The mana situation
Posted: Wed Aug 13, 2014 9:20 am
This came up in the fixed items thread, and I think it's an important discussion to have. The current story of the game is: No regen in act 1 (birthday gift aside). No regen in act 2, unless you're very lucky or very patient. Then you get Jariel and you suddenly have like 10 SPR on everyone.
This means you go from a playstyle that is to some degree conservative (make your mana last for all the battles you plan to do) and to some degree expensive (pay to replenish it) to one that is neither. Cast whatever spell you think is right for the situation. Is this a good transition? If yes, there should be some (easily available) SPR in act 2 to make it a smooth transition. Furthermore, SPR should become more and more available through acts 3 and 4 so that you don't have to use Jariel, and if you do use him you can actually pick some other buff-song than Vigorous Sonata. If no, then Vigorous Sonata needs a pretty hard nerf (something like static 2 per turn).
My opinion on this: I enjoy the game more with "infinite" mana than with the act 1 situation. It's not ideal, but I don't think Jack is up for rebalancing it so that SPR doesn't allow us to outgrow mana problems altogether. Frankly I'm not sure how I would suggest he do it even. I would definitely want to see some SPR introduced in act 2 (without casino), and then more and more available through acts 3 and 4. But I would want it to be a sizable payoff. I would want SPR to feel really expensive, perhaps not so much in terms of gold as in terms of "item budget": If an item has high SPR, that's pretty much all it has. You want a 5 SPR necklace? Okay, but there's also this 15 magic 5 speed necklace... just saying.
So let's fire this discussion up, and with one request. I usually find myself discussing with renke, fabulaparva and Jack, with Anima and Troyen sometimes interjecting some choice words. I don't know if it's obvious but I'm not really trying to design "the ideal game for yayswords", still when more casual players don't speak up I have to figure out what might be good for them. Surely even the people playing mostly for plot have an opinion on the mana situation, so let's hear it.
This means you go from a playstyle that is to some degree conservative (make your mana last for all the battles you plan to do) and to some degree expensive (pay to replenish it) to one that is neither. Cast whatever spell you think is right for the situation. Is this a good transition? If yes, there should be some (easily available) SPR in act 2 to make it a smooth transition. Furthermore, SPR should become more and more available through acts 3 and 4 so that you don't have to use Jariel, and if you do use him you can actually pick some other buff-song than Vigorous Sonata. If no, then Vigorous Sonata needs a pretty hard nerf (something like static 2 per turn).
My opinion on this: I enjoy the game more with "infinite" mana than with the act 1 situation. It's not ideal, but I don't think Jack is up for rebalancing it so that SPR doesn't allow us to outgrow mana problems altogether. Frankly I'm not sure how I would suggest he do it even. I would definitely want to see some SPR introduced in act 2 (without casino), and then more and more available through acts 3 and 4. But I would want it to be a sizable payoff. I would want SPR to feel really expensive, perhaps not so much in terms of gold as in terms of "item budget": If an item has high SPR, that's pretty much all it has. You want a 5 SPR necklace? Okay, but there's also this 15 magic 5 speed necklace... just saying.
So let's fire this discussion up, and with one request. I usually find myself discussing with renke, fabulaparva and Jack, with Anima and Troyen sometimes interjecting some choice words. I don't know if it's obvious but I'm not really trying to design "the ideal game for yayswords", still when more casual players don't speak up I have to figure out what might be good for them. Surely even the people playing mostly for plot have an opinion on the mana situation, so let's hear it.