Troyen wrote:As they are now, traits are kind of like passive bonuses. Not really something you strive for, but something you pick up if you allocated most of your points in a certain way.
I'm pretty much racing to Toughness on an entire party. I would hardly rush with almost no exception to 50 con on 8 characters if not for the trait. I would probably stop at 40 with most if not all, and I wouldn't hurry so much to get there.
Anyway, after further thought, I think the whole idea of unlocking traits by reaching certain attribute levels is wrong, especially since stat pumping is otherwise discouraged: 1 point per upgrade until 20, 2 points until 40, and 3 after that... but if you manage to reach 50 you kinda get some bonus points, effectively like it suddenly got cheaper to spend points in the attribute. Yep, increasing the attribute gets progressively more expensive... but reach 50 to undo some of that! 20-40 you get 2.5 HP per point spent, and then 40+ you get 1.667 per point spent (worse), but if you push it to 50 and unlock the 50 bonus points it's suddenly 3.333 per point and more rewarding than the 20-40 step! As long as you stop there anyway. Stat pumping is discouraged but less so if you get really hardcore about it!
I'd rather we just picked traits like skills, and they varied between classes. Like the +defense trait for a warrior gives +10% (total, everything is total), and then +20% for a thief and +30% for a mage or something. However I'm a little concerned that we'd start building characters with few abilities and just a ton of traits to pimp us up. It's a cooler game when we use active abilities cleverly to own. If we could have "trait points" - maybe one at 5, one at 15 and one at 25 - or otherwise just cap us at max 3 traits that would avert that concern.
Can't say that wouldn't take us close to having to rebalance stuff though.
Also, I don't think I'm a fan of the dual wield trait. Why should you have to bend over backwards to make dual wield viable? Or is it, suffer through until you unlock that trait and then twosword starts beating bigsword? They should both work from level 1.
If at first try it doesn't explode, it ain't Jack who wrote the code.