fixed items

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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fabulaparva
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Re: fixed items

Post by fabulaparva »

So, should we actually set that Unique-field to "True" for all the items that'll have a "poetic" description, even if there are more than one piece of the item on sale at Zazir's? Is it okay for the Unique-field to be true even if there's more than one piece of the item available in the game?

EDIT: Yes, I think I just typed the same thing twice. Must be all that copypasting from level 6 item to level 11 item :P
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jack1974
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Re: fixed items

Post by jack1974 »

Yes set to true, means the engine won't randomly pick them for other shops :)
renke_
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Re: fixed items

Post by renke_ »

Cloth shawl: Muffler (Thick knitted scarfs imported from Ninim, virtually dead stock in Dingirra's desert climate.) [only Frozen resistance]
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fabulaparva
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Re: fixed items

Post by fabulaparva »

^^ That Muffler needs to go with a special price. ;) "How much? Just ten gold! Please, I implore you! Take these away from me!!!"

Setting dem fields to True, then. :)
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yayswords
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Re: fixed items

Post by yayswords »

You butchered my descriptions. I'm gonna find a new editor.

Nice stories fabulaparva - I'm particularly fond of the shield. As for me, I would like to propose the following changes.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: fixed items

Post by fabulaparva »

Lolz, thanks. I don't think I'll edit the potions-sheet. :P

Below is a list with unique names for all the items. All have silly descriptions as well, some longer, some shorter. Ran out of inspiration at a point, so if any of you have better ideas, feel free to edit. I did some quick and dirty stat editing for most of the armours to better suit the description (some were left untouched, though) and changed speed values on short bows. All unique flags are now True for these items. I hope renke's Mufflers won't break the balance. :lol:

There are *quite* a few armours now for Zazir's, especially since we are planning to have them all available from the start of Act ?. Do we need to have them all? Some of them could be trashed.


Anyway, I didn't have the patience to doodle with Google Docs/Drive, as I have never used it, so I threw the document into the same hellhole as the previous one. Sorry, renke. My AD-block takes care of the ads so I don't even see them,,, I guess I'll just say "Welcome to the Dark side, we have cookies"
EDIT: Link removed : newer version up. Link further down this thread.
Last edited by fabulaparva on Wed Aug 20, 2014 10:37 am, edited 1 time in total.
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yayswords
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Re: fixed items

Post by yayswords »

I shalt nitpick these.

Harem Sandals: "Also a speed bonus." That one feels totally alien.

Halberdier's Helmet: "Unofficial version of the famous Lugal Halberdiers' headgear." I'm not sure about capitalizing Halberdier. Traditionally we do that with monster names yes, but in everyday speech that shouldn't be the case. You wouldn't do it with a physician or a tailor. Capitalizing it makes it sound really ceremonial, but they are just mercenaries. Actually glancing through the weapons I see you've done this everywhere :P we don't even need to call them by their exact monster names. Kiduu bowmen could be archers for example.

Iron Crochet Leggings: Dingirran craftmanship allows for production of fiber-like iron. This piece was made by a clumsy apprentice (removed the comma) though, so don't get excited.

Also we may as well put these items in the next build. I want my full descriptions though or ELSE.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: fixed items

Post by fabulaparva »

I'll dig out your full descriptions from this thread and add them. I'll remove the part about the speed bonus, lol, for some reason thought it was funny at that point. Too much editing can screw up your head worse than a night with Rafik. Anyway, I'll edit those "monster names" off the descriptions but I think I'll leave them in the weapon names.
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jack1974
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Re: fixed items

Post by jack1974 »

When you tell me it's ready I'll add it (and the full description button as well).
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yayswords
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Re: fixed items

Post by yayswords »

I think it's easier to assess their value ingame than by looking at a giant spreadsheet. I think we'll get better ideas of what's too good, too bad, too pricey and too cheap once we can compare them to the randomly generated usually-trash items :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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