Feedback on Those Sweet (and Bitter)Skills --Act 2
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Taleweaver
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
No, Yeldin's dead, but did you really think those were normal peacock feathers on his outfit?
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Likewise. What about fast but expensive for Chalassa? And less than 450% damage. A particularly time-efficient single target attack right now is Leap Attack; 250% damage at 6 delay giving a 41.67% damage/delay, although with the back row requirement it's not much of an execute. What if Chalassa's execute was 250/6 and cost maybe as much as 40 SP?jack1974 wrote:No, I was thinking that for her I could make it more faster though!
Well three things have to happen here:jack1974 wrote:Don't worry with the new improved AI, I think there'll be an use. When 2 healers in back row keep healing the front row and front row protecting them, you'd want to kill some people quickly whenever possible. Right now with old AI, once you get someone down on health, it's basically done.
1) It has to be Vaelis' turn while the opportunity exists (before they get healed up again)
2) They gotta be so tough he has to use the execute to finish the job
3) If the healers can also rez it's debatable whether the execute was actually worth it
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
They can use ANY skill you can use. Well, at least I think, I didn't try it much yet, but I can't see any limit. Also, now when doing a strikethrough they make sure there's someone behind, or when doing AOE/ROW attack they pick the row with most targets, and so on.fabulaparva wrote: Will the enemy warriors and thieves be soon using resurrection and paralysis potions, too? How about explosives?![]()
On Act2 I've added the new AI only on the mercenaries battles (and only on 1 out of 2 mercenaries), and made them not too hard on purpose because I don't want to spend even more time testing it, but from act3 onwards I'll make good use of it
Yes can do that. As for Vaelis is better if his version is worse, because otherwise he would be an uber character (I think he already is!).yayswords wrote:Likewise. What about fast but expensive for Chalassa? And less than 450% damage. A particularly time-efficient single target attack right now is Leap Attack; 250% damage at 6 delay giving a 41.67% damage/delay, although with the back row requirement it's not much of an execute. What if Chalassa's execute was 250/6 and cost maybe as much as 40 SP?
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
I'm not sure why the +15% HP trait causes so much commotion while the +10% HP/SP birthday gift doesn't. The latter comes at almost no cost. I always have one twin pick that one whenever I start a new game. I guess people haven't thought much of the gifts since act one, and it didn't really get to become very OP back there. I think it should be like +15 HP/SP - I'd probably still aim for it.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
You mean the starting gift? Yes I think probably should make it less powerfulyayswords wrote:I think it should be like +15 HP/SP - I'd probably still aim for it.
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renke_
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
why are the birthday presents discussed here and not in the traits thread?
and if we take a look at the twins traits the critical bonus should be redesigned - +5% critical hit chance is in average +2.5% damage, a rather unsexy choice compared to the other presents.
and if we take a look at the twins traits the critical bonus should be redesigned - +5% critical hit chance is in average +2.5% damage, a rather unsexy choice compared to the other presents.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Yes post suggestions about the "starting gifts" in the traits thread, is better 
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
I posted it here because the traits thread was busy with constructive discussion and this one was quiet
feel free to take it there, starting with explaining how 5% crit is a 2.5% damage increase. A crit is only 25% bonus damage you know.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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renke_
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
not 50 %? okay, this birthday present is not only unsexy but ugly ^^
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
I guess I could increase the critical damage to a 1,5 multiplier maybe... 25% damage is not really cool for a critical hit after all 
