Re: fixed items
Posted: Wed Aug 13, 2014 5:16 pm
Can the items have negative HPR (or SPR)? I was thinking about those speed bracers Sir Ormond used and I thought it might be fun to have an item with considerably high speed and attack, but clear negative effect on HP (as well as Threshold and Defense). Otherwise I'mma have to figure out some other stats on certain item suggestions... with preliminary names of Gambler's Delight and Heart of Glass 
Regarding Enchanter's Trappings, the values don't look too off. At the end of one random act 2, my Riley has level 13 leggings with +6 defense, + 4 attack +7 speed and +3 magic (Masterwork quality) and a regular level 11 shirt with +10 defense, +3 threshold and +2 speed + 37shattered. Other stats were peanuts. I'd suggest adding a bit of attack or better still, a bit of threshold bonus to some of those items (or give one of two items some stat resistance.) Then there's the question of price... I think it should be high enough so that the player can't possibly obtain a whole set of "guaranteed items" for *all* the characters...
Regarding Enchanter's Trappings, the values don't look too off. At the end of one random act 2, my Riley has level 13 leggings with +6 defense, + 4 attack +7 speed and +3 magic (Masterwork quality) and a regular level 11 shirt with +10 defense, +3 threshold and +2 speed + 37shattered. Other stats were peanuts. I'd suggest adding a bit of attack or better still, a bit of threshold bonus to some of those items (or give one of two items some stat resistance.) Then there's the question of price... I think it should be high enough so that the player can't possibly obtain a whole set of "guaranteed items" for *all* the characters...





















