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Re: Third Act Beta! - SOTW 0.8.30

Posted: Thu Oct 09, 2014 2:41 pm
by Franka
jack1974 wrote:
Franka wrote:Interestingly, this gimp party broke every timed fight on Easy, so who cares about levels and gear anyway?
Ah so the bug is in all timed fights, not just in the dwarves? frak my fix is not working then... :(
No no, that bug was only for the dwarves, all other timed fights just gave blank fights, not breaking the game ones.
jack1974 wrote:Are you sure you played it with the 0.8.30? I got your save, but I never managed to beat the dwarves before the others arrived! :shock:
Anyway just to be sure I'll put a line to get back all the party members after every ship travel, so the game won't break for sure :)
I tried it with the new version. As long as you don't go east (!), I get into a broken dwarf fight. Going east, I get all my characters as I'm supposed to, going north, west or south I get the broken fight. I'll try it agian with latest fix.

Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 2:43 pm
by yayswords
My inventory weapons tab says 1/1 despite there being more. If I unequip a weapon it "disappears" :P

Re: Third Act Beta! - SOTW 0.8.30

Posted: Thu Oct 09, 2014 2:47 pm
by jack1974
Franka wrote: I tried it with the new version. As long as you don't go east (!), I get into a broken dwarf fight. Going east, I get all my characters as I'm supposed to, going north, west or south I get the broken fight. I'll try it agian with latest fix.
Ahh OK! I always picked east lol, that's why I didn't notice it :)
yayswords wrote:My inventory weapons tab says 1/1 despite there being more. If I unequip a weapon it "disappears" :P
Strange I didn't touch at all that part of the code!! :shock: if you use the arrows you can't change the current weapon page ?

Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 2:50 pm
by jack1974
Here tabs works fine, just tried with a cheat:
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Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 2:51 pm
by Franka
Tried it again. You get to fight the whole fight with only 4 characters, but now you get your party back afterwards. :) Oh, and you buffed those dwarves with way too many paralyze skills! Yikes!

Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 2:55 pm
by Franka
I don't know if there's a simple fix for this, but you still get to fight 6 pirates, even if there are fewer left.
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Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 3:21 pm
by jack1974
Hmm well for now I'll put this on the low priority list :lol: since when there's the boss fight there are 6, and after you win that one the story says that the remaining ones are surrendering... so maybe those 4 are only the ones on the bridge or something :mrgreen:

Yaysword got your save: the problem was simple, the "page length" of the inventory was wrong. So would count another page only if you reached XYZ weapons, but you could drop weapons and they looked like if they disappeared (in reality they were already in the next page but it was hidden). Same thing would happen for armors/items/etc.
At least an easy fix :)

Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 4:25 pm
by Taleweaver
When doing the sea battle directly after Vaelis' personal quest, the BG artwork shows the Ninim woods, not the seas.

Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 4:31 pm
by jack1974
Ah probably forgot to set a background for the sea battle and they take the last used!

Re: Third Act Beta! - SOTW 0.8.31

Posted: Thu Oct 09, 2014 6:01 pm
by wildcard
Soooo...

I loaded up an old save and did the battle where you fight against the pirates (Keep your distance and stuff) and then the Kraken again in chapter 17.
Now the 'xy pirates left' and 'Ship condition' screen is stuck over my surface XD It disappears in battle, but when at the map or during talks, it's ... there :3 over their faces XD