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Re: fixed items
Posted: Sat Aug 30, 2014 7:58 pm
by yayswords
I don't wanna turn the poll into another discussion between the usual people, so I'll take it here. You said you'll only get the staff/spirit if your main twin is a druid - source for that? I thought both twins got items.
Re: fixed items
Posted: Sat Aug 30, 2014 8:07 pm
by fabulaparva
Ah, good point/question. I assumed so because of this:
What was planned is: if twin is a Hunter, will give a Bow, if is a Ranger two swords, if is Druid a quarterstaff.
Though I'm thinking to just offer a choice of two items for each Class, since for example you could be playing a twohanded weapon Ranger. So will do something like:
Ranger: two swords/two handed weapon
Hunter: bow/short sword
Druid: quarterstaff / dagger
by jack in the main thread.
I guess it's a question for jack: Do both of the twins get an item or only the main one?
Re: fixed items
Posted: Sat Aug 30, 2014 8:10 pm
by yayswords
I assumed you assumed it because you were drunk.
I believe both are getting one, else the off-twin is the only one not getting any special items at all. I guess it could get the pants...
Re: fixed items
Posted: Sat Aug 30, 2014 8:15 pm
by fabulaparva
I edited the poll post to be a bit more ambiguous "If you're playing with druid..."
Re: fixed items
Posted: Sat Aug 30, 2014 9:33 pm
by jack1974
Yes both twins get an item

Re: fixed items
Posted: Sun Aug 31, 2014 9:00 am
by renke_
jack1974 wrote:My only problem is if they become overpowered, but otherwise I see no problem with more char-specific items. As long as there is nothing else to add (quests and such).
is it possible to restrict the usage of weapons to a class? currently Slith is underwhelming but if we give it +2/+1 (or so, should be comparable to the Grey Sword and the Moon Mirror) and restrict usage to Assassins it would an okay second item for Chalassa. The description could read "A small and deadly dagger, designed for concealed carrying as a nasty surprise for every attacker. No respectable warrior will ever touch such a nasty weapon."
Re: fixed items
Posted: Sun Aug 31, 2014 9:06 am
by yayswords
Aren't you making it needlessly complicated? Just restrict it to Chalassa, there are no other playable assassins

Re: fixed items
Posted: Sun Aug 31, 2014 9:09 am
by renke_
the party gets the dagger before Chalassa joins for good - it would feel weird to own an item restricted to someone not in the party ^^
Re: fixed items
Posted: Sun Aug 31, 2014 9:25 am
by jack1974
Yes is just a python list in the .ods. So if you write in the Keys column:
will be usable by Chalassa and Player Hunter class. I am not sure how it would work visuallly since now I write "usable by NAME only". Well, I just made a test with another item and seems OK:

I have also fixed it so displays a separator: "Usable by Chalassa / Hunter only" etc
Of course, this thing was built-in in the engine so that's why was no problem. I still stand by "as long as I don't have to change anything" statement

Re: fixed items
Posted: Sun Aug 31, 2014 9:32 am
by renke_
And if we use "Assassin" in this field (Chalassas' skill class) it would also work for restricting the usage?