So, the ship fight mini game. If I kill all 6 pirates, I can continue to "keep distance" and get into fights with no opponents, while 17 pirates remain on the opposing ship. At least until they hit me enough to force close encounters. This isn't how it's supposed to work, is it?
Also, I think you need to take a look at "submerged" on that dang Kraken. It seems to reduce physical damage by 95% or so, definitely more than the tooltip says.
Third Act Beta! - SOTW 0.8.38
- Franka
- Elder Druid
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- Themobboss
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Re: Third Act Beta! - SOTW 0.8.25
I noticed an issue that popped up when I was running 0.8.25 from a clean start. In Act 1 I had selected Fireball as one of Althea's abilities but I noticed that except for two occasions (the goblin fort fights in chapter 2 and the polar bear fight) that Fireball was not available to cast in combat even though I had enough mana. Once I got to Act 2 Fireball behaved normally in every fight.
- fabulaparva
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Re: Third Act Beta! - SOTW 0.8.25
K, now this is weird...now Vaelis' quest doesn't get counted anymore, either. Had five quests done before it and still five on the counter after it. It's marked in the logbook as completed/success, though.
EDIT: Regarding the counter and the "Thank You"-quest, I got confused earlier.
Eventhough I did the quest, my list of quests was completely missing
Exizel reported that bug already earlier and since it seems to be fixed now, I believe there's no need to enable "Thank you"-for the quest count? (That Vaelis' quest should still count, tho.
)
I'd suggest adding a little note to the logbook's quest description for those quests that are not supposed to count towards the achievement. It would probably prevent some further confusion.
Lists of quests that count towards that 12 (13 for those not into romance) would then be
and excluded quests
Have I finally got it?
EDIT: Regarding the counter and the "Thank You"-quest, I got confused earlier.
Spoiler:
I'd suggest adding a little note to the logbook's quest description for those quests that are not supposed to count towards the achievement. It would probably prevent some further confusion.
Lists of quests that count towards that 12 (13 for those not into romance) would then be
Spoiler:
Spoiler:
Last edited by fabulaparva on Tue Oct 07, 2014 1:36 am, edited 1 time in total.
- iWeasle
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Re: Third Act Beta! - SOTW 0.8.25
Sry, first time I've found a real bug, How do I do that?jack1974 wrote:Send me the "bugged save", I think you forgot to do something but I can be more accurate
- yayswords
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Re: Third Act Beta! - SOTW 0.8.25
When your characters have reduced max health due to abilities like Cross Cut, SotW Head Shot/Bleeding Strike, and they end the battle on full AVAILABLE health, they'll still have only that absolute health afterwards and might start the next battle perilously low. Can it be easily fixed?
For example Krimm 300 max health, Bleeding Strike spam reduces it to 150, she is on 100/150 health when the battle ends and that becomes 100/300 prior to the next fight. I would like it if the missing health were automatically healed up (250/300 next fight) or the percentage was used (200/300 next fight). Yes I know 100/150 wasn't full available health but it allowed me to use examples
BTW almost not commented on dialogue etc for act 3. Rowinda was very entertaining. The volcano obsession was the bread and butter of it, but when she got all angry wondering what she had to do to get famous for being crazy it cracked me up.
For example Krimm 300 max health, Bleeding Strike spam reduces it to 150, she is on 100/150 health when the battle ends and that becomes 100/300 prior to the next fight. I would like it if the missing health were automatically healed up (250/300 next fight) or the percentage was used (200/300 next fight). Yes I know 100/150 wasn't full available health but it allowed me to use examples
BTW almost not commented on dialogue etc for act 3. Rowinda was very entertaining. The volcano obsession was the bread and butter of it, but when she got all angry wondering what she had to do to get famous for being crazy it cracked me up.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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Troyen
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Re: Third Act Beta! - SOTW 0.8.24.25
It occurred to me today that Hanako uses a custom version of RenPy on her games, which lets her also support old Mac systems, so for a fair comparison I should've checked one of your games.Troyen wrote:However, another mac-specific bug I've only seen in SotW so far (or perhaps the new version of the RenPy engine?): if I have the game in full screen and hit Command-M (minimize), the OS X genie animation plays where the game is minimized to the dock, but I'm left with a black screen covering my view and have to force a quit to escape. The expected behavior when playing full screen is the minimize action is blocked - mashing Command-M should do absolutely nothing. (Side note: it would be nice if there was a keyboard shortcut to toggle windowed mode. Some games use Command-F, some use Command-M, not sure if there's an official Apple standard, but I end up toggling a lot, even when not writing notes during a beta.)
Turns out Loren 1.2.1 has the same issue. Command-M minimizes the game, leaving behind a black full-screen thing. I can hear the system alert sound when I try Command-Q to quit, but since I can't see anything, I have no idea where the actual dialog is. Had to force quit to escape. So this doesn't seem like a new engine bug, but something that has been around for a while, that other people managed to get around. (Maybe Hanako just blocks the Command-M signal? Seems easiest.)
(Also, the retina clipping bug on Loren is much worse. Since the menu is at the bottom and the game thinks my mouse is a fifth of the screen higher than it actually is, I have no way to get to the preferences window to change modes.)
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Troyen
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Re: Third Act Beta! - SOTW 0.8.25
I'm not sure how I did this one. I'm on a trackpad which sometimes is a bit too sensitive to touch. Anyway, I was trying to sell items one-by-one and ended up with an unsellable item. (No, I didn't get the gold for it either, afaik.)
I think it's related to rollback, because I tried to rollback through the shops so I could actually sell it and stop carrying it around and one of my other weapons became a 0. (Honestly, I wish rollback through shops was disabled, I keep doing it by accident and then I lose the decent Dingerran item possibilities I wanted to buy.)
I think it's related to rollback, because I tried to rollback through the shops so I could actually sell it and stop carrying it around and one of my other weapons became a 0. (Honestly, I wish rollback through shops was disabled, I keep doing it by accident and then I lose the decent Dingerran item possibilities I wanted to buy.)
- yayswords
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Re: Third Act Beta! - SOTW 0.8.25
Yeah if you rollback after selling a stack (even a 1 stack) it might become a 0 stack. Rollback could be disabled now, since even I have stopped doing it.
Level 25 not possible eh? If I can keep doing this, what say you then?
Level 25 not possible eh? If I can keep doing this, what say you then?
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
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Re: Third Act Beta! - SOTW 0.8.25
No in theory any killed pirate should be replaced so you could kill more than 6, but when I tested it in Nightmare mode didn't manage to kill anyone. Need to retest that then!Franka wrote:So, the ship fight mini game. If I kill all 6 pirates, I can continue to "keep distance" and get into fights with no opponents, while 17 pirates remain on the opposing ship. At least until they hit me enough to force close encounters. This isn't how it's supposed to work, is it?
No the code says 75%, but that is added to the defense value probably so is even moreFranka wrote: Also, I think you need to take a look at "submerged" on that dang Kraken. It seems to reduce physical damage by 95% or so, definitely more than the tooltip says.
I can't think for any reason why that shouldn't work, really strange. The only possibility is if the code I did for the underwater condition (blocks all Fire damage spell) somehow triggered.Themobboss wrote:I noticed an issue that popped up when I was running 0.8.25 from a clean start. In Act 1 I had selected Fireball as one of Althea's abilities but I noticed that except for two occasions (the goblin fort fights in chapter 2 and the polar bear fight) that Fireball was not available to cast in combat even though I had enough mana. Once I got to Act 2 Fireball behaved normally in every fight.
PLEASE WHEN YOU FIND A WEIRD BUG PLEASE IMMEDIATELY SAVE THE GAME AND SEND IT TO ME!
Such bugs are so much simple to fix if I have a save available to check! It's like, taking from 10hours to 10minutes
Fabula: I thought I did, but checking now I don't count either Vaelis or Rowinda's sidequests
check here viewtopic.php?f=33&t=2971iWeasle wrote:Sry, first time I've found a real bug, How do I do that?jack1974 wrote:Send me the "bugged save", I think you forgot to do something but I can be more accurate
Ah I didn't know would do that, will check if is possible to fix it somehow, not sure though. And Rowinda rulezyayswords wrote:When your characters have reduced max health due to abilities like Cross Cut, SotW Head Shot/Bleeding Strike, and they end the battle on full AVAILABLE health, they'll still have only that absolute health afterwards and might start the next battle perilously low. Can it be easily fixed?
Troyen: reported the bug to Ren'Py coder and he'll look into it for next update!
Yes you "rolled back" by mistake while in a shop. In the final version I'm going to disable that option since is a sort of unwanted cheat mode and also lead to that known (and unfixable, tried so many times!) bugTroyen wrote:I'm not sure how I did this one. I'm on a trackpad which sometimes is a bit too sensitive to touch. Anyway, I was trying to sell items one-by-one and ended up with an unsellable item. (No, I didn't get the gold for it either, afaik.)
I think it's related to rollback, because I tried to rollback through the shops so I could actually sell it and stop carrying it around and one of my other weapons became a 0. (Honestly, I wish rollback through shops was disabled, I keep doing it by accident and then I lose the decent Dingerran item possibilities I wanted to buy.)
I would say that you're like Rowinda!yayswords wrote:Level 25 not possible eh? If I can keep doing this, what say you then?Spoiler:
This morning have to go out to do several errands so won't be able to upload a new update until late in the afternoon, so 8-9h from now, but will look at all those problems
- yayswords
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Re: Third Act Beta! - SOTW 0.8.25
Yeah it wasn't what I had in mind when I said I'd go for 25 - to duo my way there, it was just a continuation of the strategy I had thought of. I'm a little in doubt about it. It works for many fights, but when it doesn't, I'm not sure bringing in the underleveled party members will solve it...
Still, my ranger (and soon Riley) is 17 now, a level I could previously just barely get with the final quest exp for act 2, but I haven't even started the Liberty Challenges yet. Maybe I should just come up with ways for you to nerf this 'cause I bet you will :D
So far Ranger + Riley have killed:
Steam Tunnels hardest packs: 3 war/3 wiz, which I also consider the toughest random encounters in the act along with the Galanna
Rowinda skeleton waves
Lugal mercs
Can't try Galanna mercs; I worked for them (but I don't think I can beat healer teams). Can't kill Kiduu mercs, they spam poor Riley with Sweeping Strike. Gamesh should be cake. Above all though I expect to be able to handle the grind island and crab packs readily with this duo.
Still, my ranger (and soon Riley) is 17 now, a level I could previously just barely get with the final quest exp for act 2, but I haven't even started the Liberty Challenges yet. Maybe I should just come up with ways for you to nerf this 'cause I bet you will :D
So far Ranger + Riley have killed:
Steam Tunnels hardest packs: 3 war/3 wiz, which I also consider the toughest random encounters in the act along with the Galanna
Rowinda skeleton waves
Lugal mercs
Can't try Galanna mercs; I worked for them (but I don't think I can beat healer teams). Can't kill Kiduu mercs, they spam poor Riley with Sweeping Strike. Gamesh should be cake. Above all though I expect to be able to handle the grind island and crab packs readily with this duo.
If at first try it doesn't explode, it ain't Jack who wrote the code.


