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Re: Let's talk about traits

Posted: Wed Jul 30, 2014 5:55 pm
by yayswords
Hmm that's really odd, 10 minutes? It never takes me that long to get to the gift I want. I think if you mousewheel you just flip the pages back and forth, but you don't re-random a new page so to speak. You'll just get the same 3 options again - it's possible it rerolls once with the mousewheel but not more (even if you mousewheel back and go forward with clicks). You can observe similar behavior when looting traps. If you want an encounter but you get pelts - reload. Same deal here, save at the attribute screen and reload if you get the wrong gifts to choose from.

Mousewheel works great for rerolling stores and encounters, as well as experimenting with dialogue responses. But it seems to me in some other cases a reload is needed.

I'm pretty happy with how this thread turned out, by the way. Of course we're not done with traits though; now it's feedback time ;)

Re: Let's talk about traits

Posted: Wed Jul 30, 2014 6:09 pm
by jack1974
Yes I think you're "rollbacking" too much :)
yayswords wrote: I'm pretty happy with how this thread turned out, by the way. Of course we're not done with traits though; now it's feedback time ;)
As long as it involves only tweaking the values, no problems!

Re: Let's talk about traits

Posted: Wed Jul 30, 2014 8:01 pm
by renke_
yayswords wrote:Okay so two birthday gifts I wanna talk about: Bonus HP/SP and bonus crit. I think +25 HP/SP is too strong, considering you can get +5 con or +5 will, each of which would give half.
what about +1HP/+1SP per level? so the will/const will give a big boost in the beginning but in the mid-game the SP/HP bonus will result in better results (and lower costs for increasing attributes)

Re: Let's talk about traits

Posted: Wed Jul 30, 2014 9:37 pm
by jack1974
I think is better the +15, since +1/level is really a small change and will have almost zero impact until level 10 or so, and even if I raise level cap to 30 is just 30hp/sp more... so I think will keep the +15 bonus :)

Re: Let's talk about traits

Posted: Thu Jul 31, 2014 3:35 am
by nightshadengale
The boost from 75% to 100% offhand damage for the dual wield trait seems excessive to me.

Re: Let's talk about traits

Posted: Thu Jul 31, 2014 5:47 am
by fabulaparva
Ach, the dual-wield.. When I originally suggested for the offhand weapon to do 100% damage as well, it was when the trait required 50 points in skill. With such a considerable requirement, 100% made perfect sense, for 50 skill points is a big investment. However, now that one can get the trait already in the first act, it is -with two decent weapons (no roulette here) and a bunch of points put into STR - somewhat overpowered.

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Yes, my ranger is a tad vulnerable to hits, even if he's strong, he's slow, but imagine how he's going to slaughter dem bastard mobsters in act 2. :P 100% offhand still sounds something that could be awesome in the later chapters, rather than 75%. However, maybe this percentage-increase should be leveled as well?
25% base-offhand damage + 3 percentage point offhand damage increase /level would lead to => offhand dmg= 0.25*primary dmg + (level*0.03)*primary dmg = 100% primary dmg @ level 25, but would not go above 40-50% during act 1. Offhand damage would, of course, be capped at 100%.

Re: Let's talk about traits

Posted: Thu Jul 31, 2014 6:03 am
by yayswords
Anything percentage-based should not ramp up with levels. That's just delaying the overpoweredness. What makes you think it will be fine in act 4? Did your horoscope tell you that in act 4, two-handers will be stronger than one-handers by a ratio greater than that of these acts? :)

I don't like the DW trait, I think it's bad design. Anyway we were all so concerned about % buffs on the other traits, so rather than just lowering the % buff here, we could make it a flat damage buff (+1 offhand damage/level).

Good catch anyway.

Re: Let's talk about traits

Posted: Thu Jul 31, 2014 6:58 am
by jack1974
Haha wow, I think that might be the best to really remove the DW trait and go with Speed. If I make like the others and you gain +1 Speed/Level you can get max 30 at level 30 (if that will be the level cap, might still be 25) so I guess is fine, since I can always make the enemies more powerful too. But the DW done this way is clearly overpowered :lol:
I can also see if I can make the DW bonus levelling too, like you get +1% on dual wield every level, so at max you would get 25% (the base) + 30% = 55%, even if might still be a bit too much maybe... probably better go with speed attribute.

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Okay maybe with a leveling up value it's not too bad? at level 12 doing 37%, I don't think could be too much overpowered ?

Re: Let's talk about traits

Posted: Thu Jul 31, 2014 7:06 am
by fabulaparva
It's just such a shame that we have so many skilled warriors and none of them is ambidextrous enough to use their "weaker hand" any better than for 25% dmg. :P Anyway, I won't continue arguing further for it. I guess Shea will now cry for his lost fighting abilities and Riley will rejoice about the Speed trait as he'll soon be fast as f..

Re: Let's talk about traits

Posted: Thu Jul 31, 2014 7:09 am
by yayswords
mountain caveman wrote:Haha wow, I think that might be the best to really remove the DW trait and go with Speed.
Yeah that's one solution, but we gotta figure out something for twosword vs. bigsword anyway. Unless it's more of a case of dual wield is "what thieves do" and twohanders are "what warriors use" and call that the end of it... except for Cross Cut anyway. And except for Aragorn crying if rangers can't dual wield like pros.

I'm wondering if the game could be designed so that dual wield works better if you go for speed, but big swords win if you go for strength. Either way it can't just be down to "whichever gives the strongest normal attack is the best setup to use", because I don't think that's gonna be interesting.

What if... dual wield was weaker for straight up damage, but the offhand attack restored a little SP? A static amount. That would favor speed for DW. Just brainstorming :)
Anyway, I won't continue arguing further for it.
I don't think it's a terrible trait if DW is slightly worse (than 2h) without it and slightly better with it. But I don't think it's the best solution.