Nope, didn't touch that code at all!yayswords wrote: Okay, okay... you did something with the DoT caps I thinkand you didn't tell us!
Feedback on Those Sweet (and Bitter)Skills --Act 2
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
I put 50% stagger bonus for now, then we'll see
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Really? I had Shattered for over 5%/tick.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Yes the cap is actually 7,5%:
but was like that since end of Act1, I don't touch that part since ages 
Code: Select all
##new put a damage cap to effects!
if strength>pTarget.getValue("HP")*.075:
strength=pTarget.getValue("HP")*.075- fabulaparva
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Popping into the middle of this staggered conversation...don't mind me! 
I just had to run some Crosscutting tests with v0.8.24.6. Shea vs Lugal Hammerguard (since the previous one was against him, too)
1)Repeating the previous situation with Normal + Dark-weapons:
Primary 20 dmg Normal (att 5) + Offhand 19 dmg Dark (att 5)
Shea's att with buffs: 97
Crosscut dmg: Primary Norm 50 + Offhand Dark 53
Predicted damages (Melee vs Crosscut) + enemy stats:
2)Primary 20 dmg Normal (att 5) + Offhand 18 dmg Normal (att 7)
Shea's att with buffs: 97
Crosscut dmg: Primary Norm 53 + Offhand Norm 36
Predicted damages (Melee vs Crosscut) + enemy stats:
3)Primary 20 dmg Water (att 7) + Offhand 19 dmg Dark (att 5) :D:D:D
Shea's att with buffs: 97
Crosscut dmg: Primary Water 83 + Offhand Dark 50
Predicted damages (Melee vs Crosscut) + enemy stats:
I guess I should return to my plan of having an arsenal of different elemental weapons....
I just had to run some Crosscutting tests with v0.8.24.6. Shea vs Lugal Hammerguard (since the previous one was against him, too)
1)Repeating the previous situation with Normal + Dark-weapons:
Primary 20 dmg Normal (att 5) + Offhand 19 dmg Dark (att 5)
Shea's att with buffs: 97
Crosscut dmg: Primary Norm 50 + Offhand Dark 53
Predicted damages (Melee vs Crosscut) + enemy stats:
Spoiler:
2)Primary 20 dmg Normal (att 5) + Offhand 18 dmg Normal (att 7)
Shea's att with buffs: 97
Crosscut dmg: Primary Norm 53 + Offhand Norm 36
Predicted damages (Melee vs Crosscut) + enemy stats:
Spoiler:
Shea's att with buffs: 97
Crosscut dmg: Primary Water 83 + Offhand Dark 50
Predicted damages (Melee vs Crosscut) + enemy stats:
Spoiler:
#voteForVaelisPinUp
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Haha nice interesting results
I think the crosscut now is good, damage-wise.
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Ah, I thought it was 5% like bleeds. It was hard to tell with such small health pools in act 1 I guessjack1974 wrote:Yes the cap is actually 7,5%
I don't think Cross Cut needs to be discussed anymore. It's a 200% attack and no longer miscoded. If it does too much, it's because dual wield does too much. And maybe it does, but the ranger is "cursed" with having the best heal so mine doesn't get to go wild hacking and slashing like Krimm :D
If at first try it doesn't explode, it ain't Jack who wrote the code.
- fabulaparva
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Heh, I have 4 different end-of-act-2 savefiles with ranger in them and only in one case the ranger has the heal-skill. I think I'll have to allow some wild slashing for Shea, too.... *wink* 
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Hmm... are you talking about the row nuke?
Wide Slash: 225% damage, 15 SP, 10 delay
Spinning Strike: 375% damage, 25 SP (works out as being cheaper than WS if you use Rage), 10 delay, chance of weakening
Krimm is just gonna make fun of you
Wide Slash: 225% damage, 15 SP, 10 delay
Spinning Strike: 375% damage, 25 SP (works out as being cheaper than WS if you use Rage), 10 delay, chance of weakening
Krimm is just gonna make fun of you
If at first try it doesn't explode, it ain't Jack who wrote the code.
- fabulaparva
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Eh..no I wasn't... Just saw an opportunity to make a bad pun about slashing.... *hides*yayswords wrote:Hmm... are you talking about the row nuke?
On a (slightly) more serious note: I don't prefer using the heal, what can I tell you. I don't see why I wouldn't use both Krimm and my ranger for heavy attacks and hopefully take the enemies down faster. Different playstyles, It's all cool
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Must be a lot of potion throwing without that heal. The row nuke will probably do rather comparable damage anyway... unless you make Krimm dual wield too.
If at first try it doesn't explode, it ain't Jack who wrote the code.






