Third Act Beta! - SOTW 0.8.38
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Third Act Beta! - SOTW 0.8.28
Uhm, Althea Ranger can't equip the Ranger Twin Sword she got from the forge. Is there a hidden level requirement or something? (Same thing with the Hunter weapon, so I'm guessing there's a level requirement, but it isn't shown.)
Last edited by Franka on Wed Oct 08, 2014 8:54 pm, edited 1 time in total.
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wildcard
- Young scout
- Posts: 68
- Joined: Wed Aug 01, 2012 5:00 pm
Re: Third Act Beta! - SOTW 0.8.28
... I'd like to say...
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!! Evil cliffy!!! *pokes game to spit out next chapter but fails*
I really love the game so far -^^- <3
Rowena is fun, Merrow and her are crazy together - and I love it :3
Also love the party dynamics, who goes alogn with who and who doesn't.
The story quests are also interesting and fulfilling!
But... but... my romance... *already having withdrawl synthoms*
Jack once more has ensnarled me with one of his games. And I'm keeping an eye for that dating game, just so you know. I love what I've seen so far >:3
And... maybe it's good that the beta is already at it's end. I really should got to bed XD
Good night ;P
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!! Evil cliffy!!! *pokes game to spit out next chapter but fails*
I really love the game so far -^^- <3
Rowena is fun, Merrow and her are crazy together - and I love it :3
Also love the party dynamics, who goes alogn with who and who doesn't.
The story quests are also interesting and fulfilling!
But... but... my romance... *already having withdrawl synthoms*
Jack once more has ensnarled me with one of his games. And I'm keeping an eye for that dating game, just so you know. I love what I've seen so far >:3
And... maybe it's good that the beta is already at it's end. I really should got to bed XD
Good night ;P
- fabulaparva
- Elder Druid
- Posts: 761
- Joined: Sun May 04, 2014 9:58 pm
Re: Third Act Beta! - SOTW 0.8.27
Those lines are not from Jariel's quest.jack1974 wrote:Strange, the fail quest code is just below the lines:fabulaparva wrote:Minor issue. Failing*) Jariel's personal quest doesn't log the quest in the logbook at all (nowhere to be found, not even on the "Failed Quests" -page.)
*)Damn, it was hard work to fail this one. The quest is too easy even on NM.I can't believe that I'm going to say this, but...maybe give us less potions for that one?
"But I had overestimated my strength. The wounds I suffered in battle were too grave, and eventually, I collapsed to the ground, and the guards put me in chains."
- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Third Act Beta! - SOTW 0.8.27
Same thing in the Rescue Rango quest, choose a party member to stop bombs, but I'd killed all the enemies before that, so up comes 6 empty boxes. I'm guessing this is a problem in all of these timed fights. My super effective playing on easy killing team clears everything out too fast.jack1974 wrote:Yes that might be the case, since Chalassa arrives after XX turns, so if you killed them quickly that could be the resultI know it happened when I test, but I use a cheat that instantly kills all the enemies. Hmm maybe that battle is too easy even in easy mode
What happens if you don't have any money in that quest, by the way? I think something like that has come up in the discussion before. Are you supposed to have 4 choices like this anyway?

- Franka
- Elder Druid
- Posts: 1406
- Joined: Fri Nov 30, 2012 3:07 pm
Re: Third Act Beta! - SOTW 0.8.28
Nutty Nutt quest, returning after fighting the dwarves, half my party was gone and a crash occurred upon resting (I guess I killed the dwarves before the timer allowed all my party members into the fight).
EDIT: Actually this seems to happen if I walk in any direction but east. I get 4 party members for the fight, and the other 4 never show up.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "game/gui.rpy", line 3386, in execute
File "game/gui.rpy", line 3388, in execute
File "game/gui.rpy", line 3389, in execute
File "game/gui.rpy", line 3390, in execute
AttributeError: 'NoneType' object has no attribute 'name'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "G:\Temp\SOTW\renpy\ast.py", line 1398, in execute
choice = renpy.exports.menu(choices, self.set)
File "G:\Temp\SOTW\renpy\exports.py", line 707, in menu
rv = renpy.store.menu(items)
File "G:\Temp\SOTW\renpy\exports.py", line 883, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "G:\Temp\SOTW\renpy\ui.py", line 247, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "G:\Temp\SOTW\renpy\display\core.py", line 2145, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "G:\Temp\SOTW\renpy\display\core.py", line 2393, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "G:\Temp\SOTW\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "G:\Temp\SOTW\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "G:\Temp\SOTW\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "G:\Temp\SOTW\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "G:\Temp\SOTW\renpy\display\core.py", line 2393, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "G:\Temp\SOTW\renpy\display\screen.py", line 394, in per_interact
self.update()
File "G:\Temp\SOTW\renpy\display\screen.py", line 553, in update
self.screen.function(**self.scope)
File "game/gui.rpy", line 3386, in execute
File "game/gui.rpy", line 3388, in execute
File "game/gui.rpy", line 3389, in execute
File "game/gui.rpy", line 3390, in execute
File "<screen language>", line 3390, in <module>
AttributeError: 'NoneType' object has no attribute 'name'
Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
Seasons Of The Wolf 0.8.28
EDIT: Actually this seems to happen if I walk in any direction but east. I get 4 party members for the fight, and the other 4 never show up.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "game/gui.rpy", line 3386, in execute
File "game/gui.rpy", line 3388, in execute
File "game/gui.rpy", line 3389, in execute
File "game/gui.rpy", line 3390, in execute
AttributeError: 'NoneType' object has no attribute 'name'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "G:\Temp\SOTW\renpy\ast.py", line 1398, in execute
choice = renpy.exports.menu(choices, self.set)
File "G:\Temp\SOTW\renpy\exports.py", line 707, in menu
rv = renpy.store.menu(items)
File "G:\Temp\SOTW\renpy\exports.py", line 883, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "G:\Temp\SOTW\renpy\ui.py", line 247, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "G:\Temp\SOTW\renpy\display\core.py", line 2145, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "G:\Temp\SOTW\renpy\display\core.py", line 2393, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "G:\Temp\SOTW\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "G:\Temp\SOTW\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "G:\Temp\SOTW\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "G:\Temp\SOTW\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "G:\Temp\SOTW\renpy\display\core.py", line 2393, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "G:\Temp\SOTW\renpy\display\screen.py", line 394, in per_interact
self.update()
File "G:\Temp\SOTW\renpy\display\screen.py", line 553, in update
self.screen.function(**self.scope)
File "game/gui.rpy", line 3386, in execute
File "game/gui.rpy", line 3388, in execute
File "game/gui.rpy", line 3389, in execute
File "game/gui.rpy", line 3390, in execute
File "<screen language>", line 3390, in <module>
AttributeError: 'NoneType' object has no attribute 'name'
Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
Seasons Of The Wolf 0.8.28
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Third Act Beta! - SOTW 0.8.27
Yes I fixed this in last updateFranka wrote:Choosingin Pride of Lukoss quest first gives you quest failed for 250 XP, then quest completed for 250 XP.Spoiler:
Ah interesting, so might be just a global error then.Franka wrote: Also, none of the quests I have failed are put in the Failed Quests tab, it's completely empty. (And I've tried to fail as many as I could.) Failed Quests tab is broken!
I think I put level 15, which he should be by now (since you can autolevel them to level 14 at beginning of act) ?Franka wrote:Uhm, Althea Ranger can't equip the Ranger Twin Sword she got from the forge. Is there a hidden level requirement or something? (Same thing with the Hunter weapon, so I'm guessing there's a level requirement, but it isn't shown.)
I confused Jariel with Rileyfabulaparva wrote:Those lines are not from Jariel's quest.Maybe one of the quests from Act 2? Anyway, I sent you a save, maybe it'll help...
Yes, honestly I didn't think it was possible without a cheat. Well time to make ALL the act3 battles tougher for sure! But I think will also implement some other way, like regenerating enemies. Better than showing an empty enemy party!Franka wrote:Same thing in the Rescue Rango quest, choose a party member to stop bombs, but I'd killed all the enemies before that, so up comes 6 empty boxes. I'm guessing this is a problem in all of these timed fights. My super effective playing on easy killing team clears everything out too fast.
The choices changes based on what you have, but if you have less than 1000 they'll just say "all we have, is not much". Which can also be 0. Of course, with that choice, Myrkhan doesn't give you any "package".Franka wrote:What happens if you don't have any money in that quest, by the way? I think something like that has come up in the discussion before. Are you supposed to have 4 choices like this anyway?
The others should arrive after some turns. Well yes tomorrow need to check all those "timed battles", beside making harder is better if the enemies are replaced somehow, otherwise there are issues like this!Franka wrote:Nutty Nutt quest, returning after fighting the dwarves, half my party was gone and a crash occurred upon resting (I guess I killed the dwarves before the timer allowed all my party members into the fight).
EDIT: Actually this seems to happen if I walk in any direction but east. I get 4 party members for the fight, and the other 4 never show up.
- iWeasle
- Woods ranger
- Posts: 237
- Joined: Wed Jun 18, 2014 12:49 am
Re: Third Act Beta! - SOTW 0.8.27
Ah ty... where are the ants?jack1974 wrote:OK found it, I have added a condition so that you must have at least fought the ants ONCE, because later in the story in the steamy tunnels there's a reference to them.
Before, you could skip Rowinda's quest but then how did the party knew about the ants?
The problem is if you loaded an old save just past that point, for example Riley or Chalassa's quests, where that variable was falseSo you should go back to that part of the story to be able to continue... unfortunately I can't change this, because then we would have the plot bug again about the ants.
I think it works fine since I know people who replayed the game from act1, and they reached act3. So this bug can happen only in this particular situation (continuing a save from act2 after Jariel and Rowinda intro, after the ants quest).
-
itive2
- Young scout
- Posts: 2
- Joined: Thu Dec 26, 2013 11:54 am
Re: Third Act Beta! - SOTW 0.8.28
I ran into a bug when trying to rescue Merrow's men.
Spoiler:
- jack1974
- Pack leader
- Posts: 15095
- Joined: Thu Jun 16, 2005 4:43 pm
Re: Third Act Beta! - SOTW 0.8.28
When I did the new AI forgot to copy a line
Will fix and reupload shortly, going to fix also the "empty enemy party" bug first!
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Troyen
- Elder Druid
- Posts: 957
- Joined: Fri May 06, 2011 2:23 am
Re: Third Act Beta! - SOTW 0.8.29
You mentioned earlier that the vendor gold limit wasn't an intended mechanic, just something you couldn't easily get rid of. Could you bump up the Ratmen gold limit in Act 2? I think they're at 500g. I tried selling stuff to buy a 339g amulet, ended up 3g short, but they can't afford anything else I can sell. 
