fixed items
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: fixed items
Descriptions are not a good reason to delay the release. We can mull over those until the game goes live. Plus when more people see them, more might opine on the - and I think our usual tendency to score 10 thread pages per week might be scaring people away from posting here 
If at first try it doesn't explode, it ain't Jack who wrote the code.
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: fixed items
I say it's ready, then.
Edit: With one more persistent typo corrected:
https://www.sendspace.com/file/jkaqk2
Edit: With one more persistent typo corrected:
https://www.sendspace.com/file/jkaqk2
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: fixed items
Cool will add them in the game tomorrow then (I have some other things going on tomorrow but should have time for it).
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: fixed items
One thing though, is OK that there are level 6 and level 11 items with the same identical name ? wouldn't be confusing ?
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: fixed items
Well, I thought they would be treated like the same item, anyway, but with two versions for different-level players. The players should see the different stats and level anyway, when they click on an item. I also wanted to avoid having to write 2x as many descriptions, lol, as different name but same description would have made it even more confusing. This is just my opinion, though. 
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: fixed items
OK it's fine, just wanted to make sure was the right file
adding them now, but will do the update tomorrow since is late here!
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: fixed items
K, I'll postpone chewing my fingernails nervously until tomorrow, then. Ha! 
-
renke_
- Elder Druid
- Posts: 580
- Joined: Sat Feb 22, 2014 1:26 pm
Re: fixed items
I'm expecting a huge outcry of players believing the descriptions are unfunny, incoherent, story-breaking and stoopid :) [I just checkmarked "successfully trolled a game" on my to-do list. ha, this will be a good day :D]
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: fixed items
Okay weapons are in and working:

tomorrow will add the rest (I just wanted to make sure the whole system was working before going to watch TV
)
The problem will be adding the Lore button on the vendor screen since there's less space but I'll think of something!

tomorrow will add the rest (I just wanted to make sure the whole system was working before going to watch TV
The problem will be adding the Lore button on the vendor screen since there's less space but I'll think of something!
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: fixed items
Whoa whoa, I don't think these were supposed to be legendary. That totally diminishes the feeling of legendaries. The others are scarcely available (and definitely not in greater amounts than one and for gold) and in act 2 4 out of 5 have pretty damn sweet stats.
If at first try it doesn't explode, it ain't Jack who wrote the code.
