Third Act Beta! - SOTW 0.8.38

The tale of the siblings Althea and Shea https://www.winterwolves.com/seasonsofthewolf.htm
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jack1974
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Re: Third Act Beta! - SOTW 0.8.32

Post by jack1974 »

Troyen wrote: However, on the map section of her quest, there are four orange arrows. Presumably, you'd check one location, then another, then another, until that fifth arrow shows up. But, once I check an arrow, the arrow stays on the map, so I can keep checking the same spot. I'm not sure if this is intentional, since I think I had to go through four battles to spawn the fifth arrow, but that might be a random number? (Similar deal with Vaelis' "capture a polar bear" quest in Act 1.)
Yes the arrows stay because you need to do a certain number of fight before the new one appears :)
fabulaparva wrote:EDIT: I went to do the "War or Peace" quest with 2 days to next plot event on the counter, day 28 Solaria. I came back from the quest with the counter showing -3 days to the next event, day 33 Solaria- Not only that, but Rowinda's house is gone. Yes, the whole house, plus the green arrow and the heart,all gone. :shock:
Haha interesting, will check it out :)
Troyen
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Re: Third Act Beta! - SOTW 0.8.33

Post by Troyen »

The Shady Oasis tavern (Act 2) has no environmental effect. Think it's the only place I haven't seen one. Even the fortune shop place had one.
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jack1974
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Re: Third Act Beta! - SOTW 0.8.33

Post by jack1974 »

Yes probably should be "Hot" like in most places in Dingirra :)
Troyen
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Re: Third Act Beta! - SOTW 0.8.33

Post by Troyen »

Any progress on the music bug? I think it's something specifically related to the song that plays after you win a battle, because afterwards nothing plays unless I go visit a tavern to get tavern music. Maybe the condition to stop playing that song is actually stopping all songs?
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jack1974
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Re: Third Act Beta! - SOTW 0.8.33

Post by jack1974 »

Well is not required to always have a music playing in the map, so I don't think is a bug :) also because the music would be interrupted again when you enter a new place or trigger a new scene.
Troyen
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Re: Third Act Beta! - SOTW 0.8.33

Post by Troyen »

Yeah, but it sucks on those back-to-back battles when the battle music doesn't play. (Like the skeleton waves, battles 1 and 3 have music, but not 2 and 4.) Especially long battles with no music.
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jack1974
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Re: Third Act Beta! - SOTW 0.8.33

Post by jack1974 »

Well it must be a mac-specific bug then since I have the music in all fights :shock: I asked Ren'Py coder showing my music code and he said was OK, so will report it as bug then (but is an engine bug, since my code works fine on Windows).
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fabulaparva
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Re: Third Act Beta! - SOTW 0.8.33

Post by fabulaparva »

If Insanity is inflicted on Hunter/Thief, then she/he does 0 dmg when throwing Manticore poison and there's no DoT-effect inflicted on the enemy, either. Regular bombs do the same dmg as always.

EDIT: Same thing seems to be happening with the other aggressive potions as well, eg potion of confusion, paralysis, weakness... 0 dmg and no status effect. Only bombs work.
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jack1974
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Re: Third Act Beta! - SOTW 0.8.33

Post by jack1974 »

Yes because bombs use fixed damage. Will change it so that even the others will work :)
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fabulaparva
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Re: Third Act Beta! - SOTW 0.8.33

Post by fabulaparva »

Oh right, forgot to mention earlier that when
Spoiler:
during Nutty Nutt-quest the dwarf mercenary hits rage, he yells "yaaarrrgh" with Krimm's voice.
Krimm wasn't even in that fight. :P Not 100% sure if there were other "borrowed voices" used there. (I had the volume low, Krimm's loud enough :P)

Also, how is that "wrong island" supposed to work?
Spoiler:
I got there to help Riley and Shea in 3/4 directions. I tested one of those battles to the end and no one else ever came. Only in the direction where Rowinda and Althea drop into the sinkhole the others join as time progresses.
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