Re: Feedback on Those Sweet (and Bitter)Skills --Act 2
Posted: Thu Jul 24, 2014 4:58 pm
Stone? Paralysis, not petrification 
But anyway, isn't it harsh enough that your turn is delayed like hell? If you wanna go with "if you wait really long you should lose buff ticks", I wanna go with "if you wait really short you shouldn't lose buff ticks", and like I said... don't wanna open that can of worms. Loren 2 combat system will fix it all.
Anyway, I wanna say some things about Rowinda. I know you're not gonna change her right now, but I wanna put it out there. When I first saw her I thought whoa, Life Channel is gonna be the most OP skill in the game. I even posted that. Now I think it's Vigorous Sonata, but anyway... well, that spell was gonna pwn under the condition that Rowinda stacked crazy health. Sure she did, but in this party, so did everyone else, so in the end it's a net total of 45% healing (30% lost to heal 75%) - worse than druid/ranger heal. And let me add that the health stacking feels every bit needed, at least for Yeldin, so it's not like my weird playstyle messed up Rowinda.
Still, that's like her only utility on a boss fight. The rest is damage damage damage. Madness doesn't work on bosses. Nuking bosses is difficult, they tend to have high magic and resistances. My druid spends turn after turn healing, and more than half my ranger's turns are used to heal as well. I would need ridiculously high magic on my druid for a nuke to be a better choice than a heal. But I can live with that, it's not like I never use her nukes, just not so much on boss fights. Mostly it's the occasional Earth Spike to set up burst. Rowinda on the other hand only has her crippled nukes. She definitely felt like the worst party member vs. Yeldin. I might even have done it as 5, but I suppose she at least soaked some damage.
That's not to say Riley felt like my MVP either, but Slumber working 100% on bosses is pretty great, and Energize can still speed people up. Plus if there was the threat of big physical attacks I'd probably be up in arms about his Ghost Form. Still, nukes don't have much use against bosses, so those that rely on them just suck there. And let's not forget that when they are useful, it's probably gonna be to burn down one target... and the best single target nukes belong to druids.
Side note: I tried unequipping weapons on Chalassa, and while I obviously don't have all skills, it seems only Flurry of Blows uses her melee weapons, everything else her bow. Seems odd. I get that for design purposes you might wanna use the ranged weapon even for skills that are conceptually melee attacks, but why not FoB then?
But anyway, isn't it harsh enough that your turn is delayed like hell? If you wanna go with "if you wait really long you should lose buff ticks", I wanna go with "if you wait really short you shouldn't lose buff ticks", and like I said... don't wanna open that can of worms. Loren 2 combat system will fix it all.
Anyway, I wanna say some things about Rowinda. I know you're not gonna change her right now, but I wanna put it out there. When I first saw her I thought whoa, Life Channel is gonna be the most OP skill in the game. I even posted that. Now I think it's Vigorous Sonata, but anyway... well, that spell was gonna pwn under the condition that Rowinda stacked crazy health. Sure she did, but in this party, so did everyone else, so in the end it's a net total of 45% healing (30% lost to heal 75%) - worse than druid/ranger heal. And let me add that the health stacking feels every bit needed, at least for Yeldin, so it's not like my weird playstyle messed up Rowinda.
Still, that's like her only utility on a boss fight. The rest is damage damage damage. Madness doesn't work on bosses. Nuking bosses is difficult, they tend to have high magic and resistances. My druid spends turn after turn healing, and more than half my ranger's turns are used to heal as well. I would need ridiculously high magic on my druid for a nuke to be a better choice than a heal. But I can live with that, it's not like I never use her nukes, just not so much on boss fights. Mostly it's the occasional Earth Spike to set up burst. Rowinda on the other hand only has her crippled nukes. She definitely felt like the worst party member vs. Yeldin. I might even have done it as 5, but I suppose she at least soaked some damage.
That's not to say Riley felt like my MVP either, but Slumber working 100% on bosses is pretty great, and Energize can still speed people up. Plus if there was the threat of big physical attacks I'd probably be up in arms about his Ghost Form. Still, nukes don't have much use against bosses, so those that rely on them just suck there. And let's not forget that when they are useful, it's probably gonna be to burn down one target... and the best single target nukes belong to druids.
Side note: I tried unequipping weapons on Chalassa, and while I obviously don't have all skills, it seems only Flurry of Blows uses her melee weapons, everything else her bow. Seems odd. I get that for design purposes you might wanna use the ranged weapon even for skills that are conceptually melee attacks, but why not FoB then?