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Re: Third Act Beta! - SOTW 0.8.33
Posted: Sat Oct 11, 2014 11:54 am
by jack1974
Thanks will check those too.
Re: Third Act Beta! - SOTW 0.8.32
Posted: Sat Oct 11, 2014 1:59 pm
by Taleweaver
fabulaparva wrote: Yes,
the whole house, plus the green arrow and the heart,all gone.

Ugh, did Rowinda move away
again?
Re: Third Act Beta! - SOTW 0.8.33
Posted: Sat Oct 11, 2014 3:14 pm
by fabulaparva
She seems to also take her house with her at the very end of the Act 3 once you've used your last resting option and are ready to go. <.<
Anyway, at which point is the Alone-achievement supposed to trigger? Can romances still be unlocked during Act4? I got to the end of Act 3 with 13 quests done :D:D:D and Althea & Riley having discussed pool sizes, but the Alone ending didn't trigger yet.
Re: Third Act Beta! - SOTW 0.8.33
Posted: Sat Oct 11, 2014 3:23 pm
by jack1974
The alone triggers at the end of the story

In act4 you get an extra CG and a different epilogue based on the romance and some choices, but you can't do any more romance talk like in this act.
You see the house gone because I used an overlay tile to make her house bigger but when the talk condition is gone, the tile disappears too

will find an alternative solution!
Re: Third Act Beta! - SOTW 0.8.33
Posted: Sat Oct 11, 2014 4:23 pm
by fabulaparva
Would you prefer full battle difficulty feedback here or in a separate thread like there was for Act 2?
Re: Third Act Beta! - SOTW 0.8.33
Posted: Sat Oct 11, 2014 4:25 pm
by jack1974
Okay we have a problem

I just found out testing early ACT4 battles that I had put a limit for the non-boss characters, so that the speed was never higher than 50 points of the party average, to prevent enemies being too powerful. That limit was there since the early autolevel system...

I am thinking to remove it, because for example using fabula save, Jariel will ALWAYS act first than the enemies (since his speed is so higher compared to the party average). In EVERY battle, except bosses. So, I just do the Lullaby song to slow them down even more and voilĂ ... easy battles even in Nightmare. Now I understand why the battles in act3 were so easy!
I am thinking to remove it only from act3-4, since I don't want to mess the first two acts. I think because of the lower levels it would have less impact too. So will remove this limit only starting from act3 in next update (and the future act4).
It will change the battles quite a lot, though from some tests I've done, shouldn't be impossible to win in Nightmare in any case...

Re: Third Act Beta! - SOTW 0.8.34
Posted: Sat Oct 11, 2014 4:48 pm
by jack1974
Made the new update with the speed fix. To be honest most battles are identical - since enemies didn't pass the "magical 150 speed" limit

but in some battles enemies now have their supposed speed! I was carefully tweaking speed in the past, but I never noticed that any of my changes were actually implemented in the battle

so some enemies that were supposed to be fast, were still slower than most party members
Maybe wait after replaying this version before giving battle feedback, and yes another thread is better

thanks
Re: Third Act Beta! - SOTW 0.8.36
Posted: Sun Oct 12, 2014 8:13 pm
by fabulaparva
I retested the
in v.0.8.36 and they still seem odd.
Althea and Rowinda hear the cry for help from Riley and Shea. You go into the fight with those 4 characters and then suddenly, you get the the dialogue of Riley and Shea coming to help you? But they are already there! Then a bit later, you get a dialogue of Krimm and Vaelis arriving, but when it moves you to the fight setup screen again, you have the whole crew there (you can put Jariel and Chalassa into the party now as well)
you start the fight with Rowind and Althea only, then you get the Riley and Shea joining in as it should go (?) and then Krimm and Vaelis, but after that point you already have all 8 fighters on your setup screen.
In other words: 1)There's never any dialogue of Jariel and Chalassa arriving, no matter what the direction, but you can fight with them in the end and 2) Riley and Shea always arrive in the dialogue screens, even when they are there already at the start of the fight.
Plus:
EDIT: Forgot to mention that the regular bombs are the only offensive throwables that I can't use now while paralyzed. I can still use manticore poison and the offensive potions such as potion of paralysis, confusion....
Re: Third Act Beta! - SOTW 0.8.36
Posted: Sun Oct 12, 2014 9:46 pm
by jack1974
Damn dwarf fight lol, will retest it again!
fabulaparva wrote:
EDIT: Forgot to mention that the regular bombs are the only offensive throwables that I can't use now while paralyzed. I can still use manticore poison and the offensive potions such as potion of paralysis, confusion....
Yes I was unsure if to limit everything, but probably makes sense. I thought the bombs were the most powerful ones ?
Re: Third Act Beta! - SOTW 0.8.36
Posted: Mon Oct 13, 2014 12:08 am
by Troyen
This abrupt edge looks kinda off. Could cheat and use some of the other cliff faces from the island.
Also, I think this arrow is supposed to be above the volcano, not in the crater?
Shop bug. When I select an item in the party inventory, the green checkmarks on who can equip it don't update - they still show based on the last item selected in the shop. This is confusing when I buy gear for one of my characters, then want to see if their old gear can be used by someone else. I go to have them equip it but it doesn't show up. (Plus, I don't think it has the red background in their inventory like shop items do.)