Yeah I just ran some tests, the damage has been obscene. Apart from the damage, it can also be used with a twohander, where it predicts a damage amount but does half of it (because it only performs one attack, I imagine). Shouldn't it be restricted to dual wield?
Anyway if you nerf it down to match the tooltip description it's gonna suck so much.
Feedback on Those Sweet (and Bitter)Skills --Act 2
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
If at first try it doesn't explode, it ain't Jack who wrote the code.
- fabulaparva
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
First bombs now this.
(Make it weaker if you have to, but don't make it that much slower, pretty please!)
(Note to self: Seriously, if you find yet another awesome skill, don't tell!!! Be a scoundrel, steal some pelts.)
(Make it weaker if you have to, but don't make it that much slower, pretty please!)
(Note to self: Seriously, if you find yet another awesome skill, don't tell!!! Be a scoundrel, steal some pelts.)
Last edited by fabulaparva on Thu Aug 07, 2014 7:52 am, edited 1 time in total.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Are you using a Mace-type two hander? I think that could be the issue of the bug.yayswords wrote:Yeah I just ran some tests, the damage has been obscene. Apart from the damage, it can also be used with a twohander, where it predicts a damage amount but does half of it (because it only performs one attack, I imagine). Shouldn't it be restricted to dual wield?
Well permanently lower enemy HP by 15% is not too bad I think (once you get to act 3 when enemies actually start healing themselves for good!).yayswords wrote: Anyway if you nerf it down to match the tooltip description it's gonna suck so much.
Okay I won't increase the delay then
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
No, the default starting weapon for a ranger 
Perhaps it could be useful in act 3 indeed, but before that it's paying 25 SP for a guaranteed crit. If you've managed to stagger the target. Not exciting. Sure the health reduction is probably worth some of those SP, but consider that it's a dedication to dual wielding and giving up Sweeping Strike and it feels like a bad deal.
Perhaps it could be useful in act 3 indeed, but before that it's paying 25 SP for a guaranteed crit. If you've managed to stagger the target. Not exciting. Sure the health reduction is probably worth some of those SP, but consider that it's a dedication to dual wielding and giving up Sweeping Strike and it feels like a bad deal.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Hmm I could do this then... say 10% HP reduction but available on bosses too 
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renke_
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
if I would be in your position I would wait until Act 3 before you change this skill - even if it's for us (only act1&1 available) not a cool skill this could change in the next acts. If it's still a stupid skill we will inform you :D
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
With that delay? Poor boss 
Would it be possible to have a "Mortal Strike effect"? WoW term for healing received reduction. That too is a counter to healers after all. Like Cross Cut causes the target to receive 50% less healing for 3 turns or whatever.

Would it be possible to have a "Mortal Strike effect"? WoW term for healing received reduction. That too is a counter to healers after all. Like Cross Cut causes the target to receive 50% less healing for 3 turns or whatever.
Well sure if you mean he first changes it to match the tooltip at least. The current damage is insaneif I would be in your position I would wait until Act 3 before you change this skill - even if it's for us (only act1&1 available) not a cool skill this could change in the next acts. If it's still a stupid skill we will inform you :D
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
I think will wait to get some saves with a super crosscut ranger then and see with act3 enemies indeed 
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renke_
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
I thought dualwield+dualhit of the skill is a bug and will be changed? What I meant was changing the general skill definition (different delay, different damage, ...)yayswords wrote:Well sure if you mean he first changes it to match the tooltip at least. The current damage is insane :P
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
+1renke_ wrote:I thought dualwield+dualhit of the skill is a bug and will be changed? What I meant was changing the general skill definition (different delay, different damage, ...)
If at first try it doesn't explode, it ain't Jack who wrote the code.
