I think both are good. But perhaps we could add some lines about how walking over the vents could keep the party out of trouble. One of the twins could argue they should do that (because the lizardmen aren't there by choice), and Krimm could argue they should fight - not hard to find reasons for her to say that. And this could be part of the "use every excuse to start a fight" vs. "avoid violence" achievements :D
Krimm: Says the one who's never using two-handed weapons.
Chalassa: Oh I didn't think of that.
Vaelis: We'd best all use one-handed weapons only. Down here, there's not enough room to use something large.
I think these lines are wrong on several levels though so I'm taking the chance to nitpick them now. Firstly I think two-handed vs. one-handed weapon definitions are too "techy" and specific. But the larger problem is how they're talking as if they're expecting combat. I don't think Riley gave me the impression that there would be fighting.
Krimm: Says the one swinging glorified utensils.
Chalassa: Hehe! Is the whole world a battlefield to you?
Vaelis: It never hurts to be prepared. I hope we have some smaller weapons. (still not happy with this line)
Mr. Weaver could refine these, not sure the Chalassa line is characteristic enough for example. Either way it doesn't need to painfully clear that two-handers will suck because you will notice it in your first battle: Less damage, and a debuff on the whole party. And if such a penalty is absolutely devastating to you, let's hope you saved
Also, I checked the new dialogue for buying Clearmind Potions. My only remaining complaint is that the servant doesn't look very happy to see us during the short version

If at first try it doesn't explode, it ain't Jack who wrote the code.