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Re: My gambling problem - the issues with equipment
Posted: Sun Aug 10, 2014 8:17 pm
by renke_
replays? nah, currently we're in the middle of my all-time favourite: Blame The Coder (aka beta test) ^^
<resistance sum>/25 is a good start to make the better calculation more sane, for item handling in general I'm unsure about the best way within the contraints of the SOTW system
Re: My gambling problem - the issues with equipment
Posted: Sun Aug 10, 2014 11:57 pm
by yayswords
as lottery virgin (or how did you call it?) even +1 regen items are extremly rare and can be hidden somewhere in the midlle of the inventory page.
But if you're not playing casino anyway it's not that much effort to just check every rare is it?
regen items are more rare than love between Krimm and Riley.
I'm sitting on like 25 SPR total across the party with the act 2 gambling done. Just don't wanna go down to "a few points on a few legendaries" from that. ^^
1) resistances are already weighted less in the "green item" computations
Why are
these not considered an upgrade? No green background in inventory. I think that function got messed up recently.
2) I can remove SPR/HPR items completely from the random ones and just put some predefined items if you like the idea
I think the predefined items part is a good idea either way.
However, even going down from 3/4 to 2 is good
I don't think anything causes 4 turns unresisted? But more importantly: Once you have those 2 turns, and you get another paralysis ability on you, how many turns does it add? I'm thinking minimum of 1... which is my experience while not caring about paralysis resistance at all. If you can actually get +0 that would make it pretty good. Against the gargoyles it's like: Okay, my front row is staggered. Now it's just a matter of time before they have 5 turns of paralysis each.
Re: My gambling problem - the issues with equipment
Posted: Mon Aug 11, 2014 6:32 am
by jack1974
yayswords wrote:
1) resistances are already weighted less in the "green item" computations
Why are
these not considered an upgrade? No green background in inventory. I think that function got messed up recently.
For the armors I was giving priority to Defense, while for weapons Damage, since they're more important than the rest.
Anyway will look at it but no way "was messed up recently". I don't touch it since 2 months. You think I rewrite the game code from scratch every time I do an update?! lol
yayswords wrote:
I don't think anything causes 4 turns unresisted? But more importantly: Once you have those 2 turns, and you get another paralysis ability on you, how many turns does it add? I'm thinking minimum of 1... which is my experience while not caring about paralysis resistance at all. If you can actually get +0 that would make it pretty good. Against the gargoyles it's like: Okay, my front row is staggered. Now it's just a matter of time before they have 5 turns of paralysis each.
In act 3 there will be some enemies that can inflict 5 turns of paralysis

Re: My gambling problem - the issues with equipment
Posted: Mon Aug 11, 2014 7:36 am
by renke_
yayswords wrote:Why are
these not considered an upgrade? No green background in inventory. I think that function got messed up recently.
If I remember correctly Jack said somewhere price is part of the calculation. Was the item you're wearing more expensive?
Re: My gambling problem - the issues with equipment
Posted: Mon Aug 11, 2014 7:45 am
by jack1974
No I don't check for price, only stats, but I give some stats a multiplier since should be essential stats for the item.
Re: My gambling problem - the issues with equipment
Posted: Mon Aug 11, 2014 8:18 am
by yayswords
You think I rewrite the game code from scratch every time I do an update?
It's my experience with Blizzard's WoW patches speaking. It's like, first they release a patch that fixes 5 typos and 1 texture error. 1 hour later there's a hotfix that reads: SWORDS WILL NO LONGER EXPLODE AND YOU CAN NO LONGER LOOT THE SUN ITSELF FROM ENEMY FACTION BREAD VENDORS, SO SORRY ABOUT THAT. I have simply become accustomed to the idea that changing one part of the game doesn't mean that through the mystery of programming, another can't be unintentionally affected
Price is what sorts them in the shop
In act 3 there will be some enemies that can inflict 5 turns of paralysis
Ouch. Jariel, don't get hit

Re: My gambling problem - the issues with equipment
Posted: Mon Aug 11, 2014 8:27 am
by jack1974
yayswords wrote:
Price is what sorts them in the shop
An idea could be to add some buttons to sort the items based on common stats: price, attack, defense, speed, etc ? anyway, will first go on with the game and leave those things for the last "polishing stage"

Re: My gambling problem - the issues with equipment
Posted: Mon Aug 11, 2014 8:28 am
by renke_
jack1974 wrote:No I don't check for price, only stats, but I give some stats a multiplier since should be essential stats for the item.
but this doesn't explain yayswords' screen shot: Defence is identical (the main comparison value for armour pieces) and attack&magic +1 should be better than (resistance -2)/10.
Re: My gambling problem - the issues with equipment
Posted: Mon Aug 11, 2014 8:32 am
by jack1974
Yes that's a good question, I would probably need a save (or I can try to look for similar items myself)

Re: My gambling problem - the issues with equipment
Posted: Mon Aug 11, 2014 8:38 am
by yayswords
Save sent
This is another funny thing about items
For the record I summed up my party's regen... 44 ^^