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Re: fixed items
Posted: Thu Aug 28, 2014 6:59 pm
by renke_
yayswords wrote:Do you read SMBC? :D
yap, should be a great source for PS2 skills and items ^^
And by high regen I mean think of an SPR amount that feels pretty awesome (I would say 5). Give it that, and give it 4 times as much HPR.
you're claiming that 20 is a fair HPR for act 3?
Re: fixed items
Posted: Thu Aug 28, 2014 7:03 pm
by fabulaparva
Does the impassable mountain range between Dingirra and Ninim, and that lies close to Shacklesplit, have a name? I was thinking that maybe the name of the twins' ultimate shield could be a play on that. I'd like to see the shield have generous magic points to give some res to those types of attacks as well.
Re: fixed items
Posted: Thu Aug 28, 2014 7:10 pm
by jack1974
I cannot remember right now if I gave a name to the mountain chains (I don't think though), I know that there's a pass called Splitpaw Pass (guarded by Gnolls) which will be present in the story, later...

Re: fixed items
Posted: Thu Aug 28, 2014 7:20 pm
by renke_
may I propose Kalnas Ridge? simply Lithuanian for mountain but has a nice ring to it
Re: fixed items
Posted: Thu Aug 28, 2014 7:26 pm
by jack1974
Yes it doesn't sound bad

Re: fixed items
Posted: Fri Aug 29, 2014 12:29 am
by yayswords
renke_ wrote:you're claiming that 20 is a fair HPR for act 3?
In what tone should I read your question?
I've long contended that point for point,
HPR is way less powerful than SPR. It's not my doing that they time and time again come in the same amounts. Furthermore, even if you feel 20 HPR is overpowered, this is still on a druid who lacks the defense to be a tank and go frontline. What's more, this item is supposed to somehow compete with an awesome weapon. And lastly, this is just how I imagine the cute little Spirit of Ninim, but I think of it as an embodiment (even if it's ethereal

) of nature's growth, perhaps you could even speculate it's essential for life in a land of perpetual winter. It does not only cheer the druid up to constantly have the blissful wisp darting around them, sparkling and blinking, it also rejuvenates body and mind.
Re: fixed items
Posted: Fri Aug 29, 2014 7:37 am
by jack1974
Anyway, I've uploaded the latest item DB on same URL:
http://www.macgames.biz/formated_itemlist.ods
If you want to mess with the names/descriptions you can. The new items are at the bottom of weapon/armor (made Spirit Of Ninim a shoulder armor) and jewelry

Re: fixed items
Posted: Fri Aug 29, 2014 7:57 am
by renke_
yayswords wrote:In what tone should I read your question? :)
astonished and curious. I'm trying to imagine encounters with 20 HPR you will still find interesting and demanding - it's either much more available HP for the enemies (=longer battles) or 150+ dmg nukes to the party's back row so the not-so-fragile-anymore mages can still drop.
Re: fixed items
Posted: Fri Aug 29, 2014 8:12 am
by jack1974
I think with the new AI I can also target enemies with high regen, and concentrate enemy attacks on them...

(not saying I'll do that though!).
Re: fixed items
Posted: Fri Aug 29, 2014 8:33 am
by jack1974
Back to the items, I knew I forget something. There's Rowinda ultimate item, and it's:
Rowinda's ultimate item: "Delayed engagement ring". Boosts her magical powers
I don't want to say who gave it to her though since is a spoiler... maybe the lore texts could be written without making names, like "who would be so crazy to offer Rowinda an engagement ring?" etc
