Act 3 combat thread
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Troyen
- Elder Druid
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Re: Act 3 combat thread
This isn't an act 3 thing (but may apply to act 3), but it is about DoTs. I used the bomb on the bandit quest (Act 1) and it put a bleed on bandits for 10 hp a turn for 5 turns. I then had Vaelis use Throwing Axes and it extended the bleed duration, but lowered the damage to 3 a turn. Oops?
- yayswords
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Re: Act 3 combat thread
Yes, oops.
Not a mistake you can make often though. Typically your characters deal comparable DoT damage, but in the cases where they don't you can always do the opposite of what you did: Put up a long bleed with one character and make it a strong bleed with another.
Not a mistake you can make often though. Typically your characters deal comparable DoT damage, but in the cases where they don't you can always do the opposite of what you did: Put up a long bleed with one character and make it a strong bleed with another.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Act 3 combat thread
Yes that's a very particular case in which the damage would be lower though, since the bomb is applied externally from the combat, in the other situations as yay said the DoT should be similar 
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Troyen
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Re: Act 3 combat thread
I'd kind of prefer if it didn't overwrite the dot at all - even if it means i don't get a turn extension - or if it applied a second, lower dot, but if it's a one-time scenario...
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Troyen
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Re: Act 3 combat thread
Are magic attacks supposed to affect stagger?
In Act 1, I can have my ranger whomp enemies for like 15 damage and instantly stagger them. But, if my druid either casts ice spike for 60 damage or arcane bolt for 10 damage, the stagger meter barely budges, if at all. Is that expected?
In Act 1, I can have my ranger whomp enemies for like 15 damage and instantly stagger them. But, if my druid either casts ice spike for 60 damage or arcane bolt for 10 damage, the stagger meter barely budges, if at all. Is that expected?
- jack1974
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Re: Act 3 combat thread
Yes magic impacts staggers less, since you can hit multiple enemies, long range, etc. They still impact stagger, but much less (this is also true for players, since enemies could stagger the whole team with powerful spells).
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Troyen
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Re: Act 3 combat thread
Fair enough for AoE, but isn't the penalty too harsh for magic bolt? My magic bolt for 9 damage does 0 stagger when a melee hit for 19 does over 7 stagger.
- jack1974
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Re: Act 3 combat thread
Well I wanted something to differentiate melee types from magic - considering magic users are more versatile (some can heal, other cast group buffs, etc).
- yayswords
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Re: Act 3 combat thread
If you are playing on nightmare though, stagger doesn't have any effect on enemies except enabling some moves like Cross Cut. They lose no stats at all. If that's any comfort 
If at first try it doesn't explode, it ain't Jack who wrote the code.
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Troyen
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Re: Act 3 combat thread
Mostly true. They still lose speed.
