Feedback on Those Sweet (and Bitter)Skills --Act 2

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by yayswords »

Yeah I just ran some tests, the damage has been obscene. Apart from the damage, it can also be used with a twohander, where it predicts a damage amount but does half of it (because it only performs one attack, I imagine). Shouldn't it be restricted to dual wield?

Anyway if you nerf it down to match the tooltip description it's gonna suck so much.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by fabulaparva »

First bombs now this. :cry:

(Make it weaker if you have to, but don't make it that much slower, pretty please!)

(Note to self: Seriously, if you find yet another awesome skill, don't tell!!! Be a scoundrel, steal some pelts.)
Last edited by fabulaparva on Thu Aug 07, 2014 7:52 am, edited 1 time in total.
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jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by jack1974 »

yayswords wrote:Yeah I just ran some tests, the damage has been obscene. Apart from the damage, it can also be used with a twohander, where it predicts a damage amount but does half of it (because it only performs one attack, I imagine). Shouldn't it be restricted to dual wield?
Are you using a Mace-type two hander? I think that could be the issue of the bug.
yayswords wrote: Anyway if you nerf it down to match the tooltip description it's gonna suck so much.
Well permanently lower enemy HP by 15% is not too bad I think (once you get to act 3 when enemies actually start healing themselves for good!).

Okay I won't increase the delay then :)
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yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by yayswords »

No, the default starting weapon for a ranger :)

Perhaps it could be useful in act 3 indeed, but before that it's paying 25 SP for a guaranteed crit. If you've managed to stagger the target. Not exciting. Sure the health reduction is probably worth some of those SP, but consider that it's a dedication to dual wielding and giving up Sweeping Strike and it feels like a bad deal.
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jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by jack1974 »

Hmm I could do this then... say 10% HP reduction but available on bosses too :wink:
renke_
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by renke_ »

if I would be in your position I would wait until Act 3 before you change this skill - even if it's for us (only act1&1 available) not a cool skill this could change in the next acts. If it's still a stupid skill we will inform you :D
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yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by yayswords »

With that delay? Poor boss :)

Would it be possible to have a "Mortal Strike effect"? WoW term for healing received reduction. That too is a counter to healers after all. Like Cross Cut causes the target to receive 50% less healing for 3 turns or whatever.
if I would be in your position I would wait until Act 3 before you change this skill - even if it's for us (only act1&1 available) not a cool skill this could change in the next acts. If it's still a stupid skill we will inform you :D
Well sure if you mean he first changes it to match the tooltip at least. The current damage is insane :P
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jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by jack1974 »

I think will wait to get some saves with a super crosscut ranger then and see with act3 enemies indeed :)
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by renke_ »

yayswords wrote:Well sure if you mean he first changes it to match the tooltip at least. The current damage is insane :P
I thought dualwield+dualhit of the skill is a bug and will be changed? What I meant was changing the general skill definition (different delay, different damage, ...)
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yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by yayswords »

renke_ wrote:I thought dualwield+dualhit of the skill is a bug and will be changed? What I meant was changing the general skill definition (different delay, different damage, ...)
+1 :)
If at first try it doesn't explode, it ain't Jack who wrote the code.
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