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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Wed Aug 06, 2014 6:25 am
by jack1974
Yes making the regen skills static instead of a % could mitigate the problem, even with Jariel, one thing is saying 5% of total SP, so when you have 200 you'll get 10SP/turn, another thing is to say 5SP/turn fixed. Initially all those skills indeed used a static value, now I don't even remember why I changed that

(did too many updates on this game).
Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Wed Aug 06, 2014 8:05 am
by Anima_
Scaling probably.
Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Wed Aug 06, 2014 6:35 pm
by fabulaparva
Just posting this here to advertise Cross Cut

Dual-wield trait + 26 points in STR + two 15 dmg weapons (air + earth). My ranger is frail but he hits hard with Crosscut. Poor Ardin.
Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Wed Aug 06, 2014 7:14 pm
by jack1974
Vaelis proudly looks at you and says "Not bad Shea, not bad at all."

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Thu Aug 07, 2014 5:41 am
by yayswords
What's your normal attack damage in that situation?
Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Thu Aug 07, 2014 7:11 am
by fabulaparva
Ehehehehehe. Funny story. I don't know.
The thing is, I don't really get that many hits in with my ranger. He's somewhat slow, and gets targeted a lot, so his actions are limited: Strike-Through, Bramble Coat (if I have the mana), Cross Cut once they are staggered. Normal attacks I've done mostly when they are not staggered. I gotta look closer into the battle. Once they are staggered and if I have the mana, I don't hover over with the normal button,I just hit the special skills. There are occasions where I thought Crosscut did *over twice* the dmg a normal attack did on a previous or or two turns before, but with the buffs and debuffs and possible distance penalties (is there no distance penalty to Crosscut when there is one for normal attack?).....
(OMG, there's a bug and this will be nerf...I mean corrected like the bombs, is that what you are saying? Nuuuuuuuuu!

)
Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Thu Aug 07, 2014 7:17 am
by jack1974
Nah it's fine, I don't want to nerf it, since requires stagger (Vaelis Throwing Axes don't for example) and you got such high dmg probably because you ignored all other attributes, so your char is slower, has less HP, etc. I mean maybe as DPS is not better than other builds, but still seeing such damage is cool

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Thu Aug 07, 2014 7:23 am
by fabulaparva
*whew*
Wait until I'll get him down to the steam tunnels. One of those lizard wizards once hit me with a 136dmg fireball. Sweet payback is coming!

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Thu Aug 07, 2014 7:24 am
by yayswords
fabulaparva wrote:There are occasions where I thought Crosscut did *over twice* the dmg a normal attack did on a previous or or two turns before
Yeah I think that damage looks wrong. It's just a normal attack guaranteed to crit. My normal attacks are nowhere near that, and it can't be explained only by me not using elemental weapons. It's probably the highest damage per delay skill in the game, as long as you can stagger the target. Would definitely be worth it even against bosses. Either the tooltip or the formula is wrong, I say.
and you got such high dmg probably because you ignored all other attributes
I disagree. I don't believe his attack is insanely high, because he still sees a damage range.
It's pretty clear to me that that damage is
not just a normal attack with guaranteed crit, either way. Now if you're gonna keep that I'm gonna have to make a Cross Cut ranger.
Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Thu Aug 07, 2014 7:44 am
by jack1974
Ah WAIT....

checking code:
cDoubleAttack = True
cDualWield = True
Ahem, so it uses both dual wield and ALSO double attack! That's why is so high!

In theory is not correct, but also I see delay 6, so seems even fast! Sorry but I think I'll need to nerf it down a bit MOUAHAH

Well, requiring stagger it should balance things, but at least the delay to 15 and increased cost!