fabulaparva wrote:How about: "I also know that it's very expensive. And it requires great skill to be able to aim it correctly."
Didn't want to imply it would require a certain attribute to be high
Maybe...
"And it requires a careful aim so you won't spill it over yourself."
Re: The nitpicking thread
Posted: Sun Aug 03, 2014 9:48 am
by fabulaparva
And while we are on the Kiduu family quest, during the dungeon crawl, Riley says this:
Spoiler:
If you choose to fiddle with the gargoyles in the same room where the undead werewolf is
Riley: "Uh oh. Stone Gargoyles are really hard to kill with normal weapons. Luckily for you, Riley's magic wille once again save the day!"
I'd use the expression "with brute force" instead of "with normal weapons" It feels like less of an immersion-breaking, imho.
(and there's also that tiny typo "wille" => "will")
Re: The nitpicking thread
Posted: Sun Aug 03, 2014 9:59 am
by yayswords
Hmm, I don't think the original quote is bad. What's wrong with calling their weapons normal weapons?
Re: The nitpicking thread
Posted: Sun Aug 03, 2014 10:16 am
by fabulaparva
Probably just a personal opinion, but "a normal weapon" just sounds too "user's manual" to me in this case. Or maybe I was expecting some smartypants character to open their mouth and say, "But I have an ABnormal weapon!" Anyways, Riley's trying to shine with magic as opposed to Krimm's brutal methods, so I thought he'd like to allude that his subtle/magical methods are better than that in this case.
EDIT: Nitpicking thread this is, indeed.
Re: The nitpicking thread
Posted: Sun Aug 03, 2014 10:53 am
by jack1974
OK thanks, just came back from some errands, fixed the texts, also that won't show up every time you visit!
Re: The nitpicking thread
Posted: Sun Aug 03, 2014 9:56 pm
by fabulaparva
From the MAin Thread:
jack1974 wrote:
yayswords wrote:
Having replayed the steam tunnel intro and been reminded of just how the lizardmen ended up there, I find myself a bit more sympathetic to gamesempie's side of the argument. Even if perhaps "innately monstrous", they're still just escaped slaves
Ah yes. Maybe I should add something to justify that. I think is better to make it so player is FORCED to go on (maybe something Riley did collapsed the entrance so they're stuck there) AND the lizardmen are hostile against party. If anyone wants to suggest some texts for this is welcome
Putting this here, in case someone wants to elaborate, suggest something else or nitpick on this. And after all, this is plot nitpicking. this is merely crude framework. If you think it's good enough, it can be edited, etc.
Spoiler:
Option #1
The entrance caves in before they have their first fight/go across the the steam vents.
+Pros: Don't need two separate events depending on the first choice the player makes
-Cons: How to make the event/dialogue believable and not too cliche?
Things start to happen when the tunnels grow smaller. Let's play into the Krimm/Riley mechanics again... (since I'm being Capt. Obvious here) New stuff in italics.
Krimm: Hrn. The ceiling in really low in here.
Riley: Hm. I thought it was bigger. But then again, I was a lot smaller back then.
Chalassa: It shouldn't be a problem, though. There's enough space so that we can all move freely.
Krimm: Says the one who's never using two-handed weapons.
Chalassa: Oh I didn't think of that.
Vaelis: We'd best all use one-handed weapons only. Down here, there's not enough room to use something large. And be careful, some of these stones on the walls seem loose.
Riley: Heh. Being vulnerable suits you, Krimm.
Krimm: Come closer and I'll show you how vulnerable I am.
Riley: Aww, I thought I'd never get that invitation from you.
Krimm: Grah! I'll kick that grin off..
<whoosh>
<duck>
<rrrrumble>
Vaelis: Oh shit, what did you hit, Krimm?
Krimm: I don't know! Some sort of pipe.
Main twin: Forget about that! The ceiling is caving in, run!
<black background>
<rrrrumble>
Vaelis: Everybody okay?
