My gambling problem - the issues with equipment

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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renke_
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Re: My gambling problem - the issues with equipment

Post by renke_ »

replays? nah, currently we're in the middle of my all-time favourite: Blame The Coder (aka beta test) ^^

<resistance sum>/25 is a good start to make the better calculation more sane, for item handling in general I'm unsure about the best way within the contraints of the SOTW system
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yayswords
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Re: My gambling problem - the issues with equipment

Post by yayswords »

as lottery virgin (or how did you call it?) even +1 regen items are extremly rare and can be hidden somewhere in the midlle of the inventory page.
But if you're not playing casino anyway it's not that much effort to just check every rare is it? :P
regen items are more rare than love between Krimm and Riley.
I'm sitting on like 25 SPR total across the party with the act 2 gambling done. Just don't wanna go down to "a few points on a few legendaries" from that. ^^
1) resistances are already weighted less in the "green item" computations
Why are these not considered an upgrade? No green background in inventory. I think that function got messed up recently.
2) I can remove SPR/HPR items completely from the random ones and just put some predefined items if you like the idea
I think the predefined items part is a good idea either way.
However, even going down from 3/4 to 2 is good
I don't think anything causes 4 turns unresisted? But more importantly: Once you have those 2 turns, and you get another paralysis ability on you, how many turns does it add? I'm thinking minimum of 1... which is my experience while not caring about paralysis resistance at all. If you can actually get +0 that would make it pretty good. Against the gargoyles it's like: Okay, my front row is staggered. Now it's just a matter of time before they have 5 turns of paralysis each.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: My gambling problem - the issues with equipment

Post by jack1974 »

yayswords wrote:
1) resistances are already weighted less in the "green item" computations
Why are these not considered an upgrade? No green background in inventory. I think that function got messed up recently.
For the armors I was giving priority to Defense, while for weapons Damage, since they're more important than the rest.
Anyway will look at it but no way "was messed up recently". I don't touch it since 2 months. You think I rewrite the game code from scratch every time I do an update?! lol :lol:
yayswords wrote: I don't think anything causes 4 turns unresisted? But more importantly: Once you have those 2 turns, and you get another paralysis ability on you, how many turns does it add? I'm thinking minimum of 1... which is my experience while not caring about paralysis resistance at all. If you can actually get +0 that would make it pretty good. Against the gargoyles it's like: Okay, my front row is staggered. Now it's just a matter of time before they have 5 turns of paralysis each.
In act 3 there will be some enemies that can inflict 5 turns of paralysis :twisted:
renke_
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Re: My gambling problem - the issues with equipment

Post by renke_ »

yayswords wrote:Why are these not considered an upgrade? No green background in inventory. I think that function got messed up recently.
If I remember correctly Jack said somewhere price is part of the calculation. Was the item you're wearing more expensive?
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jack1974
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Re: My gambling problem - the issues with equipment

Post by jack1974 »

No I don't check for price, only stats, but I give some stats a multiplier since should be essential stats for the item.
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yayswords
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Re: My gambling problem - the issues with equipment

Post by yayswords »

You think I rewrite the game code from scratch every time I do an update?
It's my experience with Blizzard's WoW patches speaking. It's like, first they release a patch that fixes 5 typos and 1 texture error. 1 hour later there's a hotfix that reads: SWORDS WILL NO LONGER EXPLODE AND YOU CAN NO LONGER LOOT THE SUN ITSELF FROM ENEMY FACTION BREAD VENDORS, SO SORRY ABOUT THAT. I have simply become accustomed to the idea that changing one part of the game doesn't mean that through the mystery of programming, another can't be unintentionally affected :)

Price is what sorts them in the shop :)
In act 3 there will be some enemies that can inflict 5 turns of paralysis
Ouch. Jariel, don't get hit ;)
If at first try it doesn't explode, it ain't Jack who wrote the code.
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jack1974
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Re: My gambling problem - the issues with equipment

Post by jack1974 »

yayswords wrote: Price is what sorts them in the shop :)
An idea could be to add some buttons to sort the items based on common stats: price, attack, defense, speed, etc ? anyway, will first go on with the game and leave those things for the last "polishing stage" :)
renke_
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Re: My gambling problem - the issues with equipment

Post by renke_ »

jack1974 wrote:No I don't check for price, only stats, but I give some stats a multiplier since should be essential stats for the item.
but this doesn't explain yayswords' screen shot: Defence is identical (the main comparison value for armour pieces) and attack&magic +1 should be better than (resistance -2)/10.
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jack1974
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Re: My gambling problem - the issues with equipment

Post by jack1974 »

Yes that's a good question, I would probably need a save (or I can try to look for similar items myself) :)
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yayswords
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Re: My gambling problem - the issues with equipment

Post by yayswords »

Save sent :)

This is another funny thing about items :P

For the record I summed up my party's regen... 44 ^^
If at first try it doesn't explode, it ain't Jack who wrote the code.
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