replays? nah, currently we're in the middle of my all-time favourite: Blame The Coder (aka beta test) ^^
<resistance sum>/25 is a good start to make the better calculation more sane, for item handling in general I'm unsure about the best way within the contraints of the SOTW system
My gambling problem - the issues with equipment
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renke_
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- yayswords
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Re: My gambling problem - the issues with equipment
But if you're not playing casino anyway it's not that much effort to just check every rare is it?as lottery virgin (or how did you call it?) even +1 regen items are extremly rare and can be hidden somewhere in the midlle of the inventory page.
I'm sitting on like 25 SPR total across the party with the act 2 gambling done. Just don't wanna go down to "a few points on a few legendaries" from that. ^^regen items are more rare than love between Krimm and Riley.
Why are these not considered an upgrade? No green background in inventory. I think that function got messed up recently.1) resistances are already weighted less in the "green item" computations
I think the predefined items part is a good idea either way.2) I can remove SPR/HPR items completely from the random ones and just put some predefined items if you like the idea
I don't think anything causes 4 turns unresisted? But more importantly: Once you have those 2 turns, and you get another paralysis ability on you, how many turns does it add? I'm thinking minimum of 1... which is my experience while not caring about paralysis resistance at all. If you can actually get +0 that would make it pretty good. Against the gargoyles it's like: Okay, my front row is staggered. Now it's just a matter of time before they have 5 turns of paralysis each.However, even going down from 3/4 to 2 is good
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: My gambling problem - the issues with equipment
For the armors I was giving priority to Defense, while for weapons Damage, since they're more important than the rest.yayswords wrote:Why are these not considered an upgrade? No green background in inventory. I think that function got messed up recently.1) resistances are already weighted less in the "green item" computations
Anyway will look at it but no way "was messed up recently". I don't touch it since 2 months. You think I rewrite the game code from scratch every time I do an update?! lol
In act 3 there will be some enemies that can inflict 5 turns of paralysisyayswords wrote: I don't think anything causes 4 turns unresisted? But more importantly: Once you have those 2 turns, and you get another paralysis ability on you, how many turns does it add? I'm thinking minimum of 1... which is my experience while not caring about paralysis resistance at all. If you can actually get +0 that would make it pretty good. Against the gargoyles it's like: Okay, my front row is staggered. Now it's just a matter of time before they have 5 turns of paralysis each.
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renke_
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Re: My gambling problem - the issues with equipment
If I remember correctly Jack said somewhere price is part of the calculation. Was the item you're wearing more expensive?yayswords wrote:Why are these not considered an upgrade? No green background in inventory. I think that function got messed up recently.
- jack1974
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Re: My gambling problem - the issues with equipment
No I don't check for price, only stats, but I give some stats a multiplier since should be essential stats for the item.
- yayswords
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Re: My gambling problem - the issues with equipment
It's my experience with Blizzard's WoW patches speaking. It's like, first they release a patch that fixes 5 typos and 1 texture error. 1 hour later there's a hotfix that reads: SWORDS WILL NO LONGER EXPLODE AND YOU CAN NO LONGER LOOT THE SUN ITSELF FROM ENEMY FACTION BREAD VENDORS, SO SORRY ABOUT THAT. I have simply become accustomed to the idea that changing one part of the game doesn't mean that through the mystery of programming, another can't be unintentionally affectedYou think I rewrite the game code from scratch every time I do an update?
Price is what sorts them in the shop
Ouch. Jariel, don't get hitIn act 3 there will be some enemies that can inflict 5 turns of paralysis
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: My gambling problem - the issues with equipment
An idea could be to add some buttons to sort the items based on common stats: price, attack, defense, speed, etc ? anyway, will first go on with the game and leave those things for the last "polishing stage"yayswords wrote: Price is what sorts them in the shop![]()
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renke_
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Re: My gambling problem - the issues with equipment
but this doesn't explain yayswords' screen shot: Defence is identical (the main comparison value for armour pieces) and attack&magic +1 should be better than (resistance -2)/10.jack1974 wrote:No I don't check for price, only stats, but I give some stats a multiplier since should be essential stats for the item.
- jack1974
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Re: My gambling problem - the issues with equipment
Yes that's a good question, I would probably need a save (or I can try to look for similar items myself) 
- yayswords
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Re: My gambling problem - the issues with equipment
Save sent 
This is another funny thing about items
For the record I summed up my party's regen... 44 ^^
This is another funny thing about items
For the record I summed up my party's regen... 44 ^^
If at first try it doesn't explode, it ain't Jack who wrote the code.
