fixed items

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: fixed items

Post by yayswords »

Well you can do that, but I will count turns and regen as much as possible still ;)

or leave 2 alive...
If at first try it doesn't explode, it ain't Jack who wrote the code.
renke_
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Re: fixed items

Post by renke_ »

I hope your not on a crusade agaist usable mana in general :)

Skill usage is imho an integral part of your combat system, if you have the (certainly fun) ambition to stop the efficiency of regen and dancing lessons completely I vote for removing all mana management methods instead of encounters designed primary around draining the SP pool.
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jack1974
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Re: fixed items

Post by jack1974 »

No no, don't worry was joking :lol:
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fabulaparva
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Re: fixed items

Post by fabulaparva »

Just for the fun of it, I tweaked a couple of items on the armours sheet, just to make it manually a tad more varied. Changes in bold. Also made up some silly names and descriptions for the items, although I guess those won't show up since the items aren't unique. This can be freely trashed. If you like what you see,I can tweak around a couple more items to stand out from the average figures, but I didn't want to changes them all because of high risk of wasted time, lol.

link for downloading the edited ods.file:
link expired
Last edited by fabulaparva on Wed Aug 20, 2014 8:15 am, edited 1 time in total.
renke_
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Re: fixed items

Post by renke_ »

without the ads and dozens of tracking cookies :)

I like it very much - without placeholder names the items tell a story and are not only tools for winning a RPG.
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jack1974
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Re: fixed items

Post by jack1974 »

Nice job, now there's only left to customize a bit the names of the items :)
renke_
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Re: fixed items

Post by renke_ »

one of the edged weapons should be called Blade No 3 (Mass-produced by an unimaginative but prolific dwarfish tribe.)
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fabulaparva
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Re: fixed items

Post by fabulaparva »

Lol..just lol!

Good thing I had set my teacup down before reading that. :lol:

Do you want to take care more of naming the weapons, renke, or shall I play around with those, too? :P

(Now I'm tempted to name one of the daggers as Mamba No 5 (Imbued with a little bit of every stat makes it your knife)
renke_
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Re: fixed items

Post by renke_ »

I included some of yayswords ideas (excluding categories currently not used, like the warhammer) -> download

I'm not sure about the max length of the description, though - the paragraph-long lore for the fake ember sword is impossible without more screen estate, but even the short variant (first sentence or so) is unlikely in the current layout.

But this is a job for Jack, we provide only the content :)
Do you want to take care more of naming the weapons, renke, or shall I play around with those, too?
Uploading the sheet(s) to Google Docs would probably the best - but the current chaotic process is much more fun ^^
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jack1974
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Re: fixed items

Post by jack1974 »

renke_ wrote: I'm not sure about the max length of the description, though - the paragraph-long lore for the fake ember sword is impossible without more screen estate, but even the short variant (first sentence or so) is unlikely in the current layout.
For those unique items, I'm going to add a ? or button that once clicked pops-up a window with the texts, so there shouldn't be space problems. Of course I don't think there's the need to write a long poem for EVERY item!! :mrgreen:
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