when you get the one for the father Krimm appear a little to big on the screen(you can't even see her head) and after the quest I got the scene with the spirit of ninim, the problem is I already got the spirit with altea after the quest for the mother.
I only got the scene with the spirit,I didn't get it a second time and I didn't get anything for shea.
My shea is a hunter and altea is a druid(and there were a problem with the sprite in that scene too, like with krimm in the other scene but this time it was aenis' brother and riley)
It was in 0.8.24.20 version of the game
Re: Third Act Beta! - SOTW 0.8.24.23
Posted: Sun Oct 05, 2014 1:58 am
by cheska
I guess I'll just wait for the whole game to complete and I'll buy. ^^ Nice to know its still in progress.
Re: Third Act Beta! - SOTW 0.8.24.23
Posted: Sun Oct 05, 2014 3:03 am
by yayswords
This post is rank with spoilers, not just what's actually under spoiler buttons. Curious eyes have been warned.
Spoiler:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/map.rpy", line 1462, in script call
File "game/plot/scene17_calls_to_adventure.rpy", line 695, in script call
File "game/plot/scene19_shacklesplit_quests_tier2.rpy", line 2828, in script
File "game/plot/scene19_shacklesplit_quests_tier2.rpy", line 2828, in <module>
File "game/l_enemies.rpy", line 3556, in __init__
TypeError: HitThreat() takes exactly 4 arguments (3 given)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/map.rpy", line 1462, in script call
File "game/plot/scene17_calls_to_adventure.rpy", line 695, in script call
File "game/plot/scene19_shacklesplit_quests_tier2.rpy", line 2828, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.24.23-all\renpy\ast.py", line 778, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.23-all\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "game/plot/scene19_shacklesplit_quests_tier2.rpy", line 2828, in <module>
File "game/l_enemies.rpy", line 3556, in __init__
TypeError: HitThreat() takes exactly 4 arguments (3 given)
Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
Seasons Of The Wolf 0.8.24.23
Oh wow! This was an amazing battle! So balanced, yet so epic! Just a pure work of art! Well, maybe not. Between the first wave of demons and the dark wizards boss fight...
Spoiler:
Ok another bug related to that. Midfight against the wizards, Chalassa was freed and became available to join me. Then the fight proceeded as normal, I won, Starrad and my party traded some verbal fellatios, and we returned to Merrow. But after finishing talking to Merrow, we jumped to the beach and Chalassa was freed a second time I think the dialogue was a little different though.
After that, we returned to Merrow again and the quest was completed a second time... now I'm in Shacklesplit again.
Okay, after receiving the Spirit of Ninim <333 that scene... Krimm decided to stand very close to the camera.
Wasn't my ranger supposed to receive two swords from Aenais?
This happened after Vaelis' flashback. I call this masterpiece, Selective Sunlight.
Spoiler:
Okay, here is a big REALLY PLEASE STOP FKN DOING THIS
I am talking about ANYTHING that takes a percentage of my gold. When I was playing act 1 and 2, I made a point of not selling anything unless I immediately needed that gold to buy something else, from the point the Dingirrans arrive in act 1 to the end of act 2. And you said that was gonna stop happening. With relief, I sold everything I had in act 3, actually just to see how much it was worth because I'm not gonna buy anything on this first playthrough anyway. But now I noticed that if I care about my gold, I need to KEEP HOLDING ON TO ITEMS even in act 3, because this barkeep took like 90% of it for the riddle. You have any idea how annoying it is to sell items one by one? You have any idea how cluttered my inventory gets when I have to hold on to items because the game won't let me hold on to the gold instead?
(With reservations for the event that the treasure contains gold equal to what I spent times a factor larger than 1, in which case this is an awesome mechanic and you should definitely let me do it more. Okay, it didn't, the whole thing sucks, I paid more for the riddle than there was gold in the treasure.)
When trying to leave for Ninim:
Spoiler:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/map.rpy", line 1465, in script
ScriptError: could not find label 'scene22'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/map.rpy", line 1465, in script
File "C:\Users\Albert\Desktop\SOTW-0.8.24.23-all\renpy\ast.py", line 1467, in execute
rv = renpy.game.script.lookup(target)
File "C:\Users\Albert\Desktop\SOTW-0.8.24.23-all\renpy\script.py", line 567, in lookup
raise ScriptError("could not find label '%s'." % str(label))
ScriptError: could not find label 'scene22'.
Windows-7-6.1.7601-SP1
Ren'Py 6.18.1.670
Seasons Of The Wolf 0.8.24.23
Also, since I didn't see that exit at first, I thought I was supposed to return to Merrow to say farewell or something, and then the whole "Leif has recovered" scene repeated. I'm gonna fire up a combat thread anyway.
