jack1974 wrote: Well is a bugI didn't consider that Chalassa is always dual-wielding so she reduces 10SP each HIT. Not a big problem will make it 5SP each hit. If she could decrease enemies by 20SP I think is a bit overpowered!
Feedback on Those Sweet (and Bitter)Skills --Act 2
- fabulaparva
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Whatt! A true nightmare roleplayer doesn't need such bugs to win the epic battles!! 
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Maybe we need to rethink Invincible. It's an extremely expensive and rather situational ability.
Perhaps it should just be cheaper and less powerful. The way it's headed you're probably gonna see me making a video with a 4 man party owning it up. Guard on entire back row, Invincible, Defend. I think we need something more suited to full parties. I believe Amukiki had an ability to increase the defense of the entire front row. That would work nicely here, and create a sense of tankiness to a shield-bearing ranger without forcing him to have aggro. It could maybe do something more, increasing threshold would be nice for example.
The current Invincible would work much better as a cooldown ability. Bring it back in Loren 2
Perhaps it should just be cheaper and less powerful. The way it's headed you're probably gonna see me making a video with a 4 man party owning it up. Guard on entire back row, Invincible, Defend. I think we need something more suited to full parties. I believe Amukiki had an ability to increase the defense of the entire front row. That would work nicely here, and create a sense of tankiness to a shield-bearing ranger without forcing him to have aggro. It could maybe do something more, increasing threshold would be nice for example.
The current Invincible would work much better as a cooldown ability. Bring it back in Loren 2
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Right now I made a test, modifying the SP cost to 30, and the "cleanse" effect repeats every turn, which means that for 3 turns your char auto-clears of all negative conditions. I think right now is good, if the 75% physical damage reduction makes too powerful I can nerf that (but magical attacks still does normal damage).
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renke_
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
I use this skill quite often and never saw a 20 SP drain - does this mean my *expletive* Chalassa always misses with her second weapon?fabulaparva wrote::( Awww, man. I gotta stop reporting anything dual-wield related! :lol:jack1974 wrote: Well is a bug :lol: I didn't consider that Chalassa is always dual-wielding so she reduces 10SP each HIT. Not a big problem will make it 5SP each hit. If she could decrease enemies by 20SP I think is a bit overpowered!
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Found the culprit - if you're in front row you hit two times, if you're in the backrow only once! Honestly I'm not completely sure why it does that. Must be some really strange setting well hidden in the code 
Dual wield works normally from backrow. I think will ask Anima why does that. Worse case will make that skill front-line only (you must be in frontline to use it). Or leave the current mechanics, seems fair that from backrow you get less SP damage (need to update the description).
Dual wield works normally from backrow. I think will ask Anima why does that. Worse case will make that skill front-line only (you must be in frontline to use it). Or leave the current mechanics, seems fair that from backrow you get less SP damage (need to update the description).
- Anima_
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Attacks on the backrow are automatically classified as ranged attacks, that's why there is no dual wielding involved.
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- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
No wait I was with my character in backrow, and hit a frontline. When I do that with normal melee, I see the two attacks of the dual wield, that's what is strangeAnima_ wrote:Attacks on the backrow are automatically classified as ranged attacks, that's why there is no dual wielding involved.
- yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
If you use Protect on a back row target who then moves into the front row, they keep the attack bonus.
(You can thank the Kiduu fuckers for me discovering it
)
Wreak Havoc is bugged. I can't use it without saying WREAK HAVOC myself.
(You can thank the Kiduu fuckers for me discovering it
Wreak Havoc is bugged. I can't use it without saying WREAK HAVOC myself.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Haha OK then I think will both make the Protect/Guard disappear if character moves in front row!
