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Re: Let's talk about traits
Posted: Fri Aug 01, 2014 1:38 pm
by jack1974
I can define a min/max value for damage, and I checked and did that for the bomb, so bomb damage should NEVER get higher than what's described. So if description says 75hp and you get 93hp, then is a bug
As for the critical damage: I am considering simply doing the speed bonus, since probably would be better. I thought was too much, but I checked and the speed can reduce the wait time to max half of it, and anyway I can make sure the enemies aren't too slow. I mean is something I can control better even with the various difficulties.
renke_ wrote:what about "Fast Recovery", heals HP & SP by 20% after a battle? Or "Armourer", increases weapon damage by 2?
I like the fast recovery thing, though I wonder if wouldn't be something that everyone picks then? or not?
Re: Let's talk about traits
Posted: Fri Aug 01, 2014 2:14 pm
by yayswords
Hmm, I think I might skip that on every character actually (if I don't, you probably need to look at that character's skills :D). Sure it would be a huge convenience, but I don't wanna pay a skill point for a convenience. I can imagine a lot of people would take it though. Including myself if I figure I can live with a little less power (or I can translate it to power

).
jack1974 wrote:I checked and the speed can reduce the wait time to max half of it
Anima said minimum of a third earlier. Changed?
Re: Let's talk about traits
Posted: Fri Aug 01, 2014 2:23 pm
by renke_
jack1974 wrote:what about "Fast Recovery", heals HP & SP by 20% after a battle? Or "Armourer", increases weapon damage by 2?
I like the fast recovery thing, though I wonder if wouldn't be something that everyone picks then? or not?[/quote]
lower it to 10 % then, or make it randomized between 5 and 15 % - at least this would be a new class of traits and would break the uniformness of the "increase value foo by bar" of the others
Re: Let's talk about traits
Posted: Fri Aug 01, 2014 2:24 pm
by jack1974
Yes I changed that value from Anima's post

I guess I could use the recover trait then. The problem is that the Fatality icon skill wouldn't fit anymore

Re: Let's talk about traits
Posted: Fri Aug 01, 2014 2:30 pm
by yayswords
But speed still works the same in other regards? -1 delay for every 15 above 100?
Also I might be the only one skipping that trait actually... at least I don't know of anyone else so anally bent on not spending gold on anything but equipment. Maybe I have a soulmate out there who also regen dances after every fight though... one can dream!
Re: Let's talk about traits
Posted: Fri Aug 01, 2014 2:44 pm
by jack1974
yayswords wrote:But speed still works the same in other regards? -1 delay for every 15 above 100?

Yes the 100 is the base value, anything over it and anything below it modify the speed of execution (or if you prefer reduces the wait).
Talking about this, I think I might need to tweak the speed a bit globally. I mean with the agility attribute, items, plus haste and now even jariel's speed buffs, characters could reach even 190-200 speed which would be a bit too much perhaps

for now though I'll leave as it is and see which values people get in act3.
yayswords wrote:
Also I might be the only one skipping that trait actually... at least I don't know of anyone else so anally bent on not spending gold on anything but equipment. Maybe I have a soulmate out there who also regen dances after every fight though... one can dream!
Yes considering other players asked for a way to use potions between battles, I think this trait might become popular! sorry

Re: Let's talk about traits
Posted: Fri Aug 01, 2014 2:44 pm
by fabulaparva
jack1974 wrote:I can define a min/max value for damage, and I checked and did that for the bomb, so bomb damage should NEVER get higher than what's described. So if description says 75hp and you get 93hp, then is a bug
Well, I guess it's a bug, then. I didn't have the battleLog turned on and was too slow to get a screenshot of the actual hit, but luckily, it was caught on the short log:
(Now, what shall I next find out about the bombs.... We've already had the 75HP x2 as a dualwield bug, ability to bomb the back row, now crit...

)
Re: Let's talk about traits
Posted: Fri Aug 01, 2014 2:54 pm
by jack1974
Those bombs!!! going to check now, since when I set the cMaximum value it should never go above that

Re: Let's talk about traits
Posted: Fri Aug 01, 2014 3:26 pm
by yayswords
I think a problem with speed is that higher and higher armor plate seems to come with more and more speed reduction. Could be a misobservation though. But mages can sure race away with it.
Re: Let's talk about traits
Posted: Fri Aug 01, 2014 3:45 pm
by jack1974
Well is not a problem, I made that on purpose to limit the effect of speed and differentiate the classes

Though 1 point less every 15 means that even if you could reach 250 speed, a skill delay could be reduced in theory by 10, and only assuming that is >=20 (otherwise can be reduced by half anyway), so it's not as bad as I thought.