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Re: Third Act Beta! - SOTW 0.8.29

Posted: Thu Oct 09, 2014 7:25 am
by jack1974
Poor ratmen! Yes 500 is what I put in act1 and might have been even OK, but in next act is too low. I raised it to 2500 for all :)
Also implemented the new Guard only one character limit and Dispel magic! Battles suddenly got more tougher. This AI is getting really nasty 8) Of course only some enemies use it, and only bosses have the "Mass Dispel", but when they use it... ouch!

Re: Third Act Beta! - SOTW 0.8.30

Posted: Thu Oct 09, 2014 8:17 am
by Troyen
So, why is the blue arrow to exit the Lugal territory missing (I'm on my day off) while red arrows are active, but that's not true for any other family? I can, of course, cheat and use the tunnel to Galanna and exit via their blue arrow without fighting their nasty troops.

Also, I've noticed pretty much the entire game that quest rewards seem to require one level higher than I actually am, which means I can never use them right away, and half the time I find something better in a shop by the time I've leveled.

Re: Third Act Beta! - SOTW 0.8.27

Posted: Thu Oct 09, 2014 8:39 am
by Franka
jack1974 wrote:
Franka wrote:Uhm, Althea Ranger can't equip the Ranger Twin Sword she got from the forge. Is there a hidden level requirement or something? (Same thing with the Hunter weapon, so I'm guessing there's a level requirement, but it isn't shown.)
I think I put level 15, which he should be by now (since you can autolevel them to level 14 at beginning of act) ?
I chose not to auto level (trying to break the game), it would be better if you put the level requirement so we can see it.
jack1974 wrote:
Franka wrote:Nutty Nutt quest, returning after fighting the dwarves, half my party was gone and a crash occurred upon resting (I guess I killed the dwarves before the timer allowed all my party members into the fight).

EDIT: Actually this seems to happen if I walk in any direction but east. I get 4 party members for the fight, and the other 4 never show up.
The others should arrive after some turns. Well yes tomorrow need to check all those "timed battles", beside making harder is better if the enemies are replaced somehow, otherwise there are issues like this!
No, it was completely broken, even if I waited 10 turns nobody showed up. I can send a save.

Re: Third Act Beta! - SOTW 0.8.30

Posted: Thu Oct 09, 2014 10:28 am
by Franka
Killing pirates at long range until only 4 was left, I still faced 6 in the next fight.

Killing all the pirates, so 0 was left, I closed in to no fight.
Image
Image
Image

But the boss fight did follow, so that's ok...

...except there's now a Pirates Left box stuck in the display...
Image

...and it's not going away.
Image

Re: Third Act Beta! - SOTW 0.8.30

Posted: Thu Oct 09, 2014 10:49 am
by Franka
The new time system in Shacklesplit is good, by the way.

Re: Third Act Beta! - SOTW 0.8.30

Posted: Thu Oct 09, 2014 11:05 am
by Franka
I ended my "break things" playthrough with Althea participating in every fight I did and a grand level of 14. Highest level was Jariel, finishing at lv18, about halfway to 19. This is what you can expect if you play as a complete pacifist who refuses to be handed free levels just because you get to Act III. The party didn't bother to buy equipment at any point in the game, and only equipped drops and quest rewards sporadically, and not at all for most of Act III (I think I equipped Vaelis axes, and that was it, and I didn't even use Vaelis).

Interestingly, this gimp party broke every timed fight on Easy, so who cares about levels and gear anyway?

Re: Third Act Beta! - SOTW 0.8.30

Posted: Thu Oct 09, 2014 12:46 pm
by jack1974
Troyen wrote:So, why is the blue arrow to exit the Lugal territory missing (I'm on my day off) while red arrows are active, but that's not true for any other family? I can, of course, cheat and use the tunnel to Galanna and exit via their blue arrow without fighting their nasty troops.
It's not a bug, is a feature of the lugal district because they're more nasty than the others.
Troyen wrote: Also, I've noticed pretty much the entire game that quest rewards seem to require one level higher than I actually am, which means I can never use them right away, and half the time I find something better in a shop by the time I've leveled.
Depends which quest rewards? usually I generate the item at -1 level or 0 (same level) as the main character.
Franka wrote:I chose not to auto level (trying to break the game), it would be better if you put the level requirement so we can see it.
Actually for Legendary items I should just NOT put a level, or level 1, since are fixed (fixed stats). So there's no reason to have any level requirement. Will change it now.
Franka wrote:No, it was completely broken, even if I waited 10 turns nobody showed up. I can send a save.
Thanks that will be useful!
As for pirates, yes even if you trim them down to zero the "flow" seems OK, since you still fight the boss captain. But of course the pirate mini-screen must go away :lol:
Franka wrote:Interestingly, this gimp party broke every timed fight on Easy, so who cares about levels and gear anyway?
Ah so the bug is in all timed fights, not just in the dwarves? frak my fix is not working then... :(

Re: Third Act Beta! - SOTW 0.8.30

Posted: Thu Oct 09, 2014 1:08 pm
by jack1974
Are you sure you played it with the 0.8.30? I got your save, but I never managed to beat the dwarves before the others arrived! :shock:
Anyway just to be sure I'll put a line to get back all the party members after every ship travel, so the game won't break for sure :)

Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 2:24 pm
by fabulaparva
Are we supposed to be able to replay the romances from the achievements screen yet or not? There's some really weird things going on in there. And I got a crash:
Spoiler:
When clicking to replay Althea x Jariel
:shock: It's ... just...umm. I dunno even ... Jariel naked in Ninim and then... SAREN (no pic, but in dialogue box)???


Anyway...traceback:

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/options.rpy", line 808, in script call
File "game/plot/campfire.rpy", line 4700, in script
Exception: Switch could not choose a displayable.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/options.rpy", line 808, in script call
File "game/plot/campfire.rpy", line 4700, in script
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\ast.py", line 1037, in execute
show_imspec(self.imspec, atl=getattr(self, "atl", None))
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\ast.py", line 1009, in show_imspec
atl=atl)
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\exports.py", line 509, in show
sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=renpy.config.default_transform, transient=transient)
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\display\core.py", line 832, in add
thing._show()
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\display\motion.py", line 900, in _show
self.update_state()
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\display\motion.py", line 774, in update_state
pos = child.get_placement()
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\display\image.py", line 214, in get_placement
return self.target.get_placement()
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\display\layout.py", line 282, in get_placement
xpos, ypos, xanchor, yanchor, xoffset, yoffset, subpixel = self.child.get_placement()
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\display\layout.py", line 1114, in get_placement
self.update(0, 0)
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\display\layout.py", line 1083, in update
child, redraw = self.function(st, at, *self.args, **self.kwargs)
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\display\layout.py", line 1146, in condition_switch_show
return condition_switch_pick(switch), None
File "D:\Games\SOTW-0.8.31-all\SOTW-0.8.31-all\renpy\display\layout.py", line 1143, in condition_switch_pick
raise Exception("Switch could not choose a displayable.")
Exception: Switch could not choose a displayable.

Windows-7-6.1.7601-SP1
Ren'Py 6.18.2.725
Seasons Of The Wolf 0.8.31
Gee, now I gotta try clicking the others.... :P

EDIT: OK, the other romances will make the game "just" crash, so no weird pairings happening there. :P

Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 2:33 pm
by jack1974
Yes you can replay but I didn't check that yet so there could be errors, will do it in next days, since I also need to review the achievements :)