Twins: Yes.
Chalassa: I think so.
Riley: Yeah.
Krimm: You won't be okay for long, Riley!
Vaelis: Will you two stop already!
<sewer background>
Chalassa: Great, the entrance is completely blocked. No turning back now.
….
Riley: Oof....
Option #2: Make sure there's a wizard in the first group of lizardmen. Once the fight is over, the wizard unleashes an explosive spell and the entrance caves in. Background goes black and the group makes a few comments on the events.
+Pros: Riley/Krimm get a break
-Cons: One needs a separate event if the player chooses to go straight over the steam vent and never fights the first lizardmen... eg. The steam vent area could have something looking like a switch, they (Riley) pull on it, trying to stop the steam, but instead the ceiling comes down, and they end up having to run over the vent. Comments on the entrance being blocked as above.
Re: The nitpicking thread
Posted: Mon Aug 04, 2014 1:00 am
by yayswords
I think both are good. But perhaps we could add some lines about how walking over the vents could keep the party out of trouble. One of the twins could argue they should do that (because the lizardmen aren't there by choice), and Krimm could argue they should fight - not hard to find reasons for her to say that. And this could be part of the "use every excuse to start a fight" vs. "avoid violence" achievements :D
Krimm: Says the one who's never using two-handed weapons.
Chalassa: Oh I didn't think of that.
Vaelis: We'd best all use one-handed weapons only. Down here, there's not enough room to use something large.
I think these lines are wrong on several levels though so I'm taking the chance to nitpick them now. Firstly I think two-handed vs. one-handed weapon definitions are too "techy" and specific. But the larger problem is how they're talking as if they're expecting combat. I don't think Riley gave me the impression that there would be fighting.
Krimm: Says the one swinging glorified utensils.
Chalassa: Hehe! Is the whole world a battlefield to you?
Vaelis: It never hurts to be prepared. I hope we have some smaller weapons. (still not happy with this line)
Mr. Weaver could refine these, not sure the Chalassa line is characteristic enough for example. Either way it doesn't need to painfully clear that two-handers will suck because you will notice it in your first battle: Less damage, and a debuff on the whole party. And if such a penalty is absolutely devastating to you, let's hope you saved
Also, I checked the new dialogue for buying Clearmind Potions. My only remaining complaint is that the servant doesn't look very happy to see us during the short version
Re: The nitpicking thread
Posted: Mon Aug 04, 2014 4:18 pm
by jack1974
Spoke with writer, there's a problem with the "collapse" thing:
Taleweaver by email wrote:Maybe give the steam tunnels a gate whose lock can only be picked from the outside (and snaps shut when the entrance gate is closed). I wouldn't go for "whoops, the tunnel has collapsed by an explosion" because this is happening in the middle of a city, in the part where the rich people live, and someone definitely WOULD care if a part of the streets suddenly collapsed.
And even if streets don't collapse, still a big noise would attract unwanted attention to the sauna that as you know is also used as a private place to speak about certain "affairs" by various kind of people...
So if you can write it like that, will be OK Can still be a mistake of Krimm just to make it funny!
Re: The nitpicking thread
Posted: Mon Aug 04, 2014 4:47 pm
by renke_
Riley: Did someone block the grate? I remember it closed all the time without a stone in the frame.
Door: <clonk>
Krimm: <kills Riley>
Re: The nitpicking thread
Posted: Mon Aug 04, 2014 5:01 pm
by fabulaparva
Heh, a lock that Chalassa can't pick from inside and Krimm can't smash open. Reminds me of certain Grimoire situation with Dora. Although it provides a good opportunity to take a jab at Chalassa when she opens the lock just before the fire demon.
Didn't think of the street caving in, either... I guess even the starting point of the tunnels is at a central enough location (I mean, they do comment on how long the tunnels are) for that to be detrimental. Gotta think before I'll make another silly suggestion.