fixed items

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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yayswords
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Re: fixed items

Post by yayswords »

I don't wanna turn the poll into another discussion between the usual people, so I'll take it here. You said you'll only get the staff/spirit if your main twin is a druid - source for that? I thought both twins got items.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: fixed items

Post by fabulaparva »

Ah, good point/question. I assumed so because of this:
What was planned is: if twin is a Hunter, will give a Bow, if is a Ranger two swords, if is Druid a quarterstaff.
Though I'm thinking to just offer a choice of two items for each Class, since for example you could be playing a twohanded weapon Ranger. So will do something like:
Ranger: two swords/two handed weapon
Hunter: bow/short sword
Druid: quarterstaff / dagger
by jack in the main thread.

I guess it's a question for jack: Do both of the twins get an item or only the main one?
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yayswords
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Re: fixed items

Post by yayswords »

I assumed you assumed it because you were drunk.

I believe both are getting one, else the off-twin is the only one not getting any special items at all. I guess it could get the pants...
If at first try it doesn't explode, it ain't Jack who wrote the code.
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fabulaparva
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Re: fixed items

Post by fabulaparva »

I edited the poll post to be a bit more ambiguous "If you're playing with druid..."
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jack1974
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Re: fixed items

Post by jack1974 »

Yes both twins get an item :)
renke_
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Re: fixed items

Post by renke_ »

jack1974 wrote:My only problem is if they become overpowered, but otherwise I see no problem with more char-specific items. As long as there is nothing else to add (quests and such).
is it possible to restrict the usage of weapons to a class? currently Slith is underwhelming but if we give it +2/+1 (or so, should be comparable to the Grey Sword and the Moon Mirror) and restrict usage to Assassins it would an okay second item for Chalassa. The description could read "A small and deadly dagger, designed for concealed carrying as a nasty surprise for every attacker. No respectable warrior will ever touch such a nasty weapon."
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yayswords
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Re: fixed items

Post by yayswords »

Aren't you making it needlessly complicated? Just restrict it to Chalassa, there are no other playable assassins :P
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renke_
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Re: fixed items

Post by renke_ »

the party gets the dagger before Chalassa joins for good - it would feel weird to own an item restricted to someone not in the party ^^
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jack1974
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Re: fixed items

Post by jack1974 »

Yes is just a python list in the .ods. So if you write in the Keys column:

Code: Select all

['Chalassa',"Hunter"]
will be usable by Chalassa and Player Hunter class. I am not sure how it would work visuallly since now I write "usable by NAME only". Well, I just made a test with another item and seems OK:
Image
I have also fixed it so displays a separator: "Usable by Chalassa / Hunter only" etc :)

Of course, this thing was built-in in the engine so that's why was no problem. I still stand by "as long as I don't have to change anything" statement :mrgreen:
renke_
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Re: fixed items

Post by renke_ »

And if we use "Assassin" in this field (Chalassas' skill class) it would also work for restricting the usage?
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