Feedback on Those Sweet (and Bitter)Skills --Act 2
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Ah I set it to not work on bosses, so wasn't working even before (on bosses). But doesn't make sense to limit that, since is the only party skill to use that feature and besides 30hp is not much. Will fix it now.
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Nightmare: Stagger on opponents makes no difference aside from unlocking some moves?
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Uhm somehow the usual penalty with stagger doesn't work anymore. Wonder what happened since I didn't touch it in last 2 months. Probably some side-effect of other changes. Will look into it now...
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Now you see why I ask about things you didn't touch getting changed anyway :D
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Well and now you see why I want to finish it and not add "feature 481763891278912th" because in programming when you do a change by Murphy's Law you break something else. So every new feature=10 new bugs assured 
Anyway I think the stagger was broken even in previous version!
Anyway I think the stagger was broken even in previous version!
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
It might very well have been. I only just started paying attention to what happens to stats when you stagger opponents 
(check your inbox for more fun
)
Like I've said before though... I don't think I need to be buffed, and improving stagger vs. enemies is buffing me
(check your inbox for more fun
Like I've said before though... I don't think I need to be buffed, and improving stagger vs. enemies is buffing me
Last edited by yayswords on Sun Aug 31, 2014 5:05 pm, edited 1 time in total.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
OK now I remember... I changed those modified LOOONG time ago because they were making the battles too easy. The penalty is still applied in the Easy mode, and on the party, but not on the enemies. So is not a bug, but a tweak I made really a long time ago (I forgot until I found the code and then I remembered).
I can still change it, but remember that all the versions in the last month or two used those settings, and if I change it, battles will be easier in Hard/Nightmare
I can still change it, but remember that all the versions in the last month or two used those settings, and if I change it, battles will be easier in Hard/Nightmare
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
I got your saves, but if they were from a previous version then obviously don't load?
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Ah wait, you saved in current version and then tried to load? uhm then if I solve this all old saves might be compatible, going to look 
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Those were saved in .15. I thought .16 was supposed to be a transition build to prepare for a new RenPy version without breaking saves? 'cause I have .15 saves that load fine in .16.
I checked with a total of 11 .15 saves, and 5-6 of them loaded fine. One that failed had a pretty exotic error message...
It's from talking to Rowinda and deciding whether or not I'll ask Chalassa to lose on purpose.
I checked with a total of 11 .15 saves, and 5-6 of them loaded fine. One that failed had a pretty exotic error message...
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
