Feedback on Those Sweet (and Bitter)Skills --Act 2

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by yayswords »

About executes. It's a term from WoW for abilities that can only be used on low health targets. I'd like them changed so they can be used on bosses.

Fatal Blow and Final Blow are nearly the same, exception being the HP threshold. The damage itself is pretty laughable - in case anyone wanted to use them against a boss or a higher health target. 10 delay and 20 SP for a guaranteed crit? A normal melee attack is 6/0 and might crit anyway, and a crit is only +25% damage regardless.

But the thing is, if a target is that low, you could probably finish them with some other ability; see item 76 on http://project-apollo.net/text/rpg.html :) The skills don't work against bosses, so I'm really not tempted to ever pick them up. But I think there's a simple way to fix them. Just make them extra powerful attacks that require the target to have low health - that's how WoW executes work. Like... 400% damage, requires target to have <25% health. If you want you could give them some absolutely humongous delay (30? Sure!), so that DPS-wise, they're a bad choice, but one to weigh against the prospect of that bastard ABSOLUTELY CERTAINLY DYING. Plus let's not forget, if the ability is simply unavailable altogether unless the health threshold is met, we don't have to bring out our calculators to figure out if they will work. Something I imagine to be the case with their current incarnations, though I've never actually tried them.

It'd be nice if we could do something with Finishing Blow too, but let's start with these two. Fun fact: All three execute abilities can be abbreviated as FB, or even FBlow.

I'm not convinced this is the be all and end all solution though, because most monsters on 25% health could probably be killed without having to resort to an execute. Ideally execute abilities have their own "phase" of a bossfight but this isn't WoW, though maybe you could experiment with bosses/mobs with gargantuan health pools but no access to heals. Either way I'd like to rid us of abilities that don't work on bosses.

P.S. That list is a damn good read for any RPG enthusiast!

Another idea I had about it, which could be used to better differentiate between executes: Deals 400% damage with 30 delay, but the delay is cut in half if the target dies. Not sure how easy that is to program though.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by jack1974 »

Yes I like this change, could do it :)
Without the delay cut thing though, is a bit too much! :wink:
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by jack1974 »

There you go, on next update I think you'll pick them 8)
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by Taleweaver »

Fifty servings of squid sashimi, coming right up!
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yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by yayswords »

Yeah, that looks better. I think more work might be needed 'cause it's a very high price to pay to kill one of 6 mobs, but it's an improvement. Taking the chance to tidy up the tooltip anyway - not that yours is that bad :P

Deals 450% base damage. Target must be at or below 25% total health. Automatically kills non-boss targets.
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jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by jack1974 »

Well the delay is long, but the cost is not much, so I think is fine now :) will fix the text!
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yayswords
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by yayswords »

The SP is fine, but the damage:delay ratio is pretty low. And while it's the most damaging attack in the game - especially since it's on Vaelis - I'm not sure any non-boss encounter will find a use for it. And yes I know the high delay was my own idea :P

Did you change Chalassa's execute too? Maybe there's a different approach we could try there :)

Also is that poor kraken the only act 3 opponent? You're always showing combat vs. that. Where are the ancient laserdragons?
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jack1974
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by jack1974 »

yayswords wrote:The SP is fine, but the damage:delay ratio is pretty low. And while it's the most damaging attack in the game - especially since it's on Vaelis - I'm not sure any non-boss encounter will find a use for it. And yes I know the high delay was my own idea :P
Don't worry with the new improved AI, I think there'll be an use. When 2 healers in back row keep healing the front row and front row protecting them, you'd want to kill some people quickly whenever possible. Right now with old AI, once you get someone down on health, it's basically done. Things will be different, since I'm adding possibility even for warriors to use health potions and so on. Battles are more fair for the poor AI opponent :wink:
yayswords wrote: Did you change Chalassa's execute too? Maybe there's a different approach we could try there :)
No, I was thinking that for her I could make it more faster though!
yayswords wrote: Also is that poor kraken the only act 3 opponent? You're always showing combat vs. that. Where are the ancient laserdragons?
Tsk laser dragons. You watch too many clichè anime movies!!! :mrgreen:
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by Taleweaver »

jack1974 wrote:Tsk laser dragons. You watch too many clichè anime movies!!! :mrgreen:
Absolutely. Laser dragons. Pfff. Lame in comparison to my laser peacocks!
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Re: Feedback on Those Sweet (and Bitter)Skills --Act 2

Post by fabulaparva »

jack1974 wrote:Things will be different, since I'm adding possibility even for warriors to use health potions and so on. Battles are more fair for the poor AI opponent :wink:
Will the enemy warriors and thieves be soon using resurrection and paralysis potions, too? How about explosives? :twisted:
Taleweaver wrote:Absolutely. Laser dragons. Pfff. Lame in comparison to my laser peacocks!
Laser Peacocks? Are we talking about Yeldin here? Will he reappear in zombie-mode in Act3? :P
#voteForVaelisPinUp
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