As for levels this close to the end, I have the twins at 22. And not received the last quest xp yet. But I also received double exp (and earlier 12/12 quests) due to that Chalassa-freeing repeating, though I've done almost no grinding. When I saw how many days of slaying crabs, spiders and snakes that meant I decided I'd rather not bother with a party that isn't dreamteam-designed; I will probably build my characters a bit differently based on these act 3 experiences. Anyway getting over level 21 seems like something easily done, at least already having exp whored in previous acts.
Re: Third Act Beta! - SOTW 0.8.24.23
Posted: Sun Oct 05, 2014 7:15 am
by jack1974
OK let's see in order:
Exizel wrote:In the quest for aenis's family
Might be that the class isn't detected correctly. As always if you had saves would be super-faster for me to check and fix. The big Krimm sprites are just a minor issue
HitThreat bug: fixed
yayswords wrote:Oh wow! This was an amazing battle! So balanced, yet so epic! Just a pure work of art! Well, maybe not. Between the first wave of demons and the dark wizards boss fight...
Rofl! Strange though, it seems OK in the code. Does this happen every time ?
Ah I see what happened with Chalassa. I think is related to that indeed.
yayswords wrote:Okay, after receiving the Spirit of Ninim <333 that scene... Krimm decided to stand very close to the camera.
Wasn't my ranger supposed to receive two swords from Aenais?
if PC2.charClass==Warrior:
$ journal.addQuest("Thank you","Aenais has finished the item [other] asked. You should visit the forge to pick it up.\n\nDifficulty: Very Easy", 5,0, [["Weapon","TwinSword",False,"Legendary",15],["Weapon","TwinHammer",False,"Legendary",15],["Armor","TwinShield",False,"Legendary",15] ])
elif PC2.charClass==Thief:
$ journal.addQuest("Thank you","Aenais has finished the item [other] asked. You should visit the forge to pick it up.\n\nDifficulty: Very Easy", 5,0, [["Weapon","TwinDagger",False,"Legendary",15],["Weapon","TwinBow",False,"Legendary",15] ])
else:
$ journal.addQuest("Thank you","Aenais has finished the item [other] asked. You should visit the forge to pick it up.\n\nDifficulty: Very Easy", 5,0, [["Weapon","TwinQuarterstaff",False,"Legendary",15],["Armor","SpiritOfNinim",False,"Legendary",15] ])
So only the Ranger can get two swords, but I think I left this because wanted to decide what to give the Thief. Druid and Ranger are good. Hunter could be two short swords (I want to be a different item than the Ranger's Twin swords).
Vaelis map bug after his quest is just a wrong variable, fixed
I will put a limit to the amount the barkeep can ask you, so that's always much lower than the treasure, so if you do the quest right you don't lose money. Right now there was no limit
Leaving to Ninim is bugged because I forgot to include a file
yayswords wrote:Also, since I didn't see that exit at first, I thought I was supposed to return to Merrow to say farewell or something, and then the whole "Leif has recovered" scene repeated. I'm gonna fire up a combat thread anyway.
Ah OK that shouldn't happen!
Thanks for the info about the XP level. I am honestly not sure if I want to limit it though. Probably I need to wait act4 and see if is possible to "break the game" by going over level 27 or something but it shouldn't happen!
Re: Third Act Beta! - SOTW 0.8.24.23
Posted: Sun Oct 05, 2014 7:24 am
by yayswords
So only the Ranger can get two swords
But I only received one sword.
Re: Third Act Beta! - SOTW 0.8.24.23
Posted: Sun Oct 05, 2014 7:45 am
by jack1974
Ah yes lol, even the code says clearly it's ONE item I'll fix it. Meanwhile if you have any suggestions for the third Hunter reward... could be two short swords or something else. Maybe you can think about this when you add the fixed items to the shops in the database?
Re: Third Act Beta! - SOTW 0.8.24.24
Posted: Sun Oct 05, 2014 11:14 am
by Exizel
I send the save by e-mail because I couldn't do it by PM.
Re: Third Act Beta! - SOTW 0.8.24.24
Posted: Sun Oct 05, 2014 11:24 am
by jack1974
Thanks got it!
OK the problem is that you reach that scene but you haven't the quest "Rescue Rango" active!!!
Do you have perhaps earlier saves ? I need to backtrace and find out how you did it. Without that quest active in theory you shouldn't be able to reach that point...
Re: Third Act Beta! - SOTW 0.8.24.24
Posted: Sun Oct 05, 2014 12:15 pm
by Exizel
Now I think about it , I remember asking myself how the character knew where the pirates were;I should have realise there were a problem
I'm sending you the save just before getting the reward for 2nd twin,after that scene I can go directly to the pirate hideout.
Re: Third Act Beta! - SOTW 0.8.24.24
Posted: Sun Oct 05, 2014 12:41 pm
by jack1974
Found it, just talking with Aenais in the forge unlocks the "Pirate Grotto" travel location. While it should unlock only after you found the right information and Aenais herself gave you the quest
Going to tweak the DoT a bit and then will do another update to fix the problem!