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Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 9:45 am
by yayswords
Combat on Lavastorm Island, despite my pimped out act 2 party, feels very very...

Well let's just say a tick from most DoT's is as powerful as a melee attack. Meleeing these snakes down is very slow, but throwing DoT's around ownzors them. Also quite funny they are 4 levels higher or something, purple color ^^

Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 10:00 am
by Asonder
Hmm ok this is new. None of my saves will load and when I try to start a new game it just takes me to the achievement screen or reloads the main menu. Did I do something wrong?

Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 10:20 am
by jack1974
yaysword: can you send me the save? I tried only with fabula which has no healer and was a super-offensive party, so maybe if you use a strategy for "the long run" is very different.
Asonder: yes I screwed up lol, I put the achievement screen on startup for testing, and OF COURSE I forgot to remove it before I uploaded. Will fix this since you can't start a new game otherwise :lol:

Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 10:24 am
by yayswords
Err don't have a save for it anymore. But I beat it, I'm just saying DoT's are ridiculously powerful. I just got past Jariel's flashback. Nothing been too difficult yet :)

Good foresight not making the last encounter of his flashback a boss BTW, although I didn't take his nuke anyway. But good to know I could do that next time.

Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 10:26 am
by jack1974
Ah ok, thought was too hard. Good then :)

Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 10:38 am
by yayswords
I think this might disturb me sometime down the road: Can talking to Aenais not automatically open the shop? I might want to wait with "rolling" her inventory.

Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 10:40 am
by jack1974
Yes I forgot to add an option "shop" and "talk to Aenais".
However in the final version the rollback will be disabled in shops anyway, so... :wink: (because of the zero quantity items on rollback unsolvable bug).

Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 10:41 am
by yayswords
Yes I'm not trying to casino. I'm just saying that since shop inventory is generated based on party level, I want to be able to control when it's generated, not have it forced down my throat when I could have gained more levels first.

Error, but was able to continue.
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/map.rpy", line 1462, in script call
File "game/plot/scene17_calls_to_adventure.rpy", line 687, in script call
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 1384, in script call
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 2864, in script
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 2864, in <module>
File "game/l_enemies.rpy", line 3802, in __init__
TypeError: HitThreat() takes exactly 4 arguments (3 given)

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpy", line 1462, in script call
File "game/plot/scene17_calls_to_adventure.rpy", line 687, in script call
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 1384, in script call
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 2864, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.24.20-all\renpy\ast.py", line 778, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.20-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/plot/scene18_shacklesplit_quests_tier1.rpy", line 2864, in <module>
File "game/l_enemies.rpy", line 3802, in __init__
TypeError: HitThreat() takes exactly 4 arguments (3 given)

Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
Seasons Of The Wolf 0.8.24.20
Context:
Spoiler:
Right after choosing to assault that island with Gonzalo on it by using the roads. Also I thought Riley was going to be unavailable for these battles?

Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 10:52 am
by jack1974
Yes one skill has a missing parameter. Going to rebuild now :lol:
In general I will wait until I get several bug reports before doing an update, but I need to fix the start new game bug!

Re: Third Act Beta! - SOTW 0.8.24.20

Posted: Sat Oct 04, 2014 11:00 am
by yayswords
But it's not gonna stop me from proceeding, right? Guard wave 4 or 5 now ^^