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Re: AI Does the Darndest Things
Posted: Sat Aug 02, 2014 1:44 pm
by renke_
the ants use also the AS*? run over is much more useful with someone behind the target
*) artificial stupidity
Re: AI Does the Darndest Things
Posted: Sat Aug 02, 2014 2:33 pm
by renke_
No Mercy (used by the Lugals) should only performed when the target is below 50 % HP - the skill is too expensive when not tapping the full potential
Re: AI Does the Darndest Things
Posted: Sat Aug 02, 2014 8:58 pm
by renke_
The Galanna mercs (I think) are really aggressive healers - it would feel more natural if they would not heal before they lost, say, 50 HP (or are below 50 % max HP). I had some battles where the mercs did nothing except healing because my party was too fast but did not enough damage to kill the enemies in one cycle...
Re: AI Does the Darndest Things
Posted: Sat Aug 02, 2014 9:33 pm
by jack1974
Yes that was reported already, is a bug that makes them heal too early. On next update will work as intended (healing only when they're around 50% of health).
Re: AI Does the Darndest Things
Posted: Mon Aug 04, 2014 6:59 pm
by renke_
...could also be placed in skills or the normal beta thread...
a Gamesh merc just attacked me in the backrow with Fatal Blow:
1. is this even an attack valid for chars in the second line?
2. I had > 90% HP, I thought this attack is only possible for HP < 25 %?
no log, sorry...
Re: AI Does the Darndest Things
Posted: Mon Aug 04, 2014 7:10 pm
by Anima_
The skill can be used against targets with more than 20% health, it just won't instant kill them. And it has Range All, so it can hit the back row.
Re: AI Does the Darndest Things
Posted: Mon Aug 04, 2014 7:17 pm
by renke_
ah, okay - thanks, it seems I didn't read the description often enough :)
Re: AI Does the Darndest Things
Posted: Mon Aug 04, 2014 7:20 pm
by jack1974
Yes this was changed in the last few updates, maybe that's why you got confused

Re: AI Does the Darndest Things
Posted: Mon Aug 04, 2014 8:35 pm
by renke_
but the description still reads "traget must be at or below 25% total health" - I believe this should be something like "automatically kills targets (if not boss) when health is <= 25 %"
Re: AI Does the Darndest Things
Posted: Mon Aug 04, 2014 9:25 pm
by jack1974
Hmm actually I think the idea was to keep the limitation, so wouldn't work if target doesn't meet the threshold, but on bosses would inflict damage but not insta-kill them. Though I'm not sure if the limitation would work in the AI... worse case will add another check (now that I have "intelligent AI" I can check target HP and use it only if is below the threshold!).