I don't like fixed amount traits or fixed amount anything else. Fixed amounts don't scale. Then again I suppose attributes don't either.
As for heals not being %-based, yes I agree, but I definitely considered that "too muck work to rebalance" so it's on the Loren 2 list.
But I really think we need to get class-specific with the traits. I've been working on lists using these traits: Bonus crit (and not just 5%), bonus attack, bonus defense, bonus magic, bonus magic resistance, bonus physical resistance, bonus health, bonus speed, bonus threshold, bonus mana.
Bonus defense, for example, would be easily unlocked by mages, middle ground for thieves and expensive for warriors. The thief tree currently looks like this:
Expensive
Bonus attack
Bonus crit
Average
Bonus speed
Bonus health
Bonus threshold
Bonus defense
Cheap
Bonus physical resistance
Bonus magic resistance
Bonus mana
Warrior could look somewhat the same. I'd make defense expensive, not sure what to do about bonus crit though, could make it average and give a lower %. But for mages we gotta get rid of bonus attack, bonus crit and probably also bonus magic resistance. I wouldn't know where to put it if I kept it, thematically it should be expensive (expensive traits augment stats that are typically already high), but I don't know that anyone would want it at all lol. Meanwhile the only thing we could add is bonus magic. I wouldn't want something like "bonus regen", as ideally all classes use their abilities, and a lack of resource management is not thematic to mages anyway. Maybe bonus attack since spells apparently can be dodged but I'd rather that possibility didn't exist.
You might have noticed I haven't included the dual wield trait anywhere. I suppose it could be in, but bear in mind that it's the only trait that actually changes the way you play. If we're keeping it, it needs more affordable requirements though, 'cause whoever takes it needs to be able to handle being in the front row. Also it can be a huge trap. You gotta figure out for yourself or check these forums to know that Chalassa's abilities use her bow (
Roulette <3). I could imagine someone working hard to get this trait (right now you gotta work hard for it at least) and then come here and say it's bugged and be very disappointed to learn the truth.