Combat on Lavastorm Island, despite my pimped out act 2 party, feels very very...
Well let's just say a tick from most DoT's is as powerful as a melee attack. Meleeing these snakes down is very slow, but throwing DoT's around ownzors them. Also quite funny they are 4 levels higher or something, purple color ^^
Re: Third Act Beta! - SOTW 0.8.24.20
Posted: Sat Oct 04, 2014 10:00 am
by Asonder
Hmm ok this is new. None of my saves will load and when I try to start a new game it just takes me to the achievement screen or reloads the main menu. Did I do something wrong?
Re: Third Act Beta! - SOTW 0.8.24.20
Posted: Sat Oct 04, 2014 10:20 am
by jack1974
yaysword: can you send me the save? I tried only with fabula which has no healer and was a super-offensive party, so maybe if you use a strategy for "the long run" is very different.
Asonder: yes I screwed up lol, I put the achievement screen on startup for testing, and OF COURSE I forgot to remove it before I uploaded. Will fix this since you can't start a new game otherwise
Re: Third Act Beta! - SOTW 0.8.24.20
Posted: Sat Oct 04, 2014 10:24 am
by yayswords
Err don't have a save for it anymore. But I beat it, I'm just saying DoT's are ridiculously powerful. I just got past Jariel's flashback. Nothing been too difficult yet
Good foresight not making the last encounter of his flashback a boss BTW, although I didn't take his nuke anyway. But good to know I could do that next time.
Re: Third Act Beta! - SOTW 0.8.24.20
Posted: Sat Oct 04, 2014 10:26 am
by jack1974
Ah ok, thought was too hard. Good then
Re: Third Act Beta! - SOTW 0.8.24.20
Posted: Sat Oct 04, 2014 10:38 am
by yayswords
I think this might disturb me sometime down the road: Can talking to Aenais not automatically open the shop? I might want to wait with "rolling" her inventory.
Re: Third Act Beta! - SOTW 0.8.24.20
Posted: Sat Oct 04, 2014 10:40 am
by jack1974
Yes I forgot to add an option "shop" and "talk to Aenais".
However in the final version the rollback will be disabled in shops anyway, so... (because of the zero quantity items on rollback unsolvable bug).
Re: Third Act Beta! - SOTW 0.8.24.20
Posted: Sat Oct 04, 2014 10:41 am
by yayswords
Yes I'm not trying to casino. I'm just saying that since shop inventory is generated based on party level, I want to be able to control when it's generated, not have it forced down my throat when I could have gained more levels first.
Error, but was able to continue.
Spoiler:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/map.rpy", line 1462, in script call
File "game/plot/scene17_calls_to_adventure.rpy", line 687, in script call
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 1384, in script call
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 2864, in script
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 2864, in <module>
File "game/l_enemies.rpy", line 3802, in __init__
TypeError: HitThreat() takes exactly 4 arguments (3 given)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/map.rpy", line 1462, in script call
File "game/plot/scene17_calls_to_adventure.rpy", line 687, in script call
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 1384, in script call
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 2864, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.24.20-all\renpy\ast.py", line 778, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.20-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 2864, in <module>
File "game/l_enemies.rpy", line 3802, in __init__
TypeError: HitThreat() takes exactly 4 arguments (3 given)
Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
Seasons Of The Wolf 0.8.24.20
Context:
Spoiler:
Right after choosing to assault that island with Gonzalo on it by using the roads. Also I thought Riley was going to be unavailable for these battles?
Re: Third Act Beta! - SOTW 0.8.24.20
Posted: Sat Oct 04, 2014 10:52 am
by jack1974
Yes one skill has a missing parameter. Going to rebuild now
In general I will wait until I get several bug reports before doing an update, but I need to fix the start new game bug!
Re: Third Act Beta! - SOTW 0.8.24.20
Posted: Sat Oct 04, 2014 11:00 am
by yayswords
But it's not gonna stop me from proceeding, right? Guard wave 4 or 5 now ^^