Also Wreak Havoc might give you the expectation of doing 50% a normal attack's damage to the sides, but it's 50% the double damage attack, so that just adds awe to the awesomeness. But dang do we need to think of a better tooltip.
I think the skill is a little OP actually. A total of 400% normal damage, bleed and heavy stagger. Not sure what I would change though. Probably remove either bleed or stagger bonus.
Feedback on Those Sweet (and Bitter)Skills --Act 2
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Yes is a bit OP, but I liked to have some really amazing attack for Krimm. If I put a very large delay or cost, that would balance it? like now is cost 30 and wait 12, if I put cost 50 and wait 20 ? 
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
You could do that, sure. She could probably still use it often enough to keep up the bleed/stagger though 
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
OK I think the best is to remove the stagger bonus, since that has more impact than the bleeding which can be cured eventually by enemy casters 
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
I've managed to solo a Lugal 3-pack with Krimm using Rage/Ralkor's Blood/Wreak Havoc. It usually doesn't work (need weak guards, and even then 90% chance to fail) but with better gear, who knows
and I could add Adrenaline Rush.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Nerf incoming!! 
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renke_
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
if you're talking about rebalancing battles - Chalassa's flashback was so far the easiest solo-mission boss fight. In normal mode I used the front-row SP drain attack twice (no more mana available for the opposition) and more or less waited until <insert boss' name here> dropped dead. The other flashbacks were much harder - but this could be related to different builds I used, everything between 0.8.12? 13? and 0.8.16.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Well in those fights really depends which skills you use - indeed the one with mana drain is particularly effective. I also lowered the Normal difficulty overall, so even in that battle. Now that I have added healing between the early battles though I could raise it a bit again, but still I think is the build. In this case the easiness is a reward of picking the right build. Can't do more tweak than that during those solo missions, should make a different version for each build and is impossible 
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Nerfing Ralkor's Blood I guess? 50% lifesteal is huge, even if only for two rounds.jack1974 wrote:Nerf incoming!!
Krimm is really cool combatwise though. She's like Loren 2.0, the one you feel is leading the charge (even without her literally leading charges in the dialogues), the one really deep in the fray taking and giving pain. Rage + Protect is such a nice combo.
Oh also I've not tested this but maybe you can do it easily? If you get one of those ridiculous overkills with Finishing Blow and have Ralkor's Blood up, do you actually heal for 50% the damage or just 50% the mob's remaining health? :D (I don't think it's gonna need nerfing just for that anyway though)
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
No I think should heal based on actual damage done, so not the crazy numbers. But still yeah is quite powerful. I might lower the % of lifesteal or the cost (since in practice after you apply it you get free heal on next 2 attacks).
