanks! You won a poster of naked Riley to be delivered through a pigeon carrier :mrgreen:
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

Today made some good progress, doing several boss fights which I think will be interesting to play.
All is left is one final battle, and Rowinda/Vaelis sidequests which I forgot were in ACT3. Overall I'd say the game is 90% finished now, only those things left and the tilemaps to implement but that shouldn't take more than 1 week once are ready :)
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fabulaparva
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by fabulaparva »

jack1974 wrote:Today made some good progress, doing several boss fights which I think will be interesting to play.
All is left is one final battle, and Rowinda/Vaelis sidequests which I forgot were in ACT3. Overall I'd say the game is 90% finished now, only those things left and the tilemaps to implement but that shouldn't take more than 1 week once are ready :)
:cry: How could you forget about Vaelis and Rowinda!!! :cry:

(No, really, I'm glad to hear the good news! :) )


EDIT:
jack1974 wrote: Thanks! You won a poster of naked Riley to be delivered through a pigeon carrier :mrgreen:
In the meanwhile, I'm not making good progress at all. I've caught 90% of the pigeons flying in my airspace but still no sign of that poster. Oh well, why settle for a six-pack when one could have a whole barrel! #voteForVaelisPinup
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

Image
it's coming, slowly (artist has some job issues) but can't complain about the final result!! :o
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fabulaparva
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by fabulaparva »

^Looks pwetty! :D

Anyway, while testing out how to play as a complete bastard, I run into following weirdness... putting this into spoiler in case not everybody reading this thread has done all the different family quests...
Spoiler:
Upon choosing who will carry Robinia after they've kidnapped her very much against her will in the Lugal-quest, the characters' comments are exactly the same as when choosing who will protect her in the Kiduu-quest.
Of course, this makes little difference with Vaelis or the twins:
Vaelis: "Good, I'll take care of her. Let's move."
Twin:"Very well, let's go!"
And Chalassa's comment is still okay.ish on the Lugal-side:
"Stay close and let me handle it." (If you interpret it that she might be talking to the crew and not Robinia, I guess it could make sense also on Lugal-side)

Whereas, Krimm's comment makes little sense:
"Stay behind me and everything will be fine." (In the Kiduu-quest, she's clearly talking to Robinia, but during Lugal? Is she saying that to the crew or Robinia? Doesn't make sense either way, imo)
And the oddest is Riley's:
"Fear not, my lady! I will protect you!" (While this is a total <3<3<3 during Kiduu-quest, that's completely unsuitable in the Lugal-quest..unless he's friggin' trolling her... :P )
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jack1974
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by jack1974 »

Haha yes I copied the code and related texts from the first quest but forgot to change them in the second :mrgreen: will look into it!
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fabulaparva
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Re: SOTW 0.8.24.18 - Second Act Beta!

Post by fabulaparva »

Okay, getting buggy with it...

First time ever...I skipped the Ants-quest completely. I didn't even go do the insect fight so I never met Rowinda during the free day Yeldin gave. However, as the heroes descend into the sewer in the beginning of the Steam Tunnels-quest, and the ants attack them, the dialogue goes like this:
Spoiler:
Althea: This brings back bad memories of giant ants.
Riley: Don't worry, I'm perfectly sure they are not in this part of the sewers
Vaelis: Watch out!
Krimm: Aaaagh! Why didn't we take care of that ant queen?


Since I never fought the ants before: What Ant queen? What memories?
So I guess the dialogue was added assuming that the player would meet Rowinda and do that one fight with the ants, but then decided to not go kill the queen. I'd suggest it would be best to make meeting up Rowinda compulsory for the game to continue past Dinigirran Adv. Part 1, like meeting Jariel is compulsory. Of course, it could be possible to have two versions of the dialogue depending on whether they met Rowinda and know about the ant queen or whether they never even met her, BUT this would probably just lead into further trouble after the bathhouse when they'd go out to meet her "supposedly the second time" (that'd need more dialogue, too), so not worth the trouble.

Real graphics bugs happen after the ants fight.... The dialogue continues as normally with the add-on about the door, but the background turns black and for a while you see only your main twin on the screen...when Riley appears...he's pretty large /head out of frame. *) Everything returns to normal only after Riley irritates Krimm to the point of trying to take a swing.....

*)EDIT: And ROFL, as he is in his gigantic form, he says, amongst other things "I was a lot smaller back then" :lol:
Too funny to not post this screenshot:
Spoiler:
Image
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