Franka wrote:So, the ship fight mini game. If I kill all 6 pirates, I can continue to "keep distance" and get into fights with no opponents, while 17 pirates remain on the opposing ship. At least until they hit me enough to force close encounters. This isn't how it's supposed to work, is it?
No in theory any killed pirate should be replaced so you could kill more than 6, but when I tested it in Nightmare mode didn't manage to kill anyone. Need to retest that then!
Franka wrote:
Also, I think you need to take a look at "submerged" on that dang Kraken. It seems to reduce physical damage by 95% or so, definitely more than the tooltip says.
No the code says 75%, but that is added to the defense value probably so is even more
Themobboss wrote:I noticed an issue that popped up when I was running 0.8.25 from a clean start. In Act 1 I had selected Fireball as one of Althea's abilities but I noticed that except for two occasions (the goblin fort fights in chapter 2 and the polar bear fight) that Fireball was not available to cast in combat even though I had enough mana. Once I got to Act 2 Fireball behaved normally in every fight.
I can't think for any reason why that shouldn't work, really strange. The only possibility is if the code I did for the underwater condition (blocks all Fire damage spell) somehow triggered.
PLEASE WHEN YOU FIND A WEIRD BUG PLEASE IMMEDIATELY SAVE THE GAME AND SEND IT TO ME! 
Such bugs are so much simple to fix if I have a save available to check! It's like, taking from 10hours to 10minutes
Fabula: I thought I did, but checking now I don't count either Vaelis or Rowinda's sidequests

so that was the problem. I'm going to remove Thank You from the list of counted quests and add Vaelis & Rowinda!
iWeasle wrote:jack1974 wrote:Send me the "bugged save", I think you forgot to do something but I can be more accurate

Sry, first time I've found a real bug, How do I do that?
check here
viewtopic.php?f=33&t=2971
yayswords wrote:When your characters have reduced max health due to abilities like Cross Cut, SotW Head Shot/Bleeding Strike, and they end the battle on full AVAILABLE health, they'll still have only that absolute health afterwards and might start the next battle perilously low. Can it be easily fixed?
Ah I didn't know would do that, will check if is possible to fix it somehow, not sure though. And Rowinda rulez
Troyen: reported the bug to Ren'Py coder and he'll look into it for next update!
Troyen wrote:I'm not sure how I did this one. I'm on a trackpad which sometimes is a bit too sensitive to touch. Anyway, I was trying to sell items one-by-one and ended up with
an unsellable item. (No, I didn't get the gold for it either, afaik.)
I think it's related to rollback, because I tried to rollback through the shops so I could actually sell it and stop carrying it around and one of my other weapons became a 0. (Honestly, I wish rollback through shops was disabled, I keep doing it by accident and then I lose the decent Dingerran item possibilities I wanted to buy.)
Yes you "rolled back" by mistake while in a shop. In the final version I'm going to disable that option since is a sort of unwanted cheat mode and also lead to that known (and unfixable, tried so many times!) bug
yayswords wrote:Level 25 not possible eh? If I can keep doing this, what say you then?
I would say that you're like Rowinda!
This morning have to go out to do several errands so won't be able to upload a new update until late in the afternoon, so 8-9h from now, but will look at all those problems
