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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 24, 2014 4:18 pm
by jack1974
Ah I set it to not work on bosses, so wasn't working even before (on bosses). But doesn't make sense to limit that, since is the only party skill to use that feature and besides 30hp is not much. Will fix it now.

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 31, 2014 4:33 pm
by yayswords
Nightmare: Stagger on opponents makes no difference aside from unlocking some moves?

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 31, 2014 4:42 pm
by jack1974
Uhm somehow the usual penalty with stagger doesn't work anymore. Wonder what happened since I didn't touch it in last 2 months. Probably some side-effect of other changes. Will look into it now...

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 31, 2014 4:44 pm
by yayswords
Now you see why I ask about things you didn't touch getting changed anyway :D

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 31, 2014 4:56 pm
by jack1974
Well and now you see why I want to finish it and not add "feature 481763891278912th" because in programming when you do a change by Murphy's Law you break something else. So every new feature=10 new bugs assured :lol:
Anyway I think the stagger was broken even in previous version! :shock:

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 31, 2014 5:05 pm
by yayswords
It might very well have been. I only just started paying attention to what happens to stats when you stagger opponents :)

(check your inbox for more fun :P)

Like I've said before though... I don't think I need to be buffed, and improving stagger vs. enemies is buffing me :P

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 31, 2014 5:05 pm
by jack1974
OK now I remember... I changed those modified LOOONG time ago because they were making the battles too easy. The penalty is still applied in the Easy mode, and on the party, but not on the enemies. So is not a bug, but a tweak I made really a long time ago (I forgot until I found the code and then I remembered).
I can still change it, but remember that all the versions in the last month or two used those settings, and if I change it, battles will be easier in Hard/Nightmare :)

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 31, 2014 5:07 pm
by jack1974
I got your saves, but if they were from a previous version then obviously don't load?

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 31, 2014 5:09 pm
by jack1974
Ah wait, you saved in current version and then tried to load? uhm then if I solve this all old saves might be compatible, going to look :)

Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Posted: Sun Aug 31, 2014 5:11 pm
by yayswords
Those were saved in .15. I thought .16 was supposed to be a transition build to prepare for a new RenPy version without breaking saves? 'cause I have .15 saves that load fine in .16.

I checked with a total of 11 .15 saves, and 5-6 of them loaded fine. One that failed had a pretty exotic error message...
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 322, in __call__
renpy.load(fn)
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 29, in script
$ ui.interact()
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 29, in <module>
$ ui.interact()
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\core.py", line 2065, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\core.py", line 2652, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\screen.py", line 345, in event
rv = self.child.event(ev, x, y, st)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\layout.py", line 180, in event
rv = d.event(ev, x - xo, y - yo, st)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\layout.py", line 180, in event
rv = d.event(ev, x - xo, y - yo, st)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\behavior.py", line 726, in event
return handle_click(self.clicked)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\behavior.py", line 669, in handle_click
rv = run(action)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\display\behavior.py", line 274, in run
return var(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 322, in __call__
renpy.load(fn)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\loadsave.py", line 564, in load
log.unfreeze(roots, label="_after_load")
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\python.py", line 1366, in unfreeze
self.rollback(0, force=True, label=label, greedy=False, on_load=True)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.16-all\renpy\python.py", line 1224, in rollback
raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")
Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-7-6.1.7601-SP1
Ren'Py 6.17.7.521
Seasons Of The Wolf 0.8.24.16
It's from talking to Rowinda and deciding whether or not I'll ask Chalassa to lose on purpose.