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Re: The nitpicking thread
Posted: Sat Oct 11, 2014 11:49 am
by jack1974
Thanks. Yes by "total" I meant current HP so will change that too

Re: The nitpicking thread
Posted: Sat Oct 11, 2014 11:58 am
by fabulaparva
Failing Rowinda's quest-, I noticed that you'll only fail the quest if you fail the second fight. There's a bit of a plothole If you fail the first fight:
Re: The nitpicking thread
Posted: Sat Oct 11, 2014 2:15 pm
by jack1974
Ah lol thanks, will fix it!!
Re: The nitpicking thread
Posted: Sat Oct 11, 2014 4:54 pm
by fabulaparva
Just a couple of nitpicks/typos from diverse locations:
Merrow's Men -- when you try to use the Green Arrow to rest at NM-level and get told no:
Jariel: "
Is not safe to stop now. We must go on."
Should be "It's not safe to stop....."
Althea: "All right let's go then!"
Suggestion: "All right then, let's go!"
Last available bathhouse session between Althea and Riley:
Riley: "...um, yeah. That
sound somewhat reasonable to me."
"sounds"
Re: The nitpicking thread
Posted: Sat Oct 11, 2014 6:15 pm
by jack1974
Thanks, I always forget to write "It's"!!

Re: The nitpicking thread
Posted: Sun Oct 12, 2014 12:37 pm
by yayswords
jack1974 wrote:Thanks, I always forget to write "It's"!!

That's why I can safely blame you for another immersion affront.
Jariel
No, is not normal honey at all! Whoever eats it will regain full health and energy!
Change to something like
No, it's not normal honey at all! Its healing power is legendary!
Taleweaver can fine-tune it but at least it doesn't offend the English language or break immersion anymore.
Re: The nitpicking thread
Posted: Sun Oct 12, 2014 12:55 pm
by jack1974
OK will change that

Re: The nitpicking thread
Posted: Mon Oct 13, 2014 3:11 am
by Troyen
Rowinda's Bath (Tooltip):
"...This option is only available at certain point of the story." Should be "points".
Re: The nitpicking thread
Posted: Mon Oct 13, 2014 12:45 pm
by fabulaparva
Act 3 Flashback Quests have some immersion breaking/typos happening upon completing them. The characters don't "complete" their quests, the player does. So the info boxes feel a bit confusing:
I'd suggest to either edit these to be just short and sweet info for the player that something's been unlocked or into a description on them remembering their old skills after the storytelling, without mentioning the "quest completion."
Some examples how it could be done. (But someone better in English/writing might need to look these over....

)
Re: The nitpicking thread
Posted: Mon Oct 13, 2014 12:56 pm
by jack1974
Yes that's a good idea. I'll wait to see if Taleweaver wants to fix the wording/grammar/etc or will ask one of my other writers (is just 2 sentences anyway).