fixed items

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: fixed items

Post by yayswords »

Descriptions are not a good reason to delay the release. We can mull over those until the game goes live. Plus when more people see them, more might opine on the - and I think our usual tendency to score 10 thread pages per week might be scaring people away from posting here :P
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: fixed items

Post by fabulaparva »

I say it's ready, then.


Edit: With one more persistent typo corrected:
https://www.sendspace.com/file/jkaqk2
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jack1974
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Re: fixed items

Post by jack1974 »

Cool will add them in the game tomorrow then (I have some other things going on tomorrow but should have time for it).
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jack1974
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Re: fixed items

Post by jack1974 »

One thing though, is OK that there are level 6 and level 11 items with the same identical name ? wouldn't be confusing ?
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fabulaparva
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Re: fixed items

Post by fabulaparva »

Well, I thought they would be treated like the same item, anyway, but with two versions for different-level players. The players should see the different stats and level anyway, when they click on an item. I also wanted to avoid having to write 2x as many descriptions, lol, as different name but same description would have made it even more confusing. This is just my opinion, though. :P
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jack1974
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Re: fixed items

Post by jack1974 »

OK it's fine, just wanted to make sure was the right file :) adding them now, but will do the update tomorrow since is late here!
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fabulaparva
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Re: fixed items

Post by fabulaparva »

K, I'll postpone chewing my fingernails nervously until tomorrow, then. Ha! :P
renke_
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Re: fixed items

Post by renke_ »

I'm expecting a huge outcry of players believing the descriptions are unfunny, incoherent, story-breaking and stoopid :) [I just checkmarked "successfully trolled a game" on my to-do list. ha, this will be a good day :D]
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jack1974
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Re: fixed items

Post by jack1974 »

Okay weapons are in and working:
Image
tomorrow will add the rest (I just wanted to make sure the whole system was working before going to watch TV :mrgreen:)
The problem will be adding the Lore button on the vendor screen since there's less space but I'll think of something!
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yayswords
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Re: fixed items

Post by yayswords »

Whoa whoa, I don't think these were supposed to be legendary. That totally diminishes the feeling of legendaries. The others are scarcely available (and definitely not in greater amounts than one and for gold) and in act 2 4 out of 5 have pretty damn sweet stats.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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