Third Act Beta! - SOTW 0.8.38

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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Franka
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Re: Third Act Beta! - SOTW 0.8.28

Post by Franka »

Uhm, Althea Ranger can't equip the Ranger Twin Sword she got from the forge. Is there a hidden level requirement or something? (Same thing with the Hunter weapon, so I'm guessing there's a level requirement, but it isn't shown.)
Last edited by Franka on Wed Oct 08, 2014 8:54 pm, edited 1 time in total.
wildcard
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Re: Third Act Beta! - SOTW 0.8.28

Post by wildcard »

... I'd like to say...
Nooooooooooooooooooooooooooooooooooooooooooooooooooooooo!!! Evil cliffy!!! *pokes game to spit out next chapter but fails*

I really love the game so far -^^- <3
Rowena is fun, Merrow and her are crazy together - and I love it :3

Also love the party dynamics, who goes alogn with who and who doesn't.
The story quests are also interesting and fulfilling!

But... but... my romance... *already having withdrawl synthoms*
Jack once more has ensnarled me with one of his games. And I'm keeping an eye for that dating game, just so you know. I love what I've seen so far >:3

And... maybe it's good that the beta is already at it's end. I really should got to bed XD
Good night ;P
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fabulaparva
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Re: Third Act Beta! - SOTW 0.8.27

Post by fabulaparva »

jack1974 wrote:
fabulaparva wrote:Minor issue. Failing*) Jariel's personal quest doesn't log the quest in the logbook at all (nowhere to be found, not even on the "Failed Quests" -page.)

*)Damn, it was hard work to fail this one. The quest is too easy even on NM. :lol: I can't believe that I'm going to say this, but...maybe give us less potions for that one? :)
Strange, the fail quest code is just below the lines:
"But I had overestimated my strength. The wounds I suffered in battle were too grave, and eventually, I collapsed to the ground, and the guards put me in chains."
Those lines are not from Jariel's quest. :shock: Maybe one of the quests from Act 2? Anyway, I sent you a save, maybe it'll help... :)
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Franka
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Re: Third Act Beta! - SOTW 0.8.27

Post by Franka »

jack1974 wrote:Yes that might be the case, since Chalassa arrives after XX turns, so if you killed them quickly that could be the result :lol: I know it happened when I test, but I use a cheat that instantly kills all the enemies. Hmm maybe that battle is too easy even in easy mode :mrgreen:
Same thing in the Rescue Rango quest, choose a party member to stop bombs, but I'd killed all the enemies before that, so up comes 6 empty boxes. I'm guessing this is a problem in all of these timed fights. My super effective playing on easy killing team clears everything out too fast.

What happens if you don't have any money in that quest, by the way? I think something like that has come up in the discussion before. Are you supposed to have 4 choices like this anyway?
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Franka
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Re: Third Act Beta! - SOTW 0.8.28

Post by Franka »

Nutty Nutt quest, returning after fighting the dwarves, half my party was gone and a crash occurred upon resting (I guess I killed the dwarves before the timer allowed all my party members into the fight).

EDIT: Actually this seems to happen if I walk in any direction but east. I get 4 party members for the fight, and the other 4 never show up.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "game/gui.rpy", line 3386, in execute
File "game/gui.rpy", line 3388, in execute
File "game/gui.rpy", line 3389, in execute
File "game/gui.rpy", line 3390, in execute
AttributeError: 'NoneType' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/scene17_calls_to_adventure.rpy", line 598, in script
File "G:\Temp\SOTW\renpy\ast.py", line 1398, in execute
choice = renpy.exports.menu(choices, self.set)
File "G:\Temp\SOTW\renpy\exports.py", line 707, in menu
rv = renpy.store.menu(items)
File "G:\Temp\SOTW\renpy\exports.py", line 883, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "G:\Temp\SOTW\renpy\ui.py", line 247, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "G:\Temp\SOTW\renpy\display\core.py", line 2145, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "G:\Temp\SOTW\renpy\display\core.py", line 2393, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "G:\Temp\SOTW\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "G:\Temp\SOTW\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "G:\Temp\SOTW\renpy\display\core.py", line 335, in visit_all
d.visit_all(callback)
File "G:\Temp\SOTW\renpy\display\screen.py", line 382, in visit_all
callback(self)
File "G:\Temp\SOTW\renpy\display\core.py", line 2393, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "G:\Temp\SOTW\renpy\display\screen.py", line 394, in per_interact
self.update()
File "G:\Temp\SOTW\renpy\display\screen.py", line 553, in update
self.screen.function(**self.scope)
File "game/gui.rpy", line 3386, in execute
File "game/gui.rpy", line 3388, in execute
File "game/gui.rpy", line 3389, in execute
File "game/gui.rpy", line 3390, in execute
File "<screen language>", line 3390, in <module>
AttributeError: 'NoneType' object has no attribute 'name'

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jack1974
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Re: Third Act Beta! - SOTW 0.8.27

Post by jack1974 »

Franka wrote:Choosing
Spoiler:
not to open the hatch
in Pride of Lukoss quest first gives you quest failed for 250 XP, then quest completed for 250 XP. ;)
Yes I fixed this in last update
Franka wrote: Also, none of the quests I have failed are put in the Failed Quests tab, it's completely empty. (And I've tried to fail as many as I could.) Failed Quests tab is broken! :twisted:
Ah interesting, so might be just a global error then.
Franka wrote:Uhm, Althea Ranger can't equip the Ranger Twin Sword she got from the forge. Is there a hidden level requirement or something? (Same thing with the Hunter weapon, so I'm guessing there's a level requirement, but it isn't shown.)
I think I put level 15, which he should be by now (since you can autolevel them to level 14 at beginning of act) ?
fabulaparva wrote:Those lines are not from Jariel's quest. :shock: Maybe one of the quests from Act 2? Anyway, I sent you a save, maybe it'll help... :)
I confused Jariel with Riley :lol:
Franka wrote:Same thing in the Rescue Rango quest, choose a party member to stop bombs, but I'd killed all the enemies before that, so up comes 6 empty boxes. I'm guessing this is a problem in all of these timed fights. My super effective playing on easy killing team clears everything out too fast.
Yes, honestly I didn't think it was possible without a cheat. Well time to make ALL the act3 battles tougher for sure! But I think will also implement some other way, like regenerating enemies. Better than showing an empty enemy party! :lol:
Franka wrote:What happens if you don't have any money in that quest, by the way? I think something like that has come up in the discussion before. Are you supposed to have 4 choices like this anyway?
The choices changes based on what you have, but if you have less than 1000 they'll just say "all we have, is not much". Which can also be 0. Of course, with that choice, Myrkhan doesn't give you any "package".
Franka wrote:Nutty Nutt quest, returning after fighting the dwarves, half my party was gone and a crash occurred upon resting (I guess I killed the dwarves before the timer allowed all my party members into the fight).

EDIT: Actually this seems to happen if I walk in any direction but east. I get 4 party members for the fight, and the other 4 never show up.
The others should arrive after some turns. Well yes tomorrow need to check all those "timed battles", beside making harder is better if the enemies are replaced somehow, otherwise there are issues like this!
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iWeasle
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Re: Third Act Beta! - SOTW 0.8.27

Post by iWeasle »

jack1974 wrote:OK found it, I have added a condition so that you must have at least fought the ants ONCE, because later in the story in the steamy tunnels there's a reference to them.
Before, you could skip Rowinda's quest but then how did the party knew about the ants? :lol:
The problem is if you loaded an old save just past that point, for example Riley or Chalassa's quests, where that variable was false :( So you should go back to that part of the story to be able to continue... unfortunately I can't change this, because then we would have the plot bug again about the ants.

I think it works fine since I know people who replayed the game from act1, and they reached act3. So this bug can happen only in this particular situation (continuing a save from act2 after Jariel and Rowinda intro, after the ants quest).
Ah ty... where are the ants? :lol: I've only ever found that one battle with them in the steam tunnels on your way to the bathhouse :oops:
itive2
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Re: Third Act Beta! - SOTW 0.8.28

Post by itive2 »

I ran into a bug when trying to rescue Merrow's men.
Spoiler:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/scene15_merrows_men.rpy", line 628, in script call
File "game/plot/scene15_merrows_men.rpy", line 831, in script call
File "game/script.rpy", line 2250, in script
File "game/script.rpy", line 2254, in <module>
File "game/RPG Framework/enviroment.rpy", line 749, in getActions
File "game/RPG Framework/enviroment.rpy", line 760, in backRowEffect
File "game/RPG Framework/character.rpy", line 83, in testEffect
AttributeError: 'EmpireRecruit' object has no attribute 'effects'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/scene15_merrows_men.rpy", line 628, in script call
File "game/plot/scene15_merrows_men.rpy", line 831, in script call
File "game/script.rpy", line 2250, in script
File "C:\Users\Ireland\Desktop\Winter Wolves\SOTW-0.8.28-all\renpy\ast.py", line 778, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Ireland\Desktop\Winter Wolves\SOTW-0.8.28-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2254, in <module>
File "game/RPG Framework/enviroment.rpy", line 749, in getActions
File "game/RPG Framework/enviroment.rpy", line 760, in backRowEffect
File "game/RPG Framework/character.rpy", line 83, in testEffect
AttributeError: 'EmpireRecruit' object has no attribute 'effects'

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Seasons Of The Wolf 0.8.28
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jack1974
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Re: Third Act Beta! - SOTW 0.8.28

Post by jack1974 »

When I did the new AI forgot to copy a line :( Will fix and reupload shortly, going to fix also the "empty enemy party" bug first!
Troyen
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Re: Third Act Beta! - SOTW 0.8.29

Post by Troyen »

You mentioned earlier that the vendor gold limit wasn't an intended mechanic, just something you couldn't easily get rid of. Could you bump up the Ratmen gold limit in Act 2? I think they're at 500g. I tried selling stuff to buy a 339g amulet, ended up 3g short, but they can't afford anything else I can sell. :(
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