Third Act Beta! - SOTW 0.8.38

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: Third Act Beta! - SOTW 0.8.27

Post by jack1974 »

Yes, orange :D
I have fixed all the bugs reported but I'm waiting to do an update since the fixes aren't really that important. Current fixes list (not live yet) is:
- fixed a missing background in the buy now nagscreen :D
- fixed some typos/grammar/wording
- added "activate" button on the registration screen
- fixed dual wield bug for manticore poison (was only doing double damage on hit, but not DoT, so not a big problem)

so unless more serious bugs come out will do another update tomorrow. Anyway, I think next week can already start to add fixed items and maybe make battles harder if needed, since I still think probably the 3rd act is sligthly too easy compared to the others.
Troyen
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Re: Third Act Beta! - SOTW 0.8.27

Post by Troyen »

jack1974 wrote:Yes that's why I added that requirement, it was easy to miss it completely. Is in the neutral area on the right part of the screen, green arrow. It's where people are betting on the insects fights :)
Yeah, I almost missed that place entirely, finding it by accident. Maybe there's a way to make it more visible? The orange arrows stood out on the snow world, but Dingerra is a generally orangish tileset.
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jack1974
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Re: Third Act Beta! - SOTW 0.8.27

Post by jack1974 »

Yes I know, but the problem is that I use the colors for a specific reason:
red- battle/danger
orange - be careful :)
green - safe to click

I think now that there's the message to go back exploring, should be impossible to miss it. There are some RPGs that make you explore very big maps, in this case you just have to click 2-3 times :wink:
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Franka
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Re: Third Act Beta! - SOTW 0.8.27

Post by Franka »

My attempts at breaking Act III:

Ratmen show up in Act III even though I never met them before. The conversation clearly refers to meeting them back in Ninim, Act I, so no good.

Resting for the 25 days available in Act III before doing anything else, or just running out of time along the way, breaks the game (I told you I'd play the "not as intended"). You're no longer allowed to rest, and you can't do any romances. You can take one quest, but you can't progress after that, because the game requires you to rest before taking a new quest. I think it would be best to break the time limit up into smaller parts and force you to take the quests you absolutely must complete in Act III, like you do in the first 2 acts. Others may have better solutions. I don't actually know what quests are mandatory in the third act.
wildcard
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Re: Third Act Beta! - SOTW 0.8.27

Post by wildcard »

Hmm...
I'm in Summer, Chapter 17.
I've just returned with my crew from the riddle of a certain pirate. Rowina's House has a heart and I'd like to take it, but whenever I do, I trigger a code frame instead.
'An exception has occured'. Followed by lots of code.
Tried to screenshoot it, but always got the desktop instead ^^°

Also I just realized half my party is missing from their usual spots.
Going into the next possible story mission with the blacksmith thus leaves my rows... slightly empty.
Ironically Krim & Vaelis are in my story but I can't select them for the party. The others are not able to go in the party for other reasons :3

*tries to be as spoiler-free as possible*
Last edited by wildcard on Wed Oct 08, 2014 6:59 pm, edited 1 time in total.
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jack1974
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Re: Third Act Beta! - SOTW 0.8.27

Post by jack1974 »

Franka wrote:My attempts at breaking Act III:

Ratmen show up in Act III even though I never met them before. The conversation clearly refers to meeting them back in Ninim, Act I, so no good.
Ah yes that happened in act2 as well! I need to add a check :)
Franka wrote: Resting for the 25 days available in Act III before doing anything else, or just running out of time along the way, breaks the game (I told you I'd play the "not as intended"). You're no longer allowed to rest, and you can't do any romances. You can take one quest, but you can't progress after that, because the game requires you to rest before taking a new quest. I think it would be best to break the time limit up into smaller parts and force you to take the quests you absolutely must complete in Act III, like you do in the first 2 acts. Others may have better solutions. I don't actually know what quests are mandatory in the third act.
Yes clearly that can't work, even if you are playing in a weird way it still shouldn't happen. I think the easiest solution is the one you proposed though will look if I can find something else.
wildcard wrote:'An exception has occured'. Followed by lots of code.
Tried to screenshoot it, but always got the desktop instead ^^°
You can click the button "open traceback" and will open a text file that you can easily paste here :)
wildcard
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Re: Third Act Beta! - SOTW 0.8.27

Post by wildcard »

jack1974 wrote:
wildcard wrote:'An exception has occured'. Followed by lots of code.
Tried to screenshoot it, but always got the desktop instead ^^°
You can click the button "open traceback" and will open a text file that you can easily paste here :)
Aaaah! That's how it works. Ok. Here you go:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/scene17_calls_to_adventure.rpy", line 597, in script
File "game/gui.rpy", line 3386, in execute
File "game/gui.rpy", line 3388, in execute
File "game/gui.rpy", line 3389, in execute
File "game/gui.rpy", line 3390, in execute
AttributeError: 'NoneType' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/scene17_calls_to_adventure.rpy", line 597, in script
File "D:\Programme\Spiele\Season of the Wolves\renpy\ast.py", line 1398, in execute
choice = renpy.exports.menu(choices, self.set)
File "D:\Programme\Spiele\Season of the Wolves\renpy\exports.py", line 707, in menu
rv = renpy.store.menu(items)
File "D:\Programme\Spiele\Season of the Wolves\renpy\exports.py", line 883, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "D:\Programme\Spiele\Season of the Wolves\renpy\ui.py", line 247, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 2145, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 2393, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "D:\Programme\Spiele\Season of the Wolves\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "D:\Programme\Spiele\Season of the Wolves\renpy\display\core.py", line 2393, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "D:\Programme\Spiele\Season of the Wolves\renpy\display\screen.py", line 394, in per_interact
self.update()
File "D:\Programme\Spiele\Season of the Wolves\renpy\display\screen.py", line 553, in update
self.screen.function(**self.scope)
File "game/gui.rpy", line 3386, in execute
File "game/gui.rpy", line 3388, in execute
File "game/gui.rpy", line 3389, in execute
File "game/gui.rpy", line 3390, in execute
File "<screen language>", line 3390, in <module>
AttributeError: 'NoneType' object has no attribute 'name'

Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
Seasons Of The Wolf 0.8.25



---------

Also, after the missions I've got all my party members but Krim back.
But still get that very same log.
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jack1974
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Re: Third Act Beta! - SOTW 0.8.27

Post by jack1974 »

Uhm what did you do before that? seems that the party is messed up :shock:
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Franka
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Re: Third Act Beta! - SOTW 0.8.27

Post by Franka »

Just noticed that I still have the "Ant Queen" quest in my log in Act III (I didn't complete it in Act II). Shouldn't the quest fail at some point?
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jack1974
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Re: Third Act Beta! - SOTW 0.8.27

Post by jack1974 »

Yes, probably I should make it automatically fail if you move back to the arena (since you can't do it anymore). I'll do a check and make it fail at start of act3 just to be sure.
Also found some other cases like this for pride of lukoss while testing again (you'd get "quest complete" even if you didn't open the hatch).
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