Actually if you could send me that save with that super crosscut ranger would be the best so I know what is causing that crazy damage value
Feedback on Those Sweet (and Bitter)Skills --Act 2
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Yes because dualwield+dualhit in practice means x4 damage (2+2). Instead should be just 2
so I'll change only that but keep the same skill description.
Actually if you could send me that save with that super crosscut ranger would be the best so I know what is causing that crazy damage value
Actually if you could send me that save with that super crosscut ranger would be the best so I know what is causing that crazy damage value
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Are you saying Cross Cut is supposed to do more damage than a normal hit that crits? Because the way I read the description, it makes me think: Critically hits the target and reduces its max health. Requires two weapons.
If it's supposed to deal 200% damage (+ the crit), it's probably a better boss ability than Sweeping Strike, whether the HP reduction works or not, unless you badly want that pushback of course
If it's supposed to deal 200% damage (+ the crit), it's probably a better boss ability than Sweeping Strike, whether the HP reduction works or not, unless you badly want that pushback of course
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Sometimes in the description I used "critically" wrong, to say like "does a lot of damage" 
Indeed currently does 250% base damage
so that's why is also owerpowered! I need to update the description and probably put it to 200% base damage or something...
Indeed currently does 250% base damage
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
You should really change all those tooltips. When I read those I think, I'm gonna get 25% bonus damage because it's gonna automatically crit. The tooltips should not be subject to interpretation. I've been rating Cross Cut under the assumption it does 125% damage all this time.jack1974 wrote:Sometimes in the description I used "critically" wrong, to say like "does a lot of damage"
200% still sounds like I'm gonna try a CC ranger. It's pretty nice actually that Cross Cut and Sweeping Strike, while rather mutually exclusive, each offer their own approach to a healing heavy team. Cross Cut is like, you try healing someone who gets instakilled from "full" health m8! And Sweeping Strike is like, look Mr. Healer... I would appreciate it if you'd come to the front row so we could have a civilized discussion about what you're doing.Indeed currently does 250% base damageso that's why is also owerpowered! I need to update the description and probably put it to 200% base damage or something...
If it's 200% I don't think you'll need to worry about buffing it vs. bosses. I guess the only real problem the skill has had is the tooltip
If at first try it doesn't explode, it ain't Jack who wrote the code.
- fabulaparva
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Insane, yes. And that's how my ranger woos Rowinda.yayswords wrote: The current damage is insane
Whatever the actual damage, I still hope that the delay won't get worse. Sweeping strike has a delay of 09, Invincible 08. Using a two-handed weapon or a shield is expected to be slower than using two swords, so....jack1974 wrote:Indeed currently does 250% base damageso that's why is also owerpowered! I need to update the description and probably put it to 200% base damage or something...
...I'll hold you to that.jack1974 wrote:Okay I won't increase the delay then
#voteForVaelisPinUp
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Yes I'll check all the skills to make sure the "critically" word is used properly now!
I'm sure it's because I'm not a superplayer, but still the stagger requirement for some enemies might be enough to balance the skill power.
I think is fine because you need to stagger - I tried using it against a Lich Lord boss in Act3 and was never able to stagger that bossyayswords wrote: If it's 200% I don't think you'll need to worry about buffing it vs. bosses. I guess the only real problem the skill has had is the tooltip
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Yeah I actually think stagger is a mess. For example, my druid gets hit by the back row damage of one Strike Through and is staggered for six turns. Meanwhile, there are some bosses that feel like I couldn't stagger them even if I took them to 1 HP with one single blow. But I'm winning so why buff me 
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Some I made them tough on purpose
could be even too much though, so I should check the values indeed.
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Well like I said. Maybe it's "wrong" but if I'm beating everything why nerf enemies 
Anyway... Cross Cut is still working just fine with a twohander (assuming that's what my ranger has in the first orc fight). Also it has the same cost and the description still says it doesn't work on bosses. Not that I think it needs to be more expensive at least - a 25 SP skill with 6 delay will eat your mana fast.
Speaking of stagger: Chalassa's Bleeding Strike cause bonus stagger to bosses, correct? It's just the bleed part that doesn't work on them?
Anyway... Cross Cut is still working just fine with a twohander (assuming that's what my ranger has in the first orc fight). Also it has the same cost and the description still says it doesn't work on bosses. Not that I think it needs to be more expensive at least - a 25 SP skill with 6 delay will eat your mana fast.
Speaking of stagger: Chalassa's Bleeding Strike cause bonus stagger to bosses, correct? It's just the bleed part that doesn't work on them?
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Ah probably changed the text after I began the build 
I am not sure why is still available if you use a two hand weapon, will need to ask Anima.
Yes the stagger is the same for boss/non boss enemies.
I am not sure why is still available if you use a two hand weapon, will need to ask Anima.
Yes the stagger is the same for boss/non boss enemies